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Missions not to be completed
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Author:  Leifbane [ Tue Sep 20, 2011 12:02 pm ]
Post subject:  Missions not to be completed

I've seen references to missions that it isn't recommended that you complete. Is there anywhere that lists these and explains why you shouldn't complete them?

Thanks

Author:  Pertominus [ Tue Sep 20, 2011 12:06 pm ]
Post subject:  Re: Missions not to be completed

are you talking about the zolazin mission that requires debris??? cos some ppl like to farm the zolazin ships cos they are good exp :mrgreen: not completing that mission means the ships will always spawn. resulting in easy exp.

Author:  KUKAOS [ Tue Sep 20, 2011 12:11 pm ]
Post subject:  Re: Missions not to be completed

Leifbane wrote:
I've seen references to missions that it isn't recommended that you complete. Is there anywhere that lists these and explains why you shouldn't complete them?

Thanks



IMHO Decrypting The Vault mission. It costs 178 Energy per hit with 100 hits per completion x10. Fair enough you get ships that spawn the RSL Cryptex which allows you to knock 10 hits off but for every time you complete 1 completion the next lot you can only use one less than the previous so if you used 8 RSL Cryptex to help you complete the mission before, you can only use 7 this time and it keeps going down for every completion. So by the end of it you are using over 30k Energy and what do you get out of it? 23 Scientists x10 = 230 Scientist. Damn thats alot of energy.

Author:  Funkycorgi [ Tue Sep 20, 2011 3:12 pm ]
Post subject:  Re: Missions not to be completed

KUKAOS wrote:
Leifbane wrote:
I've seen references to missions that it isn't recommended that you complete. Is there anywhere that lists these and explains why you shouldn't complete them?

Thanks



IMHO Decrypting The Vault mission. It costs 178 Energy per hit with 100 hits per completion x10. Fair enough you get ships that spawn the RSL Cryptex which allows you to knock 10 hits off but for every time you complete 1 completion the next lot you can only use one less than the previous so if you used 8 RSL Cryptex to help you complete the mission before, you can only use 7 this time and it keeps going down for every completion. So by the end of it you are using over 30k Energy and what do you get out of it? 23 Scientists x10 = 230 Scientist. Damn thats alot of energy.

I don't keep that mission up because of the energy requirements, don't really care about that. Main reason I keep that mission active is for the Rogue Data Analyzer NPC, it's easy to kill, gives good XP and also gives 200 research when you kill it.

Author:  Darth Flagitious [ Tue Sep 20, 2011 4:11 pm ]
Post subject:  Re: Missions not to be completed

Funkycorgi wrote:
KUKAOS wrote:
Leifbane wrote:
I've seen references to missions that it isn't recommended that you complete. Is there anywhere that lists these and explains why you shouldn't complete them?

Thanks



IMHO Decrypting The Vault mission. It costs 178 Energy per hit with 100 hits per completion x10. Fair enough you get ships that spawn the RSL Cryptex which allows you to knock 10 hits off but for every time you complete 1 completion the next lot you can only use one less than the previous so if you used 8 RSL Cryptex to help you complete the mission before, you can only use 7 this time and it keeps going down for every completion. So by the end of it you are using over 30k Energy and what do you get out of it? 23 Scientists x10 = 230 Scientist. Damn thats alot of energy.

I don't keep that mission up because of the energy requirements, don't really care about that. Main reason I keep that mission active is for the Rogue Data Analyzer NPC, it's easy to kill, gives good XP and also gives 200 research when you kill it.

Not to mention it lowers the spawn rate of Flamehawks... That's the best reason to NOT finish Decrypting the Vault.

Author:  thunderbolta [ Tue Sep 20, 2011 4:16 pm ]
Post subject:  Re: Missions not to be completed

Dark Theft. For the NPC to lower flamehawk rates and because they are rank 110, so become VERY easy targets.

Author:  spyder [ Tue Sep 20, 2011 4:18 pm ]
Post subject:  Re: Missions not to be completed

Ruler of exotica.

unless you a) have a huge amount of attack power and b) actually want it for "status" reasons, it's not worth doing. It just lowers your scan odds (it's unpurgable).

