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 Don't you love it when someone ganks a planet from you? 
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Joined: Tue Jun 01, 2010 12:30 pm
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Ganking means they attack it down all the way then invade it and flux it.

Normal invasion actually gives you a chance to get it back, whereas ganking does not.


Wed Jul 28, 2010 10:42 pm
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I have 3 planet fluxes ATM :twisted:

could have used them a few weeks ago.

edit: at least when it is a share you still have a chance to get it back

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Wed Jul 28, 2010 11:03 pm
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I think flux is kinda little overpowered.. Should make planet flux to work only after 24-48th hour after invasion to give original owners chance to re-capture it back. Of course, flux on your planets that never got captured should work anytime..

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Thu Jul 29, 2010 2:37 am
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Nocifer Deathblade wrote:
I think flux is kinda little overpowered.. Should make planet flux to work only after 24-48th hour after invasion to give original owners chance to re-capture it back. Of course, flux on your planets that never got captured should work anytime..


You're actually reading my mind... I've been thinking about that recently.


Thu Jul 29, 2010 4:23 am
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furlfoot2 wrote:
Ganking means they attack it down all the way then invade it and flux it.

No this is called "Fuxing" a person or getting "Fuxed"
webguydan wrote:
Nocifer Deathblade wrote:
I think flux is kinda little overpowered.. Should make planet flux to work only after 24-48th hour after invasion to give original owners chance to re-capture it back. Of course, flux on your planets that never got captured should work anytime..


You're actually reading my mind... I've been thinking about that recently.

Awwww, cmon. FIne.....but it better be like 12 hours....

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Thu Jul 29, 2010 5:09 am
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In Galaxy Legion you have to accept the fact that planets are never yours .... And that someone might come and take it anytime as you can do the same to others ;)

Fux and be fuxed is da way :)

If you get fuxed, perhaps you were not good at cloaking / defending it in the first place.


As for a timer on planet flux ... I think this is gonna give just so much power to organizations such as DOO that are already a problem. The organizations will be untouchable like they don't have enough power of annoyance already ...


Thu Jul 29, 2010 9:28 am
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Joined: Thu Apr 22, 2010 1:37 pm
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I agree with Zhorgul on this one. After waiting for an eternity to get the flux in the first place, preparing for the attack, and winning the invasion, you should be able to flux ASAP so that all your investment and time isn't wasted because you happened to invade a DoO planet. That would be a lot of work (and 24 hours worth of punishment) to just lose the planet a few minutes later.

As for non-organization planets, if it was worth keeping in the first place, they'd have used defenses, atrifacts, etc. to protect their planet. If it's too easy to take a planet, then perhaps a boost to planetary structures is in order.


Thu Jul 29, 2010 11:43 am
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Joined: Mon Jun 21, 2010 4:41 pm
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Planet Fluxes should work as designed, else they would become worthless. Unless it can be achieved that purchased fluxes have a delay but received fluxes work instantly just to stop people buying invisibility.

As in all "competitive" games like this if you can't defend what you have then should you have it?

Having said that is it possible to defend the planets you have. Having just researched cloaking satelites, as I had neglected that research branch, they will be appearing on many planets shortly.

What I find really annoying is the low level player finding a erally good planet and not doing anyting with it, and then quitting, so that it costs twice the credits to take.


Thu Jul 29, 2010 12:46 pm
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The whole point is it circumvents the ability to 'take back' something stolen from you.

You should be able to have a grace period of 24 hours 'after' the flux to alert and take it back.


Thu Jul 29, 2010 2:01 pm
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Joined: Thu Jun 17, 2010 5:27 pm
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Fuxing wasn't so bad when the person that took your planet stayed on your ship log indefinitely (if you shared them back and forth). The 48 hour time out on ship log entries made Fuxing far more powerful. You end up having a very small window to hack the planet back, 2 days and you'll never see that planet again.


Thu Jul 29, 2010 2:39 pm
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Joined: Sat Apr 17, 2010 9:45 pm
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Dan keep the planet flux as is.
Regarding costs. Believe me that if you continue to play shortly cost's will be insignificant!
I'm rank 117 with 4.5billion credits! Will I ever use them all - YES but by that time I will probably build up a balance of 10+billion.
Just keep receiving mineral shipments. Also I've notice that many mineral rich+ planets are shared but not research/artifacts. So my educated guess is that minerals are more available than research/artifacts.

