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 My new progress in power-leveling 
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Joined: Wed Jan 25, 2012 6:17 pm
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Around 100 more levels until badging range.... :twisted:

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Mon Feb 06, 2012 3:31 pm
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haha thats the case :) Currently rank 270. Currently leveling, calculated another 70levels today.


Wed Feb 15, 2012 5:13 am
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i hope your ship strength is in the 6000 range now. and thats lowballing it. and by ship strength i mean attack+defense. or that your damage cap at least allows you two hits. :P

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Wed Feb 15, 2012 10:32 pm
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1k? but enough hull to take 3 hits, but been getting disabled because of halycron traps aint on because ive been raiding weak planets


Thu Feb 16, 2012 7:22 am
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I think I might get on the rank scoreboard, within 5months of playing this. so far ive been playing for a month and 3 weeks (: excited.


Thu Feb 16, 2012 7:33 am
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kimsy2 wrote:
I think I might get on the rank scoreboard, within 5months of playing this. so far ive been playing for a month and 3 weeks (: excited.


i will admit, that would be interesting to see you on the rank board within 7 months. But, when missions run out, dan specifically made it so that repeatable missions give awful xp. binary man did a similar achievement doing the stellar cartography mission, but then dan cut the xp reward by 1/3, so now its not even worth it. thats why everyone is saying get your weapons up... because npcs are exceptionally difficult once you finish the missions. with 12k attack, it takes me maybe 8-9 hits to kill a flamehawk, and 14-16 hits for an assassin. Plus, you dont want to outrank npc elites before you get all the special modules, or else youll be at a severe disadvantage. The only ones i've noticed that disappear without a replacement are the graxis, reynard, and okkilor at rank 600. so you have until then to build up your weapons. But, you need about 25 attack for each level you get to autorank on npcs. So, while i can see your going to zoom up the ranks board, you may flatline once missions are done. If youre not into weapons, i'd atleast advise you get the kalvium plating... at least thatll increase your hull by a percentage instead of a hard value, if you can keep your halcs up. The upside to leveling like that is that players will be hesitant to attack your legionmates if they see they have a 600-1000+ in their legion, but the major downside is that youll be disabled almost all the time... targets are few at high ranks (just look at mento, complaining that dan the developer shows up too much). if you get to a high enough rank fast enough, you will be on the battle tab constantly, so even then a halc wont help you, as once its tripped youll be back up within an hour.

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Thu Feb 16, 2012 8:30 am
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Vekno wrote:
kimsy2 wrote:
I think I might get on the rank scoreboard, within 5months of playing this. so far ive been playing for a month and 3 weeks (: excited.


i will admit, that would be interesting to see you on the rank board within 7 months. But, when missions run out, dan specifically made it so that repeatable missions give awful xp. binary man did a similar achievement doing the stellar cartography mission, but then dan cut the xp reward by 1/3, so now its not even worth it. thats why everyone is saying get your weapons up... because npcs are exceptionally difficult once you finish the missions. with 12k attack, it takes me maybe 8-9 hits to kill a flamehawk, and 14-16 hits for an assassin. Plus, you dont want to outrank npc elites before you get all the special modules, or else youll be at a severe disadvantage. The only ones i've noticed that disappear without a replacement are the graxis, reynard, and okkilor at rank 600. so you have until then to build up your weapons. But, you need about 25 attack for each level you get to autorank on npcs. So, while i can see your going to zoom up the ranks board, you may flatline once missions are done. If youre not into weapons, i'd atleast advise you get the kalvium plating... at least thatll increase your hull by a percentage instead of a hard value, if you can keep your halcs up. The upside to leveling like that is that players will be hesitant to attack your legionmates if they see they have a 600-1000+ in their legion, but the major downside is that youll be disabled almost all the time... targets are few at high ranks (just look at mento, complaining that dan the developer shows up too much). if you get to a high enough rank fast enough, you will be on the battle tab constantly, so even then a halc wont help you, as once its tripped youll be back up within an hour.


You always give well thought out answers Vk, so I hope it doesn't sound like I come behind you to pick on you. I do have two places of disagreement here though; "with 12k attack, it takes me maybe 8-9 hits to kill a flamehawk, and 14-16 hits for an assassin. "

more like 5-6 and 8-10.


