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 Atmospheric Decimator 
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does this affect ONLY invasion attack or all attack with invasion attack added in when performing invasions? cause 14 greens is rather costly for us players who started before the badge system was implemented.

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Tue Jul 19, 2011 6:03 pm
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Vekno wrote:
does this affect ONLY invasion attack or all attack with invasion attack added in when performing invasions? cause 14 greens is rather costly for us players who started before the badge system was implemented.


I agree especially since the max benefit is essentially 308.675 for having both of them. 28 planets is a LOT of planets and the further along in the game, the more expensive this will be. I just broke the 4B per invasion today!


Tue Jul 19, 2011 6:12 pm
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ODragon wrote:
Vekno wrote:
does this affect ONLY invasion attack or all attack with invasion attack added in when performing invasions? cause 14 greens is rather costly for us players who started before the badge system was implemented.


I agree especially since the max benefit is essentially 308.675 for having both of them. 28 planets is a LOT of planets and the further along in the game, the more expensive this will be. I just broke the 4B per invasion today!

I just hit 2B for my last invasion. On the plus side, it gave me greenie #28.

Gotta agree here though. For the higher rank players the cost of a Green Badge gets pretty expensive for what, to them, is a negligible bonus. Alterations are called for!

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Tue Jul 19, 2011 6:18 pm
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Darth Flagitious wrote:
ODragon wrote:
Vekno wrote:
does this affect ONLY invasion attack or all attack with invasion attack added in when performing invasions? cause 14 greens is rather costly for us players who started before the badge system was implemented.


I agree especially since the max benefit is essentially 308.675 for having both of them. 28 planets is a LOT of planets and the further along in the game, the more expensive this will be. I just broke the 4B per invasion today!

I just hit 2B for my last invasion. On the plus side, it gave me greenie #28.

Gotta agree here though. For the higher rank players the cost of a Green Badge gets pretty expensive for what, to them, is a negligible bonus. Alterations are called for!


good thing my invasion cost is still relatively low. and a good thing I can trade a planet with a friend for the badges :lol: 8-)

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Tue Jul 19, 2011 8:18 pm
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Kalos wrote:
good thing my invasion cost is still relatively low. and a good thing I can trade a planet with a friend for the badges :lol: 8-)

For me, even doing so would be 14x2 = 28 x 4B per invade = $112 B. I can afford that but is it really worth it? Not to me.


Tue Jul 19, 2011 8:28 pm
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I believe it would increase your total attack by 7% for invasion purposes, just like the Shockpulse Charger increases your entire attack against NPCs.


Tue Jul 19, 2011 8:48 pm
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ODragon wrote:
Kalos wrote:
good thing my invasion cost is still relatively low. and a good thing I can trade a planet with a friend for the badges :lol: 8-)

For me, even doing so would be 14x2 = 28 x 4B per invade = $112 B. I can afford that but is it really worth it? Not to me.


that is a lot of money. does the invasion cost go up by the number of planets you have, the number you have invaded, or by your rank? I've never seen or heard what brings it up.

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Tue Jul 19, 2011 9:19 pm
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its always double your colonization cost. so its based on how many planets you own.

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Tue Jul 19, 2011 9:31 pm
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Vekno wrote:
its always double your colonization cost. so its based on how many planets you own.


thank you
and that is a pain in the butt

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Tue Jul 19, 2011 9:39 pm
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FerrusManus wrote:
I believe it would increase your total attack by 7% for invasion purposes, just like the Shockpulse Charger increases your entire attack against NPCs.
i'd assume it'll only boost the extra invasion attack portion

there's only one real way to find out........

get one or two of them, fail an invade, and post all details (include the number of missions you've completed as one or two mission completion rewards not listed in the weapons section have invasion benefits)

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Wed Jul 20, 2011 5:56 am
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It will increase your total attack, but only during the invasion.


Wed Jul 20, 2011 3:26 pm
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Hmm, so assuming the player calculations on invasion chance are correct, my having ~3,000 (1500 invasion) attack and ~500 invasion attack means that with two of these I get .. 4218. That's a pretty nice boost! Regrettably, I can only afford one. Though at my level, 190, I'm probably one of the few people who have the badges for it.


Wed Jul 20, 2011 4:27 pm
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webguydan wrote:
It will increase your total attack, but only during the invasion.


thnx for the clarification dan. these are much more valuable and definitly worth the price if its total attack instead of just invasion attack.

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Wed Jul 20, 2011 11:22 pm
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Hey Dan.. one more question... the text in the purchase box says limit 2, but the someone says the text on the module says limit 4.... which is correct? (or are they both wrong and it's actually set to something totally different?)

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Thu Jul 21, 2011 12:33 am
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The badge system is pretty crappy at the higher ranks.

I'm around 65b for an invade.

And, did I mention there are only 6 people on my BT. And one of them is Darkstar. A pain in the ass to disable and nearly impossible to raid.


Thu Jul 21, 2011 3:08 am
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Ferros wrote:
Hmm, so assuming the player calculations on invasion chance are correct, my having ~3,000 (1500 invasion) attack and ~500 invasion attack means that with two of these I get .. 4218. That's a pretty nice boost! Regrettably, I can only afford one. Though at my level, 190, I'm probably one of the few people who have the badges for it.


You can say a little bit more: it will increase your invasion chance by about 15% in all cases. As in, if you had a 10% chance you would have an 11.5% chance, and if you had a 20% chance you would have a 23% chance.


Thu Jul 21, 2011 5:55 pm
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chance increases a lot more than what you're thinking, Ferrus...
_____________________________________________________________________________________

Before Atmospheric
Player: 225
Planet: 250
Chance: 30%

Add 2x Atmospheric
Player: (225 + 200) * 1.07 * 1.07 = 486.5825
Planet: 250
Chance: 64.8777%

Change: 2.1626x
_____________________________________________________________________________________

Before Atmospheric
Player: 2250
Planet: 2500
Chance: 30%

Add 2x Atmospheric
Player: (2250 + 200) * 1.07 * 1.07 = 2805.005
Planet: 2500
Chance: 37.4001%

Change: 1.2467x
_____________________________________________________________________________________

Before Atmospheric
Player: 11250
Planet: 12500
Chance: 30%

Add 2x Atmospheric
Player: (11250 + 200) * 1.07 * 1.07 = 13109.105
Planet: 12500
Chance: 34.9576%

Change: 1.1653x
_____________________________________________________________________________________

Before Atmospheric
Player: A
Planet: D
Chance: A/(D*3) = (A/3) / D

After Atmospheric
Player: (A + 200) * 1.07 * 1.07 = 1.1449*A + 1.1449*200 = 1.1449A + 228.98
Planet: D
Chance: (1.1449A + 228.98)/(D*3) = (1/3)*(1.1449A + 228.98)/D = (1.1449A/3 + 228.98/3)/D

Change: ((1.1449A/3 + 228.98/3)/D) / ((A/3)/D) = (1.1449A/3 + 228.98/3) / (A/3) = (1.1449A + 228.98)/A = (1.1449 + 228.98/A)

As player's attack approaches infinity, the benefit decreases to NO LESS than 1.1449x (roughly a 14.49% increase, but let's make sure not to confuse this with a +14.49 applied to the unmodified chance), but in most cases the benefit will be much much higher

Anyone that can follow my last example can clearly see how useful those atmospheric decimators are.... don't ask me to calculate how many legion members you need to make sure your mission dyson is still safe, though

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Fri Jul 22, 2011 12:37 am
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Yes, that's what I meant, at larger attack values it's about 15%.


Fri Jul 22, 2011 12:42 am
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