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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Veristek wrote: I found 4 planets and my scan is now at 4%. My homeworld gas giant, a ocean planet which is enemy occupied by someone at rank 131, and a Tiny planet with crap resources, and my 2nd planet I colonized.
Does scan ever go to 0% or does it go down to 1% and stays there no matter how many scans you do?
So should I hold off on scanning for a while? Just keep going full out energy and planetary improvement? Or should I just alternate between energy and scanner techs? OK 1 Dont ever take that planet, its owned by Ceaser who is infamous (with my legion anyway) for going overboard with vendettas 2 It probably wil get down to fractions of a % so no, but not worth it. 3 Put most of it into energy, but try to prepare for when you will need planets, dont get stuck needing them and not having any to use.
_________________ Your right to an opinion does not mean your opinion is right.
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Sat Jun 05, 2010 5:53 am |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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I keep an open spot... It's nice to be able to invade or colonize a nice planet somebody shares when the opportunity arises.
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Sat Jun 05, 2010 6:16 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Thanks again.
So should I go...
Fusion 2 - 3 - 4 then the relay tech after that, then catch up on scan techs then do the scan blitz you guys were talking about in earlier posts?
On a side note, I've completed my first Tier and got the Omicron Injectors as a mission reward. I added 3 fusion reactors so I now have 110 max energy. Do the modules auto upgrade as I research the same tech? Meaning will they upgrade to Fusion 4 reactors when I finish researching Fusion 4, then sell them and buy the next power reactors as they come, or do I have to sell Fusion 1, buy Fusion 2, sell that, then buy Fusion 3 and so on modules?
The guy who has the Oceanic planet is Todor Mikhov (sp?).
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Sat Jun 05, 2010 7:26 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Veristek wrote: Thanks again.
So should I go...
Fusion 2 - 3 - 4 then the relay tech after that, then catch up on scan techs then do the scan blitz you guys were talking about in earlier posts?
On a side note, I've completed my first Tier and got the Omicron Injectors as a mission reward. I added 3 fusion reactors so I now have 110 max energy. Do the modules auto upgrade as I research the same tech? Meaning will they upgrade to Fusion 4 reactors when I finish researching Fusion 4, then sell them and buy the next power reactors as they come, or do I have to sell Fusion 1, buy Fusion 2, sell that, then buy Fusion 3 and so on modules?
The guy who has the Oceanic planet is Todor Mikhov (sp?). no you have to buy the new ones oh my bad, idk if hes a crazy guy when it comes to battle but he does love his research so he might fight for it.
_________________ Your right to an opinion does not mean your opinion is right.
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Sat Jun 05, 2010 7:39 am |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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Eh, I used 50% of my energy on hacking levels 1-20 trying to exhaust the free protection by not levelling. I would recommend researching energy, then domestic improvements. Though the domestic improvements may not actually be worth it to build untill your minerals get better and you're super rich. The rest I would determine by how many tiers you think it should be behind those two. I would recommend shields for some planetary defense structures, and defense research... for defending planets. Having attack is nice, but they can just repair and keep going while you're AFK. Actual defense can exhaust their energy and then your shields and/or population will regenerate. Everything is important really
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Sat Jun 05, 2010 12:19 pm |
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Rasanova
Joined: Wed Apr 21, 2010 9:38 pm Posts: 499
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Veristek wrote: Thanks.
What planets should I keep an eye out for and colonize? Minimum criteria? Or should I just colonize every planet I see since scan doesn't go back up, meaning I'm stuck with those scanned planets forever? My advice - Never ever ever EVER take a crap resource planet, unless you are willing to spend money on galaxy points to abandon them later. You WILL eventually regret being stuck with anything less than abundant. If all you have is crap, hold off until you can scan more, even if it means investing RP in some scientists to help with research. (science crew are never wasted points anyway, in my opinion.) Size is a little tricker. Some will say that smaller richer planets might be worth more than larger poorer ones. For me, size carries more weight than resources up to a point. I'd rather have a large abundant than a small very rich. The numbers might add up in favor of the small, but there just wouldn't be enough space to make it happen, let alone keep it safe.
_________________ The poster formerly known as Headless
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Sat Jun 05, 2010 4:10 pm |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Headless wrote: Veristek wrote: Thanks.
What planets should I keep an eye out for and colonize? Minimum criteria? Or should I just colonize every planet I see since scan doesn't go back up, meaning I'm stuck with those scanned planets forever? My advice - Never ever ever EVER take a crap resource planet, unless you are willing to spend money on galaxy points to abandon them later. You WILL eventually regret being stuck with anything less than abundant. If all you have is crap, hold off until you can scan more, even if it means investing RP in some scientists to help with research. (science crew are never wasted points anyway, in my opinion.) Size is a little tricker. Some will say that smaller richer planets might be worth more than larger poorer ones. For me, size carries more weight than resources up to a point. I'd rather have a large abundant than a small very rich. The numbers might add up in favor of the small, but there just wouldn't be enough space to make it happen, let alone keep it safe. /concur
_________________ Your right to an opinion does not mean your opinion is right.
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Sun Jun 06, 2010 1:28 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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I'm now Rank 13 and still plugging away at the missions. I've finished 5 missions and need 1 more to unlock the next tier reward.
I have a couple questions.