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Thu Jul 29, 2010 2:45 pm
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furlfoot2 wrote:
The whole point is it circumvents the ability to 'take back' something stolen from you.

That IS the point of the flux, yes.

furlfoot2 wrote:
You should be able to have a grace period of 24 hours 'after' the flux to alert and take it back.

I disagree. There are almost 400,000 planets to be found. I'm sure you can find a new one.

If everyone thinks a new game mechanic is necessary, however, then how about this:
When player 'A' fluxes newly conquered 'planet X' from player 'B,' player 'B' is alerted that 'Planet X' was removed from their star charts, and is given a 24 hour planet share from their Navi-Computers. This would allow player 'B' to reclaim 'planet X,' if possible, but 'planet X' would NOT be shareable with any legion members, because you can't share a share.

That way, if a person was merely caught off guard, and was reasonably capable of keeping their planet, they would get to try and keep it. It would also keep the conqueror from having to worry about 170 players trying to re-conquer their newly acquired planet.

I personally think that if this REALLY is an issue, that planetary buildings should be made better, not fluxes made worse.
tk3 wrote:
If it was worth keeping in the first place, they'd have used defenses, atrifacts, etc. to protect their planet. If it's too easy to take a planet, then perhaps a boost to planetary structures is in order.


Thu Jul 29, 2010 3:52 pm
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What is DOO or DoO or whatever ?


Thu Jul 29, 2010 4:42 pm
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How about: "Your sensor lock on planet X begins to fluctuate"
or "Sensors indicate planet X has started to phase out of space-time"

Then 24 or 48 hours later the phasing or fluctuation completes and the planet is gone.


Thu Jul 29, 2010 4:57 pm
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DOO is a legion of assholes looking for people lower than them sefls to kill, if you see one fry 'em. What ever "Ganking" is don't know.


Thu Jul 29, 2010 4:59 pm
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LT Smash wrote:
DOO is a legion of assholes looking for people lower than them sefls to kill, if you see one fry 'em. What ever "Ganking" is don't know.

Its not a legion, its an organization and you cant tell whos in it and who isnt. Ganking is when someone who much more powerful then you kills you excessively. Not once or twice in a day but pretty much everytime you repair.

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Thu Jul 29, 2010 5:46 pm
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webguydan wrote:
Nocifer Deathblade wrote:
I think flux is kinda little overpowered.. Should make planet flux to work only after 24-48th hour after invasion to give original owners chance to re-capture it back. Of course, flux on your planets that never got captured should work anytime..


You're actually reading my mind... I've been thinking about that recently.


Unfortunately there are multiple scenarios that may be considered through the permutations of player rank differentials, legion differentials, and artifact usage, [ farmed or ATMed ], I do not believe there can be a single fair compromise.


Thu Jul 29, 2010 6:30 pm
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I think I've only gotten 7 or 8 planet fluxes the whole time I've played. 3 were in the past week. Freakishly bad luck followed by freakishly good luck

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Thu Jul 29, 2010 7:59 pm
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SpoonyJank wrote:
I think I've only gotten 7 or 8 planet fluxes the whole time I've played. 3 were in the past week. Freakishly bad luck followed by freakishly good luck

iv gotten like 20 of them, and iv used them :twisted:

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Thu Jul 29, 2010 8:03 pm
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Joined: Sat Jun 12, 2010 12:50 am
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Ehhh, if normal actions still apply and you cant flux it for 24 hours. and say you steal it from a DOO member, it will be instantly recaptured as soon as he alerts his legion. (maybe this is where the alert "slots" idea can come into play too, i was reading it in the suggestions forum) but still, i still think there is some balance tweaking that needs to be done about alerts too. alerts are too powerful as is.

Also, maybe planet fluxes could have a chance to FAIL based on how recently a planet was invaded! Maybe recently invaded planets have an option for certain energy to alert a certain few members? 10 energy to alert 2 members? maybe a max of 3 times? the previous ideas are good, but require some counter balancing


Fri Jul 30, 2010 1:09 am
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