View unanswered posts | View active topics It is currently Sat Jun 14, 2025 8:19 pm



Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3  Next
 ALERT: TUE08: The Uldrinan Agreement 
Author Message
User avatar

Joined: Sat Jul 14, 2012 8:35 am
Posts: 1301
Reply with quote
And the total galaxy legion artifact income/hour drops by 5m/hour


Sat Oct 05, 2013 1:43 am
Profile
User avatar

Joined: Mon Sep 05, 2011 9:16 am
Posts: 2737
Reply with quote
playret0195x wrote:
And here some of you guys were thinking you'd get a research structure. Awesome race idea Dan.



We did get one.

Uldri Power Node - 6 Credits
[ Planet Structure - Size:1, Research:1, Artifact:+5% ]
Limit 1 per planet.

_________________
Image
Image


Sat Oct 05, 2013 1:43 am
Profile
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
Wolfy Minion wrote:
playret0195x wrote:
And here some of you guys were thinking you'd get a research structure. Awesome race idea Dan.



We did get one.

Uldri Power Node - 6 Credits
[ Planet Structure - Size:1, Research:1, Artifact:+5% ]
Limit 1 per planet.

The Artifact boost outweighs the research boost. I see it more as an artifact structure than a research structure.

_________________
Image


Sat Oct 05, 2013 2:09 am
Profile

Joined: Mon Oct 15, 2012 6:51 am
Posts: 304
Reply with quote
Yay a race that no one who cares about their production will use


Sat Oct 05, 2013 2:23 am
Profile
User avatar

Joined: Sun Oct 02, 2011 4:14 am
Posts: 541
Reply with quote
I totally called it! When we were discussing vote options, I said the main reason to leave it as it is was because of exclusive trade.
And now we have a trade based race with exclusive trade abilities.
East galaxy trade company here I come!

Note: sadly, without excavator the race is not worth being. I'm going to be then long enough to upgrade my three trelltith planets, and get my scan bonus. technically it isn't even worth upgrading the truth world's, but I enjoy eeking out every point I can from them.

_________________
Co-leader of Lords of Infinity
Awesome ships, Awesome base, All breakthroughs. Join us today!
Image
Image


Sat Oct 05, 2013 2:46 am
Profile
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
Golgotha wrote:
I totally called it! When we were discussing vote options, I said the main reason to leave it as it is was because of exclusive trade.
And now we have a trade based race with exclusive trade abilities.
East galaxy trade company here I come!

Note: sadly, without excavator the race is not worth being. I'm going to be then long enough to upgrade my three trelltith planets, and get my scan bonus. technically it isn't even worth upgrading the truth world's, but I enjoy eeking out every point I can from them.

Shoulda saved the Ventar. I voted to save it. Everyone else should have. We possibly could have gotten a new ally.

_________________
Image


Sat Oct 05, 2013 3:05 am
Profile

Joined: Wed Aug 08, 2012 1:36 am
Posts: 81
Reply with quote
I like it, couple weeks/months reduction for improved output after is nice.

1 suggestion make the guard profession take 20% less damage from geminis too as it stands its very inferior too xecti.

--myst


Sat Oct 05, 2013 5:32 am
Profile
User avatar

Joined: Thu May 26, 2011 4:45 am
Posts: 1338
Reply with quote
I did the math for how long it would take me to recoup the AP loss from not being Excavator vs the gain from a 5% structure.

For the 6 credit structure, if I put it on a planet that produced 4k AP, it would take 195 days to make back the AP that I lost from not being an Excavator for *three days.*

If I put those things on three planets, it would take about *two years* for them to make back the AP that I lost earning the Uldrinian Trade Credits.

My AP/hr (as Excavator) is 135k - so basically, if you're low level, this a solid race to choose. If your AP is even remotely high, it's a horrible, horrible choice.

_________________
Image


Sat Oct 05, 2013 5:57 am
Profile
User avatar

Joined: Tue Oct 09, 2012 4:55 pm
Posts: 196
Reply with quote
There is an ungrey requirement of 1500 scans... :(

I can post a picture tomorrow as proof if needed.

