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how high can upkeep go?
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Author:  icarium81 [ Tue May 01, 2012 11:22 pm ]
Post subject:  how high can upkeep go?

I know some people have alot more stuff equipped then myself, and I'm just wondering exactly how high someones upkeep can go.

please post your upkeep :)

im rank 400 with an upkeep of 2.3 billion.
top tier hull installed.
36 weapons
36 defence mods
26 hull
33 energy
31 devices. (1/2 unequipped)

Author:  Vekno [ Tue May 01, 2012 11:30 pm ]
Post subject:  Re: how high can upkeep go?

i wanna say 18.4 billion is max upkeep... give or take 2 billion.

Author:  PhantasyStar [ Wed May 02, 2012 12:23 am ]
Post subject:  Re: how high can upkeep go?

I'm a rank 199 builder with 1.7 Bil upkeep.

Author:  Uy23e [ Wed May 02, 2012 8:30 am ]
Post subject:  Re: how high can upkeep go?

there is no hard cap on upkeep. The only soft cap is to have a full set of every module on.

That said... some ppl have multiple sets of stuff sometimes(for example, one set of each type of composite ray) and it can get really complicated...

but yeah, it can go upward to about 20b so it's gonna be really expensive

Author:  Sparky [ Wed May 02, 2012 11:47 am ]
Post subject:  Re: how high can upkeep go?

how much minerals per hour would be needed to get enough to pay the highest upkeep ?

Author:  StolenPlanet [ Wed May 02, 2012 1:50 pm ]
Post subject:  Re: how high can upkeep go?

Without being a Builder, you can make it on 22-25k per hour.

Author:  Chris24markey [ Wed May 02, 2012 4:31 pm ]
Post subject:  Re: how high can upkeep go?

Sparky wrote:
how much minerals per hour would be needed to get enough to pay the highest upkeep ?


there is no set formular... the quality of ones minersa increses slightly as you lv..... so it depends on a lot of factors... but 18k an hr is a safe bet... and less if you have the option of selling RP points

Author:  Darth Flagitious [ Wed May 02, 2012 4:54 pm ]
Post subject:  Re: how high can upkeep go?

Non builder upkeep 15.5B. That's with all researchable mods installed. There's a few mission/npc drops I don't have yet, but they shouldn't add up to more than 2B.

Author:  RavenDark13 [ Wed May 02, 2012 5:05 pm ]
Post subject:  Re: how high can upkeep go?

I'm rank 323 and I'm at 1.6Billion
25 Weapons
31 Defense/Shields
18 Hull
23 Energy
17 Devices

Author:  Sparky [ Wed May 02, 2012 5:09 pm ]
Post subject:  Re: how high can upkeep go?

Level 739

Weapons (46)
Defenses / Shields (66)
Hull (33)
Energy (42)
Devices (69)

upkeep 4.8 Billion

Author:  Sahil667 [ Wed May 02, 2012 6:02 pm ]
Post subject:  Re: how high can upkeep go?

Lol erm
Weapons (50)
Defenses / Shields (71)
Hull (31)
Energy (39)
Devices (35

Upkeep: 7.4B

EDIT: Rank 450

Author:  Uy23e [ Wed May 02, 2012 6:10 pm ]
Post subject:  Re: how high can upkeep go?

Darth Flagitious wrote:
Non builder upkeep 15.5B. That's with all researchable mods installed. There's a few mission/npc drops I don't have yet, but they shouldn't add up to more than 2B.


Atom Decimater 2 50000 100000
Bio-Singature Scrambler 4 2500 10000
BM50 3 2000000 6000000
CiperBot 3 25000 75000
Co-Align Singal processor 4 6000000 24000000
Colaition Database 2 0
Composite ray 12 0
Continuum Analyzer 5 245000000 1225000000
Dadiant Surge IX 2 200000000 400000000
Dark Phase Engine 4 2500000 10000000
dark smuglar's chassis 1 0
Dark Warp Coil 4 137500 550000
Datastream compiler 4 7500 30000
Decrytion Quad-frame 4 5000 20000
Dimensional Masking 4 500000000 2000000000
dominion cannot III 4 250000 1000000
dravidynamic isolator 4 500000 2000000
Encephalon Core 4 125000 500000
Exergonic I III 4 125000000 500000000
Exo-Temoral Translator 4 2500 10000
exotic pulsar 3 2500 7500
F.A.T.H.E.R. 2 500 1000
Genetarr Transmitter II 4 12500 50000
Heavy obivatior shield 5 65000000 325000000
heavy quasi 8 1025000000 8200000000
Hyperchannel relays 4 45000000 180000000
hypercharged bane emitter 4 0
Inverse Flux Jammer 2 525000000 1050000000
ion pulse ballistae 4 125000 500000
Kalvium Fortified Plating 2 1100 2200
Koreth Plating 2 42900 85800
koreth twin blaster 4 125000 500000
Kronyn Anomly Engine 4 2500 10000
lazuli mind controller 3 25000 75000
Lazuli Tevrazon Core 4 1250000 5000000
leviathan rift emitter 4 0
modulated xecti distrupter 4 3800 15200
Mylarai lasma Lance 4 1600 6400
octafari deflector 4 2000 8000
omni-field regulator 3 0
Perfect syn Plating 5 160000000 800000000
Phase Interceptor Drive 4 45000 180000
Prejor Becan Sensor 2 0
Prejoran Power Diffusr 4 5000 20000
Prisonic Amplifier 1 10000 10000
Protean Armory 3 10700 32100
Proxy-Universe IV 3 495000000 1485000000
psoonic amplifier 1 10000 10000
Q-Pedd Logic Servo 2 7500 15000
Scruuge X-Deflector 4 105000 420000
Scythe Plating 4 2100000 8400000
Sha'din Forcevoider 4 1000000 4000000
Shadin Hyergrid Core 4 500000 2000000
Silthion Exo-Plating 4 40000 160000
Silthion T-Plasma Hub 3 500000 1500000
Silthrion T-Phase Utricle 4 500000 2000000
Stryll Confinement Chamber 4 1100 4400
Stryll Prey Tracker 2 55000 110000
Surge Perplex 3 50000 150000
T.O. Harmonic TetraPulsar 4 1250000 5000000
T.O. Phase Barrier 2 1400000 2800000
T.O. Shield Generator 2 20000 40000
taltherian sentry 4 275000 1100000
Tetra-Seek 3 50000 150000
Titancore Reactor 4 0
T-Plasma Dynamo 4 2500000 10000000
Trans E Drive III 4 500000000 2000000000
Trinity Core Drive 2 10000 20000
XRP warp charge pack 4 5500000 22000000
Zolazin Jammer 2 2500 5000
Zortah's interface M2 3 2800000 8400000
18284082600