1. I just claimed a daily bonus and got this energy cube artifact. The last two times I claimed a daily bonus award, I just got money. Does the daily bonus award get better the higher rank you are? Meaning at rank 100, is it an awesome award or just random money or artifact or something compared to rank 10?
2. What are legions for? I see in-game that legions / FB friends are needed for better success rates at raids. What other benefits do legions provide besides raid success, or is it the only benefit for legions / FB friends?
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Sun Jun 06, 2010 6:29 pm |
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Barracuda
Joined: Mon Apr 12, 2010 4:13 pm Posts: 622
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Veristek wrote: 1. I just claimed a daily bonus and got this energy cube artifact. The last two times I claimed a daily bonus award, I just got money. Does the daily bonus award get better the higher rank you are? Meaning at rank 100, is it an awesome award or just random money or artifact or something compared to rank 10? I don't think you will get better rewards. You will just get more credits/research points as you rank up. (assuming you get credits/research points) It would be devastating for a rank 100 to get 10k credits from the reward... Veristek wrote: 2. What are legions for? I see in-game that legions / FB friends are needed for better success rates at raids. What other benefits do legions provide besides raid success, or is it the only benefit for legions / FB friends? Legions DO not increases raid success, amount of crew does. Legions: 1. Legion bonus for planetary att/def/cloak (capped at 100%) 2. More planet/ship shares that may clutter your news feed. Possibly sometimes a good planet is shared. 3. You can send an alert to your legions to att/def planets 4. Send/receive minerals artifacts among legions
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Sun Jun 06, 2010 6:36 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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So did I luck out and get an artifact for daily reward, or are energy cubes a common artifact for daily reward?
As for legions, how many FB friends do I need to get the maximum cap of 100% planetary bonus? Do I need 100 legion or 50 or what?
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Sun Jun 06, 2010 8:41 pm |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Why would an energy cube be "lucking out"? I have only gotten it once and getting an energy cube for daily reward is awsome. I think it is not that common.
for 2nd question, you need 100
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Sun Jun 06, 2010 8:44 pm |
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FuriousRage
Joined: Tue May 18, 2010 5:12 pm Posts: 909
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Robert wrote: Why would an energy cube be "lucking out"? I have only gotten it once and getting an energy cube for daily reward is awsome. I think it is not that common.
for 2nd question, you need 100 i got tons of energy cubes from that mission that has it as a "chance reward", thats more awesome. 
_________________Leader and co-founder of The Unknown. H HavingA AngerT TowardE EveryoneR ReachingS Success-- Galactic Encyclopedia
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Sun Jun 06, 2010 8:59 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Thanks. By "lucking out" I meant "getting lucky".
I was wondering if any of you helpful guys would be willing to help me get a bigger legion?
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Sun Jun 06, 2010 10:59 pm |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Veristek wrote: Thanks. By "lucking out" I meant "getting lucky".
I was wondering if any of you helpful guys would be willing to help me get a bigger legion? viewtopic.php?f=3&t=3&start=60viewtopic.php?f=3&t=127&start=40
_________________ Your right to an opinion does not mean your opinion is right.
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Mon Jun 07, 2010 1:37 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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I'm kind of leery of mass e-mail add lists because I've heard hackers can wreak havoc with that and screw up stuff. It happened a few times in Castle Age, or so I've heard.
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Mon Jun 07, 2010 1:49 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Veristek wrote: I'm kind of leery of mass e-mail add lists because I've heard hackers can wreak havoc with that and screw up stuff. It happened a few times in Castle Age, or so I've heard. eh then you can just PM people who actually use their accounts in the forums.
_________________ Your right to an opinion does not mean your opinion is right.
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Mon Jun 07, 2010 1:54 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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I put on a few Proximity Scanners and found some planets.
I got 2 decent-looking planets.
Large Desert Planet
Mining: Very Sparse Artifacts: Extremely Abundant Research: Very Abundant
Very Large Oceanic Planet
Mining: Extremely Sparse Artifacts: Very Rich Research: Abundant
Should I colonize those or pass them up?
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Mon Jun 07, 2010 7:31 am |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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Definitely get the oceanic. Artifacts are underrated. There are quite a few that are permanent bonuses. Eventually it will be like you are levels ahead, yet you don't have to pay the exponential xp price. Thats essentially like the benefit of being a feeble human when each rank costs more than the last. The chassis are the most efficient buildings thus far in the game. Anything close costs millions of credits. You can have half a million dirty tricks up your sleeve as well. Nothing quite like an instant win button when you need it. The only drawback to artifacts is when they get raided from your cargo, but any of the permanent ones can be used right away.
It all depends on which planets you find. I would really just take whichever planets have the highest resources and size and base my strategy around that. You only need as many minerals as you need (I never seem to have enough), after that it's between research and artifacts at the arbitrary rate at which you find suitable planets. There's some chart of what planet sizes/resources can produce what but I prefer large ones because they have room for defensive structures and terraforming will get more out of a larger planet.
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Mon Jun 07, 2010 8:25 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Terraforming? How do you go about terraforming? Does that mean I can make the planets bigger and more resources?
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Mon Jun 07, 2010 8:42 am |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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Its an artifact. It costs around 4-5k artifact points. Boosts all of a planets resources permanently. There is some mission where you use 10 of them to get something super-awesome. Then again strategically using 10 terraformers can be useful as well.
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Mon Jun 07, 2010 8:48 am |
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