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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Hey all,
I was wondering if Time Manipulators can reset the timer for invading? The description says it resets hack, raid, repair, and trade timers. I remember there was some kind of artifact that can reset the 24 hour invasion timer. If not Time Manipulator then what is it?
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Sat Jul 31, 2010 9:26 pm |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Veristek wrote: Hey all,
I was wondering if Time Manipulators can reset the timer for invading? The description says it resets hack, raid, repair, and trade timers. I remember there was some kind of artifact that can reset the 24 hour invasion timer. If not Time Manipulator then what is it? its from a mission that uses time manipulators to create an artifact that "removes any active timers" on anything that has a timer
_________________ Your right to an opinion does not mean your opinion is right.
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Sat Jul 31, 2010 10:12 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Cothordin wrote: its from a mission that uses time manipulators to create an artifact that "removes any active timers" on anything that has a timer Repeatable or "limited times" mission?
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Sun Aug 01, 2010 12:22 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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limited times Wait, what do you mean? A limited mission, or a mission that can be done a certain ammount of times?
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Sun Aug 01, 2010 2:46 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Robert wrote: limited times Wait, what do you mean? A limited mission, or a mission that can be done a certain ammount of times? Repeatable missions = Missions like the XTS-9 one, repeatable an infinite amount of times. Limited times = Regular missions that end after X completions.
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Sun Aug 01, 2010 3:13 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Im just taking my best geuss and saying limited, havent seen(i do know about it though) that mission, hopefully coth will say for sure
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Sun Aug 01, 2010 8:31 am |
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xencindy
Joined: Fri Jul 09, 2010 2:23 pm Posts: 333
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I've had Time Manipulators. They don't work. I shared them and the people who got them had no luck, either. Support gave me two to replace the defective ones, but the replacements didn't work either. Haven't seen one since then.
_________________
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Sun Aug 01, 2010 12:10 pm |
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spacecowboy
Joined: Tue Jun 22, 2010 1:25 am Posts: 164
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Quote: I was wondering if Time Manipulators can reset the timer for invading? The description says it resets hack, raid, repair, and trade timers. I remember there was some kind of artifact that can reset the 24 hour invasion timer. If not Time Manipulator then what is it? I just experimented with one to see if it did just that, reset the invasion timer... it did not. It resets all timers that affect YOUR SHIP. I ended up critically failing the invasion and lost an engineer. 
_________________
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Mon Aug 02, 2010 2:58 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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spacecowboy wrote: Quote: I was wondering if Time Manipulators can reset the timer for invading? The description says it resets hack, raid, repair, and trade timers. I remember there was some kind of artifact that can reset the 24 hour invasion timer. If not Time Manipulator then what is it? I just experimented with one to see if it did just that, reset the invasion timer... it did not. It resets all timers that affect YOUR SHIP. I ended up critically failing the invasion and lost an engineer.  Wtf? Critical invasion failures and losing crew? Is this for real?
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Mon Aug 02, 2010 4:22 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Yes
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Mon Aug 02, 2010 7:07 am |
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Yeoman Smith
Joined: Mon May 03, 2010 4:10 pm Posts: 113
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The Time Manipulator artifact does exactly what it says it does. Nothing more, nothing less. Quote: Removes any active timers for your hack, raid, repair, and trade abilities. So if you have a timer active on any of those four things, the timer will be reset/cleared. The artifact does not affect any other timers. And yes, there is a small chance of critical failure on a planet invasion. Dan said that it is about a 1/20 chance.
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Mon Aug 02, 2010 4:47 pm |
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