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MYKA
Joined: Fri Jan 13, 2012 2:43 pm Posts: 127
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Can someone help me understand the discrepancy between when you hit a ship with a spy probe ( weapons or defense) and when you actually are engaged in combat with said ship .... example one ship on my tab gives a spy probe reading of 28065 defense and 27001 attack power. However, when I attack this ship I get Attack: 13397+ / Defense: 26496+. there are no active buffs running except one xrp warp fuel. There are numerous module buffs but none that can account for the extra attack power on probe. so I'm left with -What the hell? The ship is konqul but that does little to account for the attack buff difference. I mean he would need 200% buff to get that.
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Sat Mar 16, 2013 10:50 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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The stats shown when you click attack DO NOT show Tactical Officers or Helmsmen. Spy Probes DO take them into consideration.
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Sat Mar 16, 2013 11:05 am |
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MYKA
Joined: Fri Jan 13, 2012 2:43 pm Posts: 127
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thank you ... that is one freaking good ship then .... do you know if the on attack value includes buffs from race such as xecti and konquil
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Sat Mar 16, 2013 12:15 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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MYKA wrote: thank you ... that is one freaking good ship then .... do you know if the on attack value includes buffs from race such as xecti and konquil well, my vygoid bonus applies to the research from my android scientists, so yeah, konqul should top up the attack benefit of tactical officers. so the difference between the probed attack and the bt attack would be from tactical officers * konqul bonus. the konqul bonus for attack modules should already be included in the bt attack value.
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Sat Mar 16, 2013 4:29 pm |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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Also, the probe won't take into account all the defense bonuses that apply when the ship is actually being attacked like the Trinity Core Drives.
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Sat Mar 16, 2013 4:30 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Side note, slight bug in the game spy probes used on a ship with buffs, if you use a containment missle to remove said buffs spy probes still show buffed stats.
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Sat Mar 23, 2013 3:15 pm |
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Apollo_
Joined: Thu Jun 23, 2011 6:24 pm Posts: 178
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Darth Flagitious wrote: The stats shown when you click attack DO NOT show Tactical Officers or Helmsmen. Spy Probes DO take them into consideration. I doubt this to be the case and think it has more to do with what ever the ships last target was. Try this, Step 1. Buff up as if your going to be doing an NPC run. Step 2. Attack a player. Step 3. Guard a planet without anyone else on it. Step 4. Look at the defense bonus and attack bonus you give the planet. Step 5. Attack an NPC Step 6. Repeat step 4. Notice anything? You should. If done correctly it should provide you different numbers... Confused? its factoring your npc passive attack and defense bonuses into guarding the planet. this same mistake happens when a probe is use if the ship has corisponding bonuses to the last thing they hit I.E base passives after hiting a base or NPC passives after hitting an NPC. you will see their NPC/base attack and defense not their "true" attack and defense.
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Tue Mar 26, 2013 8:28 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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MYKA wrote: thank you ... that is one freaking good ship then .... Must've been probing my ship 
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Tue Mar 26, 2013 8:33 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Apollo_ wrote: Darth Flagitious wrote: The stats shown when you click attack DO NOT show Tactical Officers or Helmsmen. Spy Probes DO take them into consideration. I doubt this to be the case and think it has more to do with what ever the ships last target was. Try this, Step 1. Buff up as if your going to be doing an NPC run. Step 2. Attack a player. Step 3. Guard a planet without anyone else on it. Step 4. Look at the defense bonus and attack bonus you give the planet. Step 5. Attack an NPC Step 6. Repeat step 4. Notice anything? You should. If done correctly it should provide you different numbers... Confused? its factoring your npc passive attack and defense bonuses into guarding the planet. this same mistake happens when a probe is use if the ship has corisponding bonuses to the last thing they hit I.E base passives after hiting a base or NPC passives after hitting an NPC. you will see their NPC/base attack and defense not their "true" attack and defense. have you tried having someone attack the planet and see if it readjusts then?
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Tue Mar 26, 2013 8:44 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Apollo_ wrote: Darth Flagitious wrote: The stats shown when you click attack DO NOT show Tactical Officers or Helmsmen. Spy Probes DO take them into consideration. I doubt this to be the case and think it has more to do with what ever the ships last target was. Try this, Step 1. Buff up as if your going to be doing an NPC run. Step 2. Attack a player. Step 3. Guard a planet without anyone else on it. Step 4. Look at the defense bonus and attack bonus you give the planet. Step 5. Attack an NPC Step 6. Repeat step 4. Notice anything? You should. If done correctly it should provide you different numbers... Confused? its factoring your npc passive attack and defense bonuses into guarding the planet. this same mistake happens when a probe is use if the ship has corisponding bonuses to the last thing they hit I.E base passives after hiting a base or NPC passives after hitting an NPC. you will see their NPC/base attack and defense not their "true" attack and defense. I went for the easy-to-understand explanation. Yes, you are correct, the spy probes (and planet stats) show info based on the last action that ship performed. However, my previous statement stands. The results from an attack click do not factor in TOs and Helms while spy probes do.
