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 Getting more deck space 
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Joined: Thu Jan 05, 2012 12:20 pm
Posts: 7
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Is there any way of increasing deck space without ranking up? I keep getting disabled by people who seem to have way more stuff than they should. I must be missing something.


Fri Mar 02, 2012 10:03 pm
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Joined: Thu Oct 13, 2011 8:37 pm
Posts: 4415
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From arti drops you get rescued prisoners and ship-bots. Those both help to increase decks.


Fri Mar 02, 2012 10:05 pm
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Joined: Mon May 17, 2010 2:50 am
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You can get Ship-bots (add +2 decks to your ship) from your artifact planets via Trade tab or get the Lazuli Parts Vault as a drop from Lazuli Titan, a boss npc.

Please remember this: More decks, more damage you receive from a larger enemy ship!

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Fri Mar 02, 2012 10:13 pm
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Joined: Fri Sep 16, 2011 12:04 am
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Deathpit wrote:
You can get Ship-bots (add +2 decks to your ship) from your artifact planets via Trade tab or get the Lazuli Parts Vault as a drop from Lazuli Titan, a boss npc.

Please remember this: More decks, more damage you receive from a larger enemy ship!


No, it's more decks, more damage you recieve from ANY enemy ship. assuming your deck is more than rank+19, otherwise the dmg cap stay the same XD

but yeah, you can get rank points and decks from a few other sources, including GP, mission, NPC and artifact pulls.

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Sat Mar 03, 2012 1:40 am
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Joined: Fri Dec 09, 2011 5:47 pm
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The Sillix race also gives 50% more decks, so that could be why you're seeing so many extra modules on their ships.

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Sat Mar 03, 2012 2:30 pm
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
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Chloror, better check your facts and figures before posteing. SILLIX is only TEN(10%) extra decks.. if you got 50% youd be able to have EVERYTHING researchable, by the time your ~rank 250-300

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Sat Mar 03, 2012 6:06 pm
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Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
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Chloron wrote:
The Sillix race also gives 50% more decks, so that could be why you're seeing so many extra modules on their ships.


and that's a bad race....
you can get more stat boost out of one of the other races w/o raising ur dmg cap...

for example, run a aerlon and run 2 fewer def module, or konquel with 2 fewer weapon module etc...

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Sat Mar 03, 2012 8:39 pm
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