View unanswered posts | View active topics It is currently Sun Jun 22, 2025 8:45 pm



Reply to topic  [ 3 posts ] 
 idea for personal ship growth 
Author Message

Joined: Sun Nov 27, 2011 1:57 am
Posts: 82
Reply with quote
I was thinking about how to help myself rather than constantly asking here like everyone else seems to. since I'm still just below rank 100 and finishing out my dom mark 3's I thought an easy way to see where the best place to improve was to basically pit myself against myself... but I'm no math expert and don't quite understand how to use tanh in the damage formula from the wiki

Damage per shot = tanh( attack*(random(0.6 to 1.666)) / (defense * 5) ) * damagecap

but here is the formula I was looking at to see what was lacking nrg, attack, defense, or hull. basically nrg and attk vs def and hull

hull - (nrg/5)(tanh( attack*(random(0.6 to 1.666)) / (defense * 5) ) * damagecap)


and another stupid question does defense factor in before or after the damage cap..... what i mean by that is say for example if your damage cap was 100 and def was 500 and someone was able to exceed your damage cap would the def bring it below your damage cap?


If you don't think this would work, or if my formula is off please let me know. thanks


Sun Apr 08, 2012 9:17 am
Profile

Joined: Sat Jul 03, 2010 1:18 pm
Posts: 604
Reply with quote
Looking at the formula- damage determines how high their attack would have to be to hit your damage cap. my limited understanding of tanh function is it produces a bell curve of damage. A middle you will often find- and outliers up and down you will hit less frequently.

Defence is 5x as important as attack in the formula- so basically it takes a crap load of attack to hit someones damage cap consistently instead of with a fluke shot

As an example- i have with a basic 10% buff (how i hunt on bt) approx 11.5k attack. i regularly hit ships with only two or three thousand defence- there are a lot of guys that think a big hull is all you need lol. These ships are easy to kill as i go close to damage cap on them- but i am nowhere near high enough attack to hit the damge cap consistently even on these ships with tin foil hulls- i could tell if i was hitting it because i would get same damage every hit- i do not.

Only ships i get damage cap consistently on is scouts

If i hit a ship with a lot of decks- (star destroyer or early galaxy destroyer classes) - and little defence and do over 1000 damage a hit- so their 5k shield and 15k hull is gone in 20 shots

Now if they instead installed more defence- and got their defence up to say 6000- or even 8000 or 10000- my damage would be a consistent average of 500 350 or 200 (these figures vary based on ship size- are just indicative). even if they dropped a lot of hull for this the level of effort to kill them is significantly higher. So assuming they gave up all their pretty scan and cloak for defence and still had 20k combined hull and shields. So instead i have to pay 40, 60 or 100 shots to kill them.

I am not sure i have answered your questions- not in the way you wanted- but i hope i have illustrated the practical ramifications of the formula from my very extensive real game experimentation.

Approx 3000 kills

Cheers

_________________
Image
Once Fabulon, now known as Thebloodynine
Most exasperated leader at Project Anarchy. Don't talk to me till the caffeine hit is in
Have given up caffeine- probably best just not to talk to me


Mon Apr 09, 2012 7:03 am
Profile

Joined: Sun Nov 27, 2011 1:57 am
Posts: 82
Reply with quote
well ya didn't answer the way I was expecting to get an answer, but that does help a lot in my theory of how i can build a better ship. thanks for the response


Mon Apr 09, 2012 10:01 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.