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Tue Mar 26, 2013 9:17 pm |
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Apollo_
Joined: Thu Jun 23, 2011 6:24 pm Posts: 178
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KJReed wrote: Apollo_ wrote: Darth Flagitious wrote: The stats shown when you click attack DO NOT show Tactical Officers or Helmsmen. Spy Probes DO take them into consideration. I doubt this to be the case and think it has more to do with what ever the ships last target was. Try this, Step 1. Buff up as if your going to be doing an NPC run. Step 2. Attack a player. Step 3. Guard a planet without anyone else on it. Step 4. Look at the defense bonus and attack bonus you give the planet. Step 5. Attack an NPC Step 6. Repeat step 4. Notice anything? You should. If done correctly it should provide you different numbers... Confused? its factoring your npc passive attack and defense bonuses into guarding the planet. this same mistake happens when a probe is use if the ship has corisponding bonuses to the last thing they hit I.E base passives after hiting a base or NPC passives after hitting an NPC. you will see their NPC/base attack and defense not their "true" attack and defense. have you tried having someone attack the planet and see if it readjusts then? yes it only readjusts after you hit the player meaning until you kill the pop you are taking a disproportionate amount of damage. as for darths post....yes it does factor TO's and helms men. if you would like to test this for yourself attack someone on the BT and then add crew you will notice your attack change. if this isnt a sufficent experiment i will be your test subject and you can probe me then i will add crew and you can see for yourself. if it didnt factor crew then higher ranks(2k+) would all have the EXACT same values and people like XxinstigatorxX wouldnt have massive attacks because it wouldnt factor in the crew. I havnt added a weapon mod in a LONG time but my attack increases daily because of crew. and that is reflected when i badge farm.
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Tue Mar 26, 2013 11:20 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Darth was saying the number that pops up when you attack them didn't factor crew.
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Tue Mar 26, 2013 11:49 pm |
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Apollo_
Joined: Thu Jun 23, 2011 6:24 pm Posts: 178
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MYKA wrote: Can someone help me understand the discrepancy between when you hit a ship with a spy probe ( weapons or defense) and when you actually are engaged in combat with said ship .... example one ship on my tab gives a spy probe reading of 28065 defense and 27001 attack power. However, when I attack this ship I get Attack: 13397+ / Defense: 26496+. there are no active buffs running except one xrp warp fuel. There are numerous module buffs but none that can account for the extra attack power on probe. so I'm left with -What the hell? The ship is konqul but that does little to account for the attack buff difference. I mean he would need 200% buff to get that. i can get my NPC attack over 40k and i only have 19.7k base attack. foci + amp+ ob+ charger+ crux+ 5% bonus from ability is enough to double your NPC attack. along with the 3 +5% NPC silver mods they all compound on themselves 20000*1.1(obelisk)=22000 22000*1.05(foci)=23100 23100*1.15(amp)=26565 26565*1.2(charger)=31878 31878*1.1(crux)=35065.8 (would round up but im not going to...doesnt need it) 35065.8*1.05(activated ability)=36819.09 (consistancy at this point) 36819.09*1.05(silver mod)=38660.0445 38660.0445*1.05(silver mod)=40593.046725 (***) 40593.046725*1.05(silver mod)=42622.69906125 *** notice at that point it had already broken 200% using buffs that are 100% obtainable at all times. there is still cyclo beam and UST 10% npc attack buff and the 8% flat attack buff which i didnt use because they are situational. and as for the konqul i factored it into the 20k because its a permanent buff.
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Tue Mar 26, 2013 11:56 pm |
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Apollo_
Joined: Thu Jun 23, 2011 6:24 pm Posts: 178
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KJReed wrote: Darth was saying the number that pops up when you attack them didn't factor crew. yes i know. like i said test it attack someone then add crew and your attack will change.
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Tue Mar 26, 2013 11:57 pm |
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Atlas
Joined: Wed Jan 18, 2012 3:00 am Posts: 1154
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For your ship yes, but the enemy ship no.
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Wed Mar 27, 2013 12:57 am |
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Apollo_
Joined: Thu Jun 23, 2011 6:24 pm Posts: 178
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Atlas wrote: For your ship yes, but the enemy ship no. if this WERE true then an easy way to prove it would be to calculate the total provided by all attack and defense benefiting mods and if any ship in existance excedes those numbers then you have just been disproved.
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Wed Mar 27, 2013 4:25 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Dan's posts: viewtopic.php?f=5&t=17025&p=152225&hilit=+Probe#p152225viewtopic.php?f=3&t=349&p=2572&hilit=+Probe#p2572EDIT: They didn't mention this, but I believe the issue has come up before, that the buffs are applied based on the total and not just the mods. If someone just had an Obelisk buff, it would show: modules + 10% total instead of modules + 10% modules I'm not positive, but I thought I recalled that being brought up somewhere.
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Wed Mar 27, 2013 4:30 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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all attack buffs stack on top of each other.
thats why with my 24K attack, i can get nearly 60K invasion attack.
things im missing, maxed anubix, cyclobeam, new relic ally, and the broken random buffer.
everything else stacks so nicely.
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Wed Mar 27, 2013 9:53 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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icarium81 wrote: all attack buffs stack on top of each other.
thats why with my 24K attack, i can get nearly 60K invasion attack.
things im missing, maxed anubix, cyclobeam, new relic ally, and the broken random buffer.
everything else stacks so nicely. Okay.
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Wed Mar 27, 2013 12:31 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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FerrusManus wrote: icarium81 wrote: all attack buffs stack on top of each other.
thats why with my 24K attack, i can get nearly 60K invasion attack.
things im missing, maxed anubix, cyclobeam, new relic ally, and the broken random buffer.
everything else stacks so nicely. Okay. Me smells sarcasm.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Mar 27, 2013 1:28 pm |
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