_________________
Image Image
Thanks to Aiyah for a fantastic sig! Check out her work at http://imgur.com/a/f9VEk


Sat Oct 05, 2013 6:19 am
Profile
User avatar

Joined: Sun Oct 02, 2011 4:14 am
Posts: 541
Reply with quote
Toastar wrote:
I did the math for how long it would take me to recoup the AP loss from not being Excavator vs the gain from a 5% structure.

For the 6 credit structure, if I put it on a planet that produced 4k AP, it would take 195 days to make back the AP that I lost from not being an Excavator for *three days.*

If I put those things on three planets, it would take about *two years* for them to make back the AP that I lost earning the Uldrinian Trade Credits.

My AP/hr (as Excavator) is 135k - so basically, if you're low level, this a solid race to choose. If your AP is even remotely high, it's a horrible, horrible choice.


While I agree - This race is NOT a good choice (doing it anyway because I enjoy the trade mechanic) - surely each planet takes 195 days to recoup the losses of 3 days loss each.. i.e the 195 days for all of them start at the end of the change and are paid off simultaneously. Why, i bet if you did it on a 5k planet it would take a mere 130 days to pay off :P

Out of curiosity, how long does it take a colonized, x16 toxic mining planet to pay itself off for you toaster?

_________________
Co-leader of Lords of Infinity
Awesome ships, Awesome base, All breakthroughs. Join us today!
Image
Image


Sat Oct 05, 2013 7:43 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
Toastar wrote:
I did the math for how long it would take me to recoup the AP loss from not being Excavator vs the gain from a 5% structure.

For the 6 credit structure, if I put it on a planet that produced 4k AP, it would take 195 days to make back the AP that I lost from not being an Excavator for *three days.*

If I put those things on three planets, it would take about *two years* for them to make back the AP that I lost earning the Uldrinian Trade Credits.

My AP/hr (as Excavator) is 135k - so basically, if you're low level, this a solid race to choose. If your AP is even remotely high, it's a horrible, horrible choice.


Shouldn't it take 195 days no matter how many you put them on? You spent 3 times as long putting them on planets, but they're giving you 3 times as much.


Sat Oct 05, 2013 12:57 pm
Profile
User avatar

Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
Reply with quote
im not terribly high enough where it will afect me much YES !!!
changing up my race lineup :D

_________________
ImageImage


Sat Oct 05, 2013 2:06 pm
Profile
User avatar

Joined: Thu May 26, 2011 4:45 am
Posts: 1338
Reply with quote
Golgotha wrote:
Toastar wrote:
I did the math for how long it would take me to recoup the AP loss from not being Excavator vs the gain from a 5% structure.

For the 6 credit structure, if I put it on a planet that produced 4k AP, it would take 195 days to make back the AP that I lost from not being an Excavator for *three days.*

If I put those things on three planets, it would take about *two years* for them to make back the AP that I lost earning the Uldrinian Trade Credits.

My AP/hr (as Excavator) is 135k - so basically, if you're low level, this a solid race to choose. If your AP is even remotely high, it's a horrible, horrible choice.


While I agree - This race is NOT a good choice (doing it anyway because I enjoy the trade mechanic) - surely each planet takes 195 days to recoup the losses of 3 days loss each.. i.e the 195 days for all of them start at the end of the change and are paid off simultaneously. Why, i bet if you did it on a 5k planet it would take a mere 130 days to pay off :P

Out of curiosity, how long does it take a colonized, x16 toxic mining planet to pay itself off for you toaster?


You're right, I realized that as I was falling asleep last night. They'd all be paying for themselves simultaneously. It'd take 195 days plus however long you spent earning the credits, so each one would be a little staggered.

Like you said, I'll probably spend a little while as Uldrinian for fun, but when I first saw the buildings, I was thinking of doing something like Litheor and hitting every good planet of mine with them. That I will definitely *not* do.

And I don't know, probably some horrible amount of time - I haven't made a toxic in a long time, although once I get Solynia I might.

