Super's Ship Log , Advice Wanted , Rank 95 Update
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Super wrote: KJReed wrote: Your comment about the maxed arti. Are you saying you plan on saving up 12.5k tech? (probably not enough even depending on size) It's no as hard as you think ( saving up 12.5K CTP that is ) , I can gain 100 CTP per day , and gain much more via trading . even if its that easy as you say, I'd advise buying a handful of good arti planet instead of one really good.
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Sun Feb 10, 2013 3:41 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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KJReed wrote: Super wrote: KJReed wrote: Your comment about the maxed arti. Are you saying you plan on saving up 12.5k tech? (probably not enough even depending on size) It's no as hard as you think ( saving up 12.5K CTP that is ) , I can gain 100 CTP per day , and gain much more via trading . even if its that easy as you say, I'd advise buying a handful of good arti planet instead of one really good. In the end it'll be worth saving 
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Sun Feb 10, 2013 5:11 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Super wrote: In the end it'll be worth saving  hows that? if you bought multiple good planets you can get much more production than you could get from one maxed planet. you are far away from having to worry about invasion costs.
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Sun Feb 10, 2013 6:41 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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KJReed wrote: Super wrote: In the end it'll be worth saving  hows that? if you bought multiple good planets you can get much more production than you could get from one maxed planet. you are far away from having to worry about invasion costs. I'm just gonna save up my CTP , I'm not worried about credits , I just wanna make my ship better , I'll do a scan blitz tomorrow , I will find atleast one good AP planet
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Sun Feb 10, 2013 8:57 pm |
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Pikavader
Joined: Thu Aug 02, 2012 1:49 pm Posts: 175
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Super wrote: Should I stop adding decks and Put more T.O.'s and Engineers ? That'll depend completely on how you want your ship to be. I'm running a loose ssb build so I won't be adding decks for a while. If you want big ship fast, that can also be good for PvP in early as you can hostler many more guns than ships like me that depend on TOs. A big ship also means better scanning which is great since you get to work on your artifact planets.
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Sun Feb 10, 2013 9:25 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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Pikavader wrote: Super wrote: Should I stop adding decks and Put more T.O.'s and Engineers ? That'll depend completely on how you want your ship to be. I'm running a loose ssb build so I won't be adding decks for a while. If you want big ship fast, that can also be good for PvP in early as you can hostler many more guns than ships like me that depend on TOs. A big ship also means better scanning which is great since you get to work on your artifact planets.
(Congratz on 100th post  ) , Are you saying I should add decks until I have more than enough decks , then add T.O's and engineers at higher rank , when decks become less usefully , if that's so : All RP in decks , I seem to like all parts of the game , mixed feelings about NPCing ( Love killing Rare and Extremely Rare Ships , but not common ) , and PVP , I like hitting ships that match me , and missioning , I want all mission tires and Ablities , Races and NPC slots and that's it,I guess
_________________Master Time and Space,that's me 
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Sun Feb 10, 2013 9:43 pm |
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chiaroscuro
Joined: Thu May 03, 2012 3:45 am Posts: 394 Location: hiding in CRA's curtains
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Super wrote: Pikavader wrote: Super wrote: Should I stop adding decks and Put more T.O.'s and Engineers ? That'll depend completely on how you want your ship to be. I'm running a loose ssb build so I won't be adding decks for a while. If you want big ship fast, that can also be good for PvP in early as you can hostler many more guns than ships like me that depend on TOs. A big ship also means better scanning which is great since you get to work on your artifact planets.