"The upside to leveling like that is that players will be hesitant to attack your legionmates if they see they have a 600-1000+ in their legion, but the major downside is that youll be disabled almost all the time"

You will be disabled, but probably not more than once or twice a day. Whereas, you could get 5-10 kills a day easy when you convert to pvp. Depending on your playing preferences, you could hit all legion alerts no matter the rank. You could sell yourself as a hitman/merc. You can even attack ships your own rank if you spam them with artifacts. Sad to say, but this is a tactic done by many higher ups anyway. And forget solo encounters, go hunt in packs. My point is, you can easily stay far enough ahead on your kill to death ratio.

I will be interested in seeing your ship in a few more months. Good luck to you.

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Thu Feb 16, 2012 4:45 pm
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StolenPlanet wrote:
You always give well thought out answers Vk, so I hope it doesn't sound like I come behind you to pick on you. I do have two places of disagreement here though; "with 12k attack, it takes me maybe 8-9 hits to kill a flamehawk, and 14-16 hits for an assassin. "

more like 5-6 and 8-10.


He may be a lower level , so he has to take more shoots with the same attack because of lower damage cap.
When flamehawks first started spawning I had about 12k attack and was taking about 9-10 hits.
Now more then 100 ranks later and my attack dropping to 12k from race change its only 5-6 hits.

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Thu Feb 16, 2012 8:15 pm
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Ah, TY. I had not considered that.

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Thu Feb 16, 2012 10:31 pm
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The thing about high ranking poepoe is that most of them know each other, who's easy to disable and whose a tough nut to crack. There are some high ranks out there that are considered red badge farms and are always kos in many players list.

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Thu Feb 16, 2012 11:31 pm
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wolfprince01 wrote:
StolenPlanet wrote:
You always give well thought out answers Vk, so I hope it doesn't sound like I come behind you to pick on you. I do have two places of disagreement here though; "with 12k attack, it takes me maybe 8-9 hits to kill a flamehawk, and 14-16 hits for an assassin. "

more like 5-6 and 8-10.


He may be a lower level , so he has to take more shoots with the same attack because of lower damage cap.
When flamehawks first started spawning I had about 12k attack and was taking about 9-10 hits.
Now more then 100 ranks later and my attack dropping to 12k from race change its only 5-6 hits.


lol, im rank 500... but i seriously neglected attack in favor of energy so i can do missions. only sporting 12k attack when npcing. but i thought flamehawk minimum shots to kill were 7? and no worries stolenplanet, haha, everyone is free to offer their opinion. i just thank you that you for the compliment!

StolenPlanet wrote:
"The upside to leveling like that is that players will be hesitant to attack your legionmates if they see they have a 600-1000+ in their legion, but the major downside is that youll be disabled almost all the time"

You will be disabled, but probably not more than once or twice a day. Whereas, you could get 5-10 kills a day easy when you convert to pvp. Depending on your playing preferences, you could hit all legion alerts no matter the rank. You could sell yourself as a hitman/merc. You can even attack ships your own rank if you spam them with artifacts. Sad to say, but this is a tactic done by many higher ups anyway. And forget solo encounters, go hunt in packs. My point is, you can easily stay far enough ahead on your kill to death ratio.


i will not doubt that if they can equip their ship for pvp, then they will not have a problem. but at 1000 ship strength at almost 300, i question that... thats like 500 attack and 500 defense. also, i've noticed that the same players continually show up on my battle tab... some every day. i know i get hit once a day. when i first started out i was an all energy build (attempted to play this game like every other mission clicker out there) and got disabled literally within 2 minutes of repairing all the time. it was not fun. But, it dosnt sound like kimsy is having this problem as they have a ton of halcs. i will warn them though, as they level, their damage cap increases. and at the rate theyre leveling, it dosnt sound like their artifact production can keep up. If they were to reach rank 2000+ in a year, they may not have enough hull to withstand more than 2 blows... and considering pvp targets are quite scarce (mento wrote a post about taking darkstar off the bt because he was showing up too much) then i would say its a dangerous game to be that weak at that rank. if you multiply the current stats to the projected rank, at rank 2100 theyll have 7000 ship strength... about 3500 attack and defense. i had that when i was under 200... i would advise they slow down, but it dosnt seem like thats the goal here... so, i guess we'll see.

