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 Invasion Changes 
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Joined: Sat Jan 09, 2010 12:49 pm
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We will be testing some changes to how invasions work in the coming days. The following are current changes that have been implemented:

- There was a bug where the invasion timer was not getting set upon failure or critical failure. This has been fixed. It was never supposed to allow spam clicking until the ship finally rolled success!

- Players BELOW Rank 20 are under invasion protection. This goes both ways. Pre-20 Rank players cannot attack or invade planets. Players cannot attack or invade planets owned by players Rank 19 and lower. The intent here is to provide a window in which new players can build their empire a bit before having the technology to properly defend it. It will also help eliminate some of the frustration higher level players have in losing planets to extremely low ranks.

- We understand that because of this change, some players might fall into a situation where a planet that was taken from them recently is now under this protection.

- The planetary status tooltip that indicates the owner of the planet now also includes the Rank of the player.

- Some new UI elements are being added to make this "starting protection" more obvious, such as mention in the tutorial, special icons, and messaging.

- Although not yet implemented, it is understood that there is a possibility for a lower level to "idle" on a decent planet, especially if that player is no longer an active player of the game. We will be working on a threshold where attacking/invading would be allowed in this case, but have not yet decided on how long this idling would have to be.


Wed Apr 28, 2010 4:02 am
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Joined: Sat Jan 09, 2010 12:49 pm
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Hey everyone, here are some additional changes made as part of today's update:

- Planetary guards can no longer be directly targeted unless the planet population is reduced low enough to perform an invasion.
- The artifact 'Unstable Wormhole Emitter' now only warps away 1 guard (down from 3). You can still use more than 1 on the same planet, however.


Sat May 01, 2010 12:17 am
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