(Congratz on 100th post  ) , Are you saying I should add decks until I have more than enough decks , then add T.O's and engineers at higher rank , when decks become less usefully , if that's so : All RP in decks , I seem to like all parts of the game , mixed feelings about NPCing ( Love killing Rare and Extremely Rare Ships , but not common ) , and PVP , I like hitting ships that match me , and missioning , I want all mission tires and Ablities , Races and NPC slots and that's it,I guess What is "more than enough decks" for you? Do you want to have enough decks to fit on every module in existence? Keep in mind that as your rank increases, you'll most likely be colonizing more artifact planets that will increase your ship bot production. The sooner you switch from using RP on decks to using RP on tact officers/engineers, the stronger your ship will be. In general, anyway
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Sun Feb 10, 2013 10:23 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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chiaroscuro wrote: What is "more than enough decks" for you? Do you want to have enough decks to fit on every module in existence? Yes,And that'll take a while Keep in mind that as your rank increases, you'll most likely be colonizing more artifact planets that will increase your ship bot production. The sooner you switch from using RP on decks to using RP on tact officers/engineers, the stronger your ship will be. In general, anyway How's that ?
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Mon Feb 11, 2013 3:57 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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the bedst advice I can give you is get a mission exotic it will cost you 10 Terraforming Device, so you need to hunt down T.O. troop carriers or pay 360 GP's for them but it could easily tripple your present production  you need a few artifacts from mission chains to get it up to these stats, but 1300+ AP pr hour = 31.200+ ap every day, and that will give you a few ship bots, prisoners, brackets, x-cells or androids every day witch will help improve your ship quite a lot and as the planet is invinsible, you cant lose it or the artifects you put on it
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Mon Feb 11, 2013 4:58 pm |
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chiaroscuro
Joined: Thu May 03, 2012 3:45 am Posts: 394 Location: hiding in CRA's curtains
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Super wrote: chiaroscuro wrote: What is "more than enough decks" for you? Do you want to have enough decks to fit on every module in existence? Yes,And that'll take a while Keep in mind that as your rank increases, you'll most likely be colonizing more artifact planets that will increase your ship bot production. The sooner you switch from using RP on decks to using RP on tact officers/engineers, the stronger your ship will be. In general, anyway How's that ?
The amount of damage you take in battle is directly related to the number of decks you have. Higher decks = higher damage cap since the damage cap formula is decks/3, or 0.5(rank+19) (whichever is higher). If you were to fit every module in existence onto your ship, you would need... maybe 6000 decks? I don't remember the exact number, but it gives you a very high damage cap. In addition, those additional modules - the hybrid scan/cloak stuff, the hybrid shields/energy stuff, etc - will not provide you with the defense you need to have an advantage in battle. At a certain point in time, you'll be able to acquire all of your decks from ship bots (i.e. with high enough artifact production). Once you've finished the research tree, you can get defense from android helmsmen and scientists from android scientists, but there's not really a way to increase attack besides through rank points and rescued prisoners; more attack means more power to take better planets, which in turn will increase your planetary production, possibly lead to more artifact production, increase your attack even more, etc. (Ideally). That's why more RP into engineers/TO's is better than a ton of RP into decks - but again, that depends on your artifact production. Low artifact/high research at lower ranks => RP into decks; high artifact/low research should favor RP into TO's engineers (then again, high artifact corresponds pretty closely with high research, so Idk if that's even a combination xD)
