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Yes, stacking shield and armor without too much defense is not a good idea
WASThis was before the change where doubling your shield+hull could make you lose 2x more hp if defenses are insufficient. Ceiling damage was calculated as a percentage of hull+shield, thus adding more = more damage. (lousy system)
ALSO, normal damage is calculated the same way. Example, same defender/attacker 500 hulls+Shield = 50 damage.
Doubling the hulls and shield to 1000 --- = 85-105 damage. (Almost double or double, thus the hulls and shield was 10000% useless in Pvp in the past)
NOWNow, the damage is based on decks, so it is more realistic (bigger size = higher ceiling damage, not damage taken)
Doubling your hull/shields will not make you get hit higher damage. IF it does, then my testing is flawed as I am taking less than 20% difference in damage.
What people are complaining, a single shot and small ships should blow up instantaneously. In the past, assuming your target is 100% healthy, you will still need to shot it 5 times to kill it (Due to damage cap of 20-25% of total hull+Shields)
[Even if you had 2000000000000 attack and the defender has total 10 hull+shield, 0 defense.]
Those 1 shots are just because their targets are already weakened.
So, I have to conclude those who complain most probably has:
1. Too little defense
2. fight ships that are way too tiny
3. Upon seeing they are not hitting as big amount of damage, they feel cheated.
4. Did not experience sufficient combat experience prior to this update. In the past there WAS a Ceiling too....
Upon seeing your damage dealt is low, take this into account:
The small ship won't be able to get 1000 hulls, YOU CAN!
The small ship won't be able to fit so much modules, YOU CAN!
The small ship might not be able to fit all 5 sensors, YOU CAN!
The small ship can beat you up, so can you + add more hull+shields to absorb more impact.
You deal 50 damage and is dealt back 25... I had 10x more attack!
Think of it this way,
You are most probably dealing 10-40% of that ships maximum hull/shield, and you are only being dealt back 2.5% damage (assuming 1000 hull)
Repairs are based on hull %, not hull number. Count and think in percentage of damage dealt, not numbers