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NPCS worth attacking?
http://galaxylegion.com/forum/viewtopic.php?f=3&t=11849
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Author:  RickMount [ Sun Aug 21, 2011 2:55 pm ]
Post subject:  NPCS worth attacking?

What NPCs are always worth going after? Is there a list somewhere that shows what the better ones are and which are best just left alone?

Author:  strm avenger [ Sun Aug 21, 2011 3:16 pm ]
Post subject:  Re: NPCS worth attacking?

Basically, all uncommon+ except the RSL siege cannon give decent drops.

Author:  RickMount [ Sun Aug 21, 2011 3:35 pm ]
Post subject:  Re: NPCS worth attacking?

How do you tell if it's uncommon? I'm a real noob at fighting NPCs, I've just killed one early on then focused on scanning and hacking for awhile

Author:  thunderbolta [ Sun Aug 21, 2011 3:38 pm ]
Post subject:  Re: NPCS worth attacking?

Image

Author:  RickMount [ Sun Aug 21, 2011 3:48 pm ]
Post subject:  Re: NPCS worth attacking?

Doh!!!

Thanks :>

Author:  Morkoth [ Sun Aug 21, 2011 9:48 pm ]
Post subject:  Re: NPCS worth attacking?

Stryll Trapper's are worthless - just drops a useless probe that tells you how many traps a target has

Author:  ODragon [ Sun Aug 21, 2011 9:50 pm ]
Post subject:  Re: NPCS worth attacking?

Morkoth wrote:
Stryll Trapper's are worthless - just drops a useless probe that tells you how many traps a target has

They rock when you get to high level!

Author:  Kalos [ Sun Aug 21, 2011 10:00 pm ]
Post subject:  Re: NPCS worth attacking?

ODragon wrote:
Morkoth wrote:
Stryll Trapper's are worthless - just drops a useless probe that tells you how many traps a target has

They rock when you get to high level!


yes they do, I get happy when I see a trapper, it tells you who is good for getting red badges, and who you should avoid :)

Author:  naedesu [ Mon Aug 22, 2011 2:22 am ]
Post subject:  Re: NPCS worth attacking?

So, perhaps a snoobid question, but... why even bother with the common ones then? Does killing them help cycle to the uncommon ones?

Author:  Lone.Lycan [ Mon Aug 22, 2011 2:26 am ]
Post subject:  Re: NPCS worth attacking?

the only ways to make a new npc appear are to kill one, or let the timer hit 0....

commons have an 8 hr timer....

so the fastest way to get a new npc is to kill one...

there is a small chance of getting an uncommon, smaller chance of getting a rare, and even smaller chance of getting an extremely rare
the faster you go through the commons, the sooner you'll see a non-common

Author:  Jarik [ Mon Aug 22, 2011 10:57 am ]
Post subject:  Re: NPCS worth attacking?

When you use a Stryll Trap Probe does the target know you used it? Just wondering

Author:  Joshball98 [ Mon Aug 22, 2011 11:03 am ]
Post subject:  Re: NPCS worth attacking?

Jarik wrote:
When you use a Stryll Trap Probe does the target know you used it? Just wondering

Nope :D

Author:  Jarik [ Tue Aug 23, 2011 12:55 pm ]
Post subject:  Re: NPCS worth attacking?

Cool, thanks! They are useful then, especially if you are out of nulls

Author:  spyder [ Wed Aug 24, 2011 2:59 am ]
Post subject:  Re: NPCS worth attacking?

Basically:
all rares/elites are worth killing
most uncommons drop something quite useful
nearly all commons are only worth killing if you can do it in a couple of hits, or you need them for a mission (chron shifters, zolazin ships, etc)

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