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Mon Feb 11, 2013 5:01 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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DarkMar wrote: the bedst advice I can give you is get a mission exotic it will cost you 10 Terraforming Device, so you need to hunt down T.O. troop carriers or pay 360 GP's for them but it could easily tripple your present production  you need a few artifacts from mission chains to get it up to these stats, but 1300+ AP pr hour = 31.200+ ap every day, and that will give you a few ship bots, prisoners, brackets, x-cells or androids every day witch will help improve your ship quite a lot and as the planet is invinsible, you cant lose it or the artifects you put on it Yes, mission planet are epic , not only they give high production , but you can switch production at will , I'm always killing Rare NPC , I wish I'd find T.O. Troop Carrier more often though
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Mon Feb 11, 2013 8:44 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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Super wrote: Yes, mission planet are epic , not only they give high production , but you can switch production at will , I'm always killing Rare NPC , I wish I'd find T.O. Troop Carrier more often though it not about them beeing epic, but a mission exotic is proberly one off the bedst investments you can make in the game, if you get it as early as posible at low recearch levels, you will proberly only get around 700 AP pr hour.... that's still 16.800+ artifacts points pr day as long as you play the game.....and the numbers will increase as you compleet mission chains, and pick up more production artifacts it could easily take you 1 year+ to get one, if you try to hunt down the 10 T.O. troop carriers you need to make one, depending on how farst you rank and how many NPC's you kill 1 year's production on a mission exotic will give you atleast 700 points pr hour * 24 hours * 365 days = 6.1+ mil artifact points in the end, what realy determines your ship strength isnt your rank, but how many ship artifacts (bots, prisoners, androids etc) you get pr day from your artifact productiuon vs how farst you rank
_________________Champion of Darmos 
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Mon Feb 11, 2013 10:54 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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DarkMar wrote: Super wrote: Yes, mission planet are epic , not only they give high production , but you can switch production at will , I'm always killing Rare NPC , I wish I'd find T.O. Troop Carrier more often though it not about them beeing epic, but a mission exotic is proberly one off the bedst investments you can make in the game, if you get it as early as posible at low recearch levels, you will proberly only get around 700 AP pr hour.... that's still 16.800+ artifacts points pr day as long as you play the game.....and the numbers will increase as you compleet mission chains, and pick up more production artifacts it could easily take you 1 year+ to get one, if you try to hunt down the 10 T.O. troop carriers you need to make one, depending on how farst you rank and how many NPC's you kill 1 year's production on a mission exotic will give you atleast 700 points pr hour * 24 hours * 365 days = 6.1+ mil artifact points in the end, what realy determines your ship strength isnt your rank, but how many ship artifacts (bots, prisoners, androids etc) you get pr day from your artifact productiuon vs how farst you rank every 2-3 days I rank
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Tue Feb 12, 2013 6:49 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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chiaroscuro wrote: I'm curious about why you're selling an artifact planet if you say you can't find any good ones? The one you're selling isn't actually bad.
Actually now after my ( Lucky ) scan blitz , I scanned the planet in my signature and a massive Ultra Rich enemy owned easy-take planet , I will steal it  Tommrow or today
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Wed Feb 13, 2013 3:03 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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Rank 93 update : 422 Decks 410 Cargo 142 Engineers 52 Tactical Officers 79 Helmsmen 82 Scientists
561 Max Energy 1590 Hull (Maxed my plating,must research my hull more ) 50 Shield ( No Shield Modules )
Size Class Battleship Weapons Heavy Singularity Launcher x2, Dominion Cannon, Prototype Mech XV
Energy Singularity Core - Mark IV x3, Drannik Power Core, Omicron Injector
Sensors Wideband Scanner, AI Supercomputer
Hull Merged Nanosphere Plating x5
Shields Harmonic Resonator
Cloaking Quantum Jammer - Mark III, CipherBot
Defenses Microwarp Nacelle - Mark III, Auto-Evasion Node, Thrust Stabilizer
Anti Matter Streams ( I feel I don't need this until I catch up on others ) Zero Point Energy ( Will Research after Hull ) Statsis Fields ( Nah , Leaving it for now ) Stealth Fields ( Nope,not now ) Q-phased Plating ( After Gravshel Construction ) Phase Shifting ( Maybe , Perhaps after Energy ) Sub-Dimensional Sensors ( Perhaps After Defence ) Gravshell Construction ( 2/3 Completed ) Sub-Quantum Logistics ( Out of the question )
So how am I doing ?
