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Coastaltuba wrote:
So I am curious. How do you change races? Is there a mission you can complete, or a drop item, or is it a rare artifact that you can instead, buy? If so, what is the best switch from inergon physicist?

*facepalm* next to where it says your amount of galaxy points click redeem points and theres a thing you can click to change your race and profession that costs 20 galaxy points


Wed Nov 02, 2011 1:03 am
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thunderbolta wrote:
10% more decks=10% more modules=10% more upkeep

In theory anyway.



Nope does not work that way

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Wed Nov 02, 2011 1:04 am
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correct
(repeating self)
+10% decks does not mean +10% upkeep... depends on how that space is used...
keep in mind that size vs upkeep on researched modules is an exponential curve

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Wed Nov 02, 2011 1:06 am
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chakram wrote:
Coastaltuba wrote:
So I am curious. How do you change races? Is there a mission you can complete, or a drop item, or is it a rare artifact that you can instead, buy? If so, what is the best switch from inergon physicist?

*facepalm* next to where it says your amount of galaxy points click redeem points and theres a thing you can click to change your race and profession that costs 20 galaxy points


Facepalm @ chakram, we don't do sarcastic remarks on your reply so pls show the same courtesy to other members.

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Wed Nov 02, 2011 1:15 am
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Chakram, you blockhead, I wasn't talking about the original 6 races. Don't be sarcastic.

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Wed Nov 02, 2011 1:29 am
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Coastaltuba wrote:
Chakram, you blockhead, I wasn't talking about the original 6 races. Don't be sarcastic.

i wasnt sarcastic. and you didnt say you werent talking about the orginal 6 races.
EDIT:im not a blockhead.


Wed Nov 02, 2011 1:31 am
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Nope, you have illogical spiky hair that defies gravity. In other words, spikehead.

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Wed Nov 02, 2011 1:32 am
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the method to change races/professions still applies regardless of whether you're talking about the initial 6 races or the unlockables...

....just with the unlockables you have to do certain missions first, and use the pact you get at the end of the last mission in the series for that race to become available to you when you're changing


and spiky heads are cool... look at Goku in DragonBall Z

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Last edited by Lone.Lycan on Wed Nov 02, 2011 1:34 am, edited 1 time in total.



Wed Nov 02, 2011 1:33 am
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Coastaltuba wrote:
Nope, you have illogical spiky hair that defies gravity. In other words, spikehead.

lol thats not my real hair my real hair is awesomer


Wed Nov 02, 2011 1:33 am
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I have no hair. Just a badass beard.

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Wed Nov 02, 2011 1:43 am
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Lone.Lycan wrote:
the method to change races/professions still applies regardless of whether you're talking about the initial 6 races or the unlockables...

....just with the unlockables you have to do certain missions first, and use the pact you get at the end of the last mission in the series for that race to become available to you when you're changing


and spiky heads are cool... look at Goku in DragonBall Z



and the guy from final fantasy 7

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Wed Nov 02, 2011 1:50 am
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And every single person from Kingdom Hearts

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Wed Nov 02, 2011 2:11 am
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Coastaltuba wrote:
And every single person from Kingdom Hearts

mwahahahha! including roxas


Wed Nov 02, 2011 2:31 am
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OK but back on the original question, so "random" (its prolly based on some order) 10% of decks the modules are rendered disabled in that case ? If it's the ones last put on, just put on large stuff like scan/cloak and let it be rendered useless. Yes, one person got the hint for ppl > 20 scan, 40 GP could buy you the ability to avoid assassins, once your build is almost complete. I'm curious if anyone is functioning that way (overdecked).

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Wed Nov 02, 2011 2:41 am
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probably not

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Wed Nov 02, 2011 2:45 am
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if i remember when i did it, ALL special (non-uninstallable) modules are disabled (show NONE) regardless of whether you're 1 deck over or 550 decks over


by the way... the cheaper way to drop below 20 scan would be uninstall every scan module you can (including genetarr energy modules) and get hit with 1 or 2 flares (depending on how many missions you've fully completed)

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Wed Nov 02, 2011 2:45 am
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Yeah but that's only like 15m. Not a good solution either.

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Wed Nov 02, 2011 5:29 am
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hmm... pay 40GP for an effect lasting an undetermined length of time (if you can fill enough deck spaces with non-scan modules) or give someone 2 flares for every 15 minutes?

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Wed Nov 02, 2011 5:34 am
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Bluecifer wrote:
howesy wrote:
oh ok

Could be worse. You could look like a human!

ughhhh. dont even start about HUMANS....


Wed Nov 02, 2011 8:00 am
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It's not undetermined, it's if you have a set build once you get it to work you don't touch it.

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Thu Nov 03, 2011 3:24 am
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