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Sat Feb 18, 2012 11:18 am
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Vekno wrote:
kimsy2 wrote:
I think I might get on the rank scoreboard, within 5months of playing this. so far ive been playing for a month and 3 weeks (: excited.


i will admit, that would be interesting to see you on the rank board within 7 months. But, when missions run out, dan specifically made it so that repeatable missions give awful xp. binary man did a similar achievement doing the stellar cartography mission, but then dan cut the xp reward by 1/3, so now its not even worth it. thats why everyone is saying get your weapons up... because npcs are exceptionally difficult once you finish the missions. with 12k attack, it takes me maybe 8-9 hits to kill a flamehawk, and 14-16 hits for an assassin. Plus, you dont want to outrank npc elites before you get all the special modules, or else youll be at a severe disadvantage. The only ones i've noticed that disappear without a replacement are the graxis, reynard, and okkilor at rank 600. so you have until then to build up your weapons. But, you need about 25 attack for each level you get to autorank on npcs. So, while i can see your going to zoom up the ranks board, you may flatline once missions are done. If youre not into weapons, i'd atleast advise you get the kalvium plating... at least thatll increase your hull by a percentage instead of a hard value, if you can keep your halcs up. The upside to leveling like that is that players will be hesitant to attack your legionmates if they see they have a 600-1000+ in their legion, but the major downside is that youll be disabled almost all the time... targets are few at high ranks (just look at mento, complaining that dan the developer shows up too much). if you get to a high enough rank fast enough, you will be on the battle tab constantly, so even then a halc wont help you, as once its tripped youll be back up within an hour.


Actually, okkilors are replaced by Xiloys

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Sat Feb 18, 2012 7:06 pm
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holy heck! Vekno, I usually ignore reading long messages like that, but that was interesting! Im showing dedication to the base right now, Its my way of slowing down. But Im still putting all points into energy. Im thinking once I get enough ship bots ill change my build to attack for NPCing to power level later on. Ive been slow ranking for the last 4days or so. Currently rank 309 and im in Stargate Operation. Once my artifact production reaches 7k or so All the rank points I get from drawing will be equally divided between tactical officers and energy.


Wed Feb 29, 2012 8:59 am
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So how does that idea sound?


Wed Feb 29, 2012 8:59 am
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kimsy2 wrote:
holy heck! Vekno, I usually ignore reading long messages like that, but that was interesting! Im showing dedication to the base right now, Its my way of slowing down. But Im still putting all points into energy. Im thinking once I get enough ship bots ill change my build to attack for NPCing to power level later on. Ive been slow ranking for the last 4days or so. Currently rank 309 and im in Stargate Operation. Once my artifact production reaches 7k or so All the rank points I get from drawing will be equally divided between tactical officers and energy.

to maintain auto rank you need on average 6 rankpoints per rank in engineers, so it means if you take 3 ranks you need to have one Resq.Pris. per those 3 ranks... rest you can drop in TO's but with your ranking speed i pretty sure you will not get so much prisoners to drop in TO's... i have almost 20k arti/h and i am happy if i get 2-3 prisoners a day, even with strategically rebuilted planets to avoid Mass Storage Pods ( MSP's eat up 20k arti points, so i am keeping my arti prod a bit lower (atleast till i get all mining i need) and while i can log on almost every hour during the day)
your math will work, IF you will stop ranking for a month or so and catch up with all you need (research it will kill you once you wil go over some basics) with that ranking speed you need to get good planets and BEST planetary buildings, since you dont have that much standard artis to fill up gaps you will want to push last drop out of all planets you own, to get last tier planet buildings (each one eats 1.3m res points) you will need WAST amount of res/h.... so you need to balance out your speed, since it will be disaster in one point...

P.S. sorry for my english, its sucks a bit... i hope you got what i meant on that post

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Wed Feb 29, 2012 7:14 pm
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Just keep your artifact = your rank*20

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Wed Feb 29, 2012 7:30 pm
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Bluecifer wrote:
Just keep your artifact = your rank*20

hmm.. by that math i have almost double... all tho its a good point! i am guessing that it would be a good math also for research (due to lack of time to receive sufficient amount on standby)

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Wed Feb 29, 2012 7:33 pm
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