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Fri Feb 15, 2013 10:10 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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Upgraded my productions: Minerals 503 units / hour Artifacts 362 points / hour Research 1283 / hour
_________________Master Time and Space,that's me 
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Sat Feb 16, 2013 10:00 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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Size Class: Battleship Space: 432 / 432 Attack: 567 ( ACF 5% Boost ) Defense: 395 ( Grid Console 20% Boost ) Scan: 52 Cloak: 112 Cargo: 221 / 410 Upkeep: 11M Human: Xp +10% Hacker: Hack +30% Crew and Cargo Space 432 Decks 410 Cargo 146 Engineers 56 Tactical Officers 85 Helmsmen 82 Scientists Modules Weapons Heavy Singularity Launcher x2, Laser Cannon, Dominion Cannon, Prototype Mech XV Energy Singularity Core - Mark IV x3, Drannik Power Core, Omicron Injector Sensors Wideband Scanner, AI Supercomputer Hull Merged Nanosphere Plating x5 Shields Harmonic Resonator Cloaking Wideband Jammer, CipherBot Defenses Microwarp Nacelle - Mark III, Auto-Evasion Node, Thrust Stabilizer
Energy , Hull and Shield 565 Energy 1200 Hull ( Maxed Platings ) 60 Shield ( No Shield Modules Added )
Here are some Modules I could add to my ship if I wanted too , I don't know if I should use them though.
Dark Ring Thruster (Uses Left: 2) Stryll Confinement Chamber (Uses Left: 2) ( 2 More Coming )
I keep you up-to-date every 5 Ranks ; This is now a Ship Log .
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Sun Feb 17, 2013 10:11 am |
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chiaroscuro
Joined: Thu May 03, 2012 3:45 am Posts: 394 Location: hiding in CRA's curtains
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For ship strength: need a lot more attack, defense, and hull. Basic guidelines under rank 100 are about 10x your rank in attack and defense. PvPers in your range probably have what, 15-20x rank in attack and 10-15x rank in defense? You're at 5.9 buffed for attack and 4.15 buffed for defense.... it would take any decent PvPer less than 10 shots to disable your ship
Dark ring thruster (5.833) > microwarp nacelle III (3.778) in terms of defense:deck efficiency.
Auto-evasion node really isn't helping you, since it's only adding what, 37 defense for 10 deck?
Don't need cloak unless you're actively hacking
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Sun Feb 17, 2013 10:05 pm |
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Super
Joined: Wed Jan 09, 2013 4:28 pm Posts: 295 Location: Space
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chiaroscuro wrote: For ship strength: need a lot more attack, defense, and hull. Basic guidelines under rank 100 are about 10x your rank in attack and defense. PvPers in your range probably have what, 15-20x rank in attack and 10-15x rank in defense? You're at 5.9 buffed for attack and 4.15 buffed for defense.... it would take any decent PvPer less than 10 shots to disable your ship
Dark ring thruster (5.833) > microwarp nacelle III (3.778) in terms of defense:deck efficiency.
Auto-evasion node really isn't helping you, since it's only adding what, 37 defense for 10 deck?
Don't need cloak unless you're actively hacking I though it boosts it for ALL modules
_________________Master Time and Space,that's me 
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Mon Feb 18, 2013 3:14 pm |
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chiaroscuro
Joined: Thu May 03, 2012 3:45 am Posts: 394 Location: hiding in CRA's curtains
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Super wrote: chiaroscuro wrote: For ship strength: need a lot more attack, defense, and hull. Basic guidelines under rank 100 are about 10x your rank in attack and defense. PvPers in your range probably have what, 15-20x rank in attack and 10-15x rank in defense? You're at 5.9 buffed for attack and 4.15 buffed for defense.... it would take any decent PvPer less than 10 shots to disable your ship
Dark ring thruster (5.833) > microwarp nacelle III (3.778) in terms of defense:deck efficiency.
Auto-evasion node really isn't helping you, since it's only adding what, 37 defense for 10 deck?
Don't need cloak unless you're actively hacking I though it boosts it for ALL modules Are you talking about the auto-evasion node? The description says "increases defense by 25, and also increases total defense by 3% while being attacked by other ships" WIthout grid console, your defense is 329. The 3% boost while you're under attack brings your defense up to 339, which is only 10 difference. That means the auto-evasion node gives you a total of 35 defense for 10 space. Compare this to the dark ring thruster, which gives you 70 defense for 12 space.... the thruster is almost twice as efficient.
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Mon Feb 18, 2013 3:26 pm |
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