Author:  Zobart [ Tue Sep 20, 2011 4:32 pm ]
Post subject:  Re: Missions not to be completed

Invasive action mission, don't want exotica to take up any space for your planets.

EDIT: *ivasive :arrow: to invasive

Author:  destroyer43 [ Wed Sep 21, 2011 3:20 am ]
Post subject:  Re: Missions not to be completed

Funkycorgi wrote:
KUKAOS wrote:
Leifbane wrote:
I've seen references to missions that it isn't recommended that you complete. Is there anywhere that lists these and explains why you shouldn't complete them?

Thanks



IMHO Decrypting The Vault mission. It costs 178 Energy per hit with 100 hits per completion x10. Fair enough you get ships that spawn the RSL Cryptex which allows you to knock 10 hits off but for every time you complete 1 completion the next lot you can only use one less than the previous so if you used 8 RSL Cryptex to help you complete the mission before, you can only use 7 this time and it keeps going down for every completion. So by the end of it you are using over 30k Energy and what do you get out of it? 23 Scientists x10 = 230 Scientist. Damn thats alot of energy.

I don't keep that mission up because of the energy requirements, don't really care about that. Main reason I keep that mission active is for the Rogue Data Analyzer NPC, it's easy to kill, gives good XP and also gives 200 research when you kill it.

IMO I hate these things and want the mission completed ASAP.

Author:  KUKAOS [ Wed Sep 21, 2011 8:01 am ]
Post subject:  Re: Missions not to be completed

Darth Flagitious wrote:
Funkycorgi wrote:
KUKAOS wrote:

IMHO Decrypting The Vault mission. It costs 178 Energy per hit with 100 hits per completion x10. Fair enough you get ships that spawn the RSL Cryptex which allows you to knock 10 hits off but for every time you complete 1 completion the next lot you can only use one less than the previous so if you used 8 RSL Cryptex to help you complete the mission before, you can only use 7 this time and it keeps going down for every completion. So by the end of it you are using over 30k Energy and what do you get out of it? 23 Scientists x10 = 230 Scientist. Damn thats alot of energy.

I don't keep that mission up because of the energy requirements, don't really care about that. Main reason I keep that mission active is for the Rogue Data Analyzer NPC, it's easy to kill, gives good XP and also gives 200 research when you kill it.

Not to mention it lowers the spawn rate of Flamehawks... That's the best reason to NOT finish Decrypting the Vault.


But it also Lowers your chance for Rares or Elites. In the last month I have had to live with the Alerts that legion members have for Elites. and I have only gotten 3 rares

Author:  Darth Flagitious [ Wed Sep 21, 2011 3:21 pm ]
Post subject:  Re: Missions not to be completed

KUKAOS wrote:
But it also Lowers your chance for Rares or Elites. In the last month I have had to live with the Alerts that legion members have for Elites. and I have only gotten 3 rares


I've not noticed any significant drop-off of elites/rares on my battle tab since ranking into the mission. Though to be fair, I have been doing more PvP lately. Still, until you can easily kill Flamehawks, its a fair trade as those can be harder to kill for sub-400 players than many elite/rares.

Author:  Funkycorgi [ Wed Sep 21, 2011 3:33 pm ]
Post subject:  Re: Missions not to be completed

destroyer43 wrote:
IMO I hate these things and want the mission completed ASAP.

Destroyer what rank are you? I'm rank 563, they are one of the easiest kills on my BT (aside from Sha'din Chargers) I'm going to keep them around as long as I can

Darth Flagitious wrote:
KUKAOS wrote:
But it also Lowers your chance for Rares or Elites. In the last month I have had to live with the Alerts that legion members have for Elites. and I have only gotten 3 rares


I've not noticed any significant drop-off of elites/rares on my battle tab since ranking into the mission. Though to be fair, I have been doing more PvP lately. Still, until you can easily kill Flamehawks, its a fair trade as those can be harder to kill for sub-400 players than many elite/rares.

I haven't noticed a drop off in elite/rare spawn rates either. I haven't done mass NPC kills in about a week or two though, but last time I did, there was somewhere around 20-30 elites/bosses alerted by me, as well as a bunch of solo rares. (over a 4 hour span while I was searching for the new mission NPC)

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