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 Patches and Updates - September 
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Joined: Sat Jan 09, 2010 12:49 pm
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A new 'Settings' page has been added within the 'Ship' tab. This will help consolidate some of the current and upcoming player-suggested preferences.

Within the settings area, you can choose whether to allow other players to repair your ship, and select your preferred avatar picture.

If you have other ideas for things you would like to see in 'Settings' to further customize your experience, feel free to post them in the Suggestions area!


Fri Sep 02, 2011 1:24 am
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After a base is disabled, legions can now return to the base to review combat damage and stats until the lock has expired.

Base Raids
Bases that are level 4 and higher can now be raided for extra bonuses after they are disabled. Raiding bases works differently than raiding ships, however:

* Each ship that has dealt damage to the base can attempt 1 raid on the base.
* The chance of a successful raid is based on the amount of damage dealt to the base.
* Raiders (and those with other % bonuses to raiding) will have their success chance increased proportionally.

Successful raiders will receive a ‘Base Crate’, a new type of artifact that contains random rewards. Higher level bases will reward much better crates, some carrying unique rewards.

Unlike ship raids, bases do not lose anything for being raided - it is merely a reward given to ships for its defeat.

Crates can be re-itemized at later intervals to keep things fresh. Good luck!


Mon Sep 05, 2011 5:29 am
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In addition to their other bonuses, bases will now receive an extra passive hull and shield bonus when leveling up. This bonus increases proportionally each level.
Existing bases have been granted these bonuses already for the levels they have already achieved.


Wed Sep 07, 2011 10:15 pm
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Trying to attack a ship in the Battle Tab that is under the effects of a Calming Amplifier, Halcyon Aura, or has a Non-Aggression Pact with your legion, will remove them from your list to allow other ships to appear for battle.

Artifact Changes:

Several changes have been made to the Calming Amplifier and Halcyon Trap to bring them more in line with their original intended purpose and design. We've tried to incorporate many of the ideas made by players in the last several months on how to change these without removing them completely.

Calming Amplifier can now only be used if you have not performed any offensive actions in the last 24 hours. It can no longer be removed by other artifacts, and now lasts 4 hours (down from 12). Also, performing any offensive actions (such as hacking) will remove the Calming Amplifier effect from your ship.

The Halcyon Trap has changed. It now applies its effect to the defending ship, rather than the attacker. It can also only be used if you have not performed any offensive actions in the last 24 hours. Its effect now lasts 2 hours (up from 1). Both the Halcyon Trap and the triggered Halcyon Aura effect will be removed if you perform any offensive actions.

Similar to all other types of offensive actions, you can no longer use enemy artifacts while disabled.

In addition to preventing standard attacks, ‘truce’ effects now prevent artifacts from being used against the ship, as well as the ship from using offensive artifacts against other enemy players.

Any remaining ‘Omicron Net’ artifacts can no longer be used. Please scrap any that you have remaining in your cargo.


Mon Sep 19, 2011 12:35 am
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Invasion chances are now boosted significantly when invading planets occupied by players who have been inactive from the game for 6+ months.

Green badges are no longer rewarded if you invade a planet from the same owner within a 7-day period.


Tue Sep 20, 2011 7:07 pm
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