_________________
Image


Sat Oct 05, 2013 3:10 pm
Profile

Joined: Wed Oct 26, 2011 4:25 am
Posts: 326
Reply with quote
Toastar wrote:
so basically, if you're low level, this a solid race to choose. If your AP is even remotely high, it's a horrible, horrible choice.


The Sun Tzu Uldrinan Fixer 2878
Wolfy Minion Uldrinan Fixer 2155
Topper Harley Uldrinan Fixer 2018
Lothairmilitia Uldrinan Fixer 1982


Sat Oct 05, 2013 4:04 pm
Profile
User avatar

Joined: Wed Dec 19, 2012 1:00 am
Posts: 804
Reply with quote
0702 wrote:
Toastar wrote:
so basically, if you're low level, this a solid race to choose. If your AP is even remotely high, it's a horrible, horrible choice.


The Sun Tzu Uldrinan Fixer 2878
Wolfy Minion Uldrinan Fixer 2155
Topper Harley Uldrinan Fixer 2018
Lothairmilitia Uldrinan Fixer 1982


good one.

To be constructive: Can be these artis stored in cargo?

_________________
on tour


Sat Oct 05, 2013 4:09 pm
Profile

Joined: Sun Jun 19, 2011 6:24 pm
Posts: 2810
Location: UK
Reply with quote
0702 wrote:
Toastar wrote:
so basically, if you're low level, this a solid race to choose. If your AP is even remotely high, it's a horrible, horrible choice.


The Sun Tzu Uldrinan Fixer 2878
Wolfy Minion Uldrinan Fixer 2155
Topper Harley Uldrinan Fixer 2018
Lothairmilitia Uldrinan Fixer 1982


:D

Gotta get that Scan Module before my 3 year medal.


Sat Oct 05, 2013 4:12 pm
Profile

Joined: Sun Jun 19, 2011 6:24 pm
Posts: 2810
Location: UK
Reply with quote
Flux wrote:
0702 wrote:
Toastar wrote:
so basically, if you're low level, this a solid race to choose. If your AP is even remotely high, it's a horrible, horrible choice.


The Sun Tzu Uldrinan Fixer 2878
Wolfy Minion Uldrinan Fixer 2155
Topper Harley Uldrinan Fixer 2018
Lothairmilitia Uldrinan Fixer 1982


good one.

To be constructive: Can be these artis stored in cargo?


You have to buy them from a market, so yeah they go to your cargo.


Sat Oct 05, 2013 4:12 pm
Profile
User avatar

Joined: Thu May 26, 2011 4:45 am
Posts: 1338
Reply with quote
0702 wrote:
Toastar wrote:
so basically, if you're low level, this a solid race to choose. If your AP is even remotely high, it's a horrible, horrible choice.


The Sun Tzu Uldrinan Fixer 2878
Wolfy Minion Uldrinan Fixer 2155
Topper Harley Uldrinan Fixer 2018
Lothairmilitia Uldrinan Fixer 1982


*shrug* Check back on 'em in a couple months. They're going to get their goodies, maybe max out the module, then get the heck out. This isn't a race that you stay with for years like Konqul or Talth are.

_________________
Image


Sat Oct 05, 2013 4:27 pm
Profile

Joined: Thu Sep 22, 2011 9:56 pm
Posts: 381
Reply with quote
awesome looking race. and i wouldn't mind finding out what would have happened if we choose the other option. or are you going to work that into a new mission chain


Sat Oct 05, 2013 5:10 pm
Profile
User avatar

Joined: Mon Sep 05, 2011 9:16 am
Posts: 2737
Reply with quote
0702 wrote:
Toastar wrote:
so basically, if you're low level, this a solid race to choose. If your AP is even remotely high, it's a horrible, horrible choice.


The Sun Tzu Uldrinan Fixer 2878
Wolfy Minion Uldrinan Fixer 2155
Topper Harley Uldrinan Fixer 2018
Lothairmilitia Uldrinan Fixer 1982


Wolfy Minion wrote:
Grab the module if you like more scan and then switch back to litheor.


Golgotha wrote:
While I agree - This race is NOT a good choice (doing it anyway because I enjoy the trade mechanic)

_________________
Image
Image


Sat Oct 05, 2013 5:56 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 45 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.