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 Patches and Updates - July 
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Joined: Sat Jan 09, 2010 12:49 pm
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The Planet 'invade' option has been moved to the 'Actions' tab when viewing a planet. This was done to prevent accidental invasions, and to also
allow more information (such as the timer and tooltips) to appear in a concise place.

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Combat damage calculations have been adjusted. Prior to this change, there was a scaling damage cap to prevent ships from being 1-shotted.
However, this algorithm was a bit flawed and caused scaling hull and shield values to inflict more incoming damage when there was not enough defense.
The damage cap has now shifted to scale based on the size of the ship instead. Thus, larger ships have a higher damage ceiling than smaller ships.
As a result of this change, you will notice a few things:

* Shield and Hull are much more powerful (and needed) than before, especially as your ship gets larger.
* Typical damage thresholds you may have been used to seeing will be different

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Non-Player enemy ships will now start to appear in the 'Battle' area. These ships, starbases, and space monsters are waiting for you
to challenge them. Combat with NPCs is similar to player-vs-player, but there are some notable differences:

* Each player starts with 2 NPC 'slots' in the Battle area. You must disable the ships in your slots to be eligible for another random NPC.
* Some NPCs award additional things automatically when they are disabled. Look for a 'Disable Reward' tooltip when you finish one off, though not all NPCs have rewards.
* As with enemy player ships, some NPCs are cloaked.
* Some new missions may require you to kill a certain number of an enemy ship type.
* NPCs award decent XP regardless of whether you deal more damage.
* Enemy artifacts cannot be used on NPCs... yet...

Because enemies and enemy players coexist, some of the ship stats have changed:
* Kills is now called Player Kills
* Battles is now a combination of player and non-player battles.
* Non-Player kills stat has been added
* Combat reputation will stay the same - only your Player Kills and Deaths will be considered.

The NPCs in this first release are intended for single-player encounters only. Future releases will roll out multiplayer encounters,
shared rewards, and bosses.

Also, many more NPCs, rewards, and balancing will be done in the coming weeks, so don't worry if the drops seem sparse at the moment.


Fri Jul 02, 2010 7:57 am
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A tooltip has been added to your Rank in the upper status area. When mousing over your rank, it will indicate how much experience remains until
your next one.

Some artifacts can now be used on enemy NPCs. Many that are unnecessary (probes, etc) have been filtered out as possible choices.
Be on the lookout for upcoming special powerful artifacts that can ONLY be used on enemy NPCs...


Tue Jul 06, 2010 1:44 am
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Most common NPCs (with the exception of mission NPCs) will now expire from your battle list if they are not killed within a certain time period after they appear (8+ hours). When this happens, they will be replaced with a new one at random.

If you are a casual battler, this will give you more opportunities to find rarer spawns without having to be forced to plow through many ships, albeit at a slower pace. It will also make having more slots (when they become available) more rewarding.


Sat Jul 10, 2010 7:28 am
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Enemy alerts can now only be sent against players who have disabled, hacked, raided, invaded, or used an artifact on you (or your planet) in the last 24 hours. Prior to this, players could 'recycle' alerts on the same player in their legion by sending it back and forth.

Note that spy probes and triggered traps do not count as offensive actions for the above.


Sun Jul 11, 2010 5:27 pm
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Based on feedback, planetary cloak has been updated to provide more 'protection' for planets against players of varying scan levels.
Prior to this change, if the ship had a higher scan rating than the planet's cloak, its chances of being found were the same as other planets.

While it is still not possible for ships to find planets that have cloaking higher than their scan rating, there is now an additional roll that is
done to determine whether a ship will be successful in scanning a planet that has some cloaking at all.

This means that all planets with cloaking have a chance to 'block' a scan against any other ship. This chance will eventually approach 0% as the planet's cloak is closer to the ship's scan, where after that it cannot be detected by that ship at all.


Fri Jul 16, 2010 11:46 pm
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Multi-player NPC enemies now have an enhanced 'Combat Log':

* The Combat Log will show a list of all players who have damaged the NPC, their total damage, and total % of enemy damage. This list is sorted by highest damage first.

* Players who have done enough damage to guarantee a reward will now see a 'lock' icon next to their name.

Standard enemies will still show the existing combat log (list of all single attacks).


Sat Jul 24, 2010 6:32 am
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Shields now recharge at a rate of 2% of your total shield capacity (or 1, if greater) per 'tick', instead of just 1 per tick.
This makes shields a great option even for higher Rank players.

Mousing over the Energy or Shield name on your stat bar will show the 'points per hour' charge rate.

In order to remove confusion over research point spending, the 'Points Remaining' number has been replaced with
a progress bar when selecting a research option. The tutorial text also includes a slight adjustment to underscore
that points can be spent at any time.

An offer-for-points option is now available in the Galaxy Points redemption area as an alternative way to receive Galaxy Points.
Your points will typically arrive a few minutes after completing an offer.


Wed Jul 28, 2010 6:56 am
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