So at least 18.2B...
Need upkeep info on:
2 Colition database
12 composite ray(4 of each of 3 kind)
1 dark smuggler chassis
4 hyper charged bane emitter
4 laviathan rift emitter
3 omni-shield generator
2 prejor beacan seeker
4 titancore reactor

that outa add up a bit more too, right?

note that I intentionally excluded dark assmly bot for the sake of the topic.
.95^3*18284082600=15676315319 and that's probably how u arrived at ur number.
But... for the sake of argument of max upkeep w/o over-repeatition of module~

Author:  elerian [ Wed May 02, 2012 6:30 pm ]
Post subject:  Re: how high can upkeep go?

Uy23e wrote:
Darth Flagitious wrote:
Non builder upkeep 15.5B. That's with all researchable mods installed. There's a few mission/npc drops I don't have yet, but they shouldn't add up to more than 2B.


Need upkeep info on:
2 Colition database
12 composite ray(4 of each of 3 kind)
1 dark smuggler chassis
4 hyper charged bane emitter
3 omni-shield generator
2 prejor beacan seeker
4 titancore reactor


4 bio sigs -> 10k -
3 cipher -> 75k -
3 exotic pulsars -> 7.5k -
4 kronyn engine -> 10k -
4 phase drives -> 180k -
4 hypergrid cores -> 2M -
4 power diffuser -> 20k -
4 force voiders -> 4M -
2 trinity -> 20k -

totals -> 6.3225 M (did math in head while stuck in traffic sorry if its wrong)

Author:  Uy23e [ Wed May 02, 2012 6:31 pm ]
Post subject:  Re: how high can upkeep go?

elerian wrote:
Uy23e wrote:
Darth Flagitious wrote:
Non builder upkeep 15.5B. That's with all researchable mods installed. There's a few mission/npc drops I don't have yet, but they shouldn't add up to more than 2B.


Need upkeep info on:
2 Colition database
12 composite ray(4 of each of 3 kind)
1 dark smuggler chassis
4 hyper charged bane emitter
3 omni-shield generator
2 prejor beacan seeker
4 titancore reactor


4 bio sigs -> 10k -
3 cipher -> 75k -
3 exotic pulsars -> 7.5k -
4 kronyn engine -> 10k -
4 phase drives -> 180k -
4 hypergrid cores -> 2M -
4 power diffuser -> 20k -
4 force voiders -> 4M -
2 trinity -> 20k -

totals -> 6.3225 M (did math in head while stuck in traffic sorry if its wrong)


that's total, not per, right?

Author:  elerian [ Wed May 02, 2012 6:37 pm ]
Post subject:  Re: how high can upkeep go?

yes that is the total upkeep for a set of each of those modules

Author:  Darth Flagitious [ Wed May 02, 2012 7:13 pm ]
Post subject:  Re: how high can upkeep go?

Uy23e wrote:
Darth Flagitious wrote:
Non builder upkeep 15.5B. That's with all researchable mods installed. There's a few mission/npc drops I don't have yet, but they shouldn't add up to more than 2B.


Atom Decimater 2 50000 100000
Bio-Singature Scrambler 4 2500 10000
BM50 3 2000000 6000000
CiperBot 3 25000 75000
Co-Align Singal processor 4 6000000 24000000
Colaition Database 2 0
Composite ray 12 0
Continuum Analyzer 5 245000000 1225000000
Dadiant Surge IX 2 200000000 400000000
Dark Phase Engine 4 2500000 10000000
dark smuglar's chassis 1 0
Dark Warp Coil 4 137500 550000
Datastream compiler 4 7500 30000
Decrytion Quad-frame 4 5000 20000
Dimensional Masking 4 500000000 2000000000
dominion cannot III 4 250000 1000000
dravidynamic isolator 4 500000 2000000
Encephalon Core 4 125000 500000
Exergonic I III 4 125000000 500000000
Exo-Temoral Translator 4 2500 10000
exotic pulsar 3 2500 7500
F.A.T.H.E.R. 2 500 1000
Genetarr Transmitter II 4 12500 50000
Heavy obivatior shield 5 65000000 325000000
heavy quasi 8 1025000000 8200000000
Hyperchannel relays 4 45000000 180000000
hypercharged bane emitter 4 0
Inverse Flux Jammer 2 525000000 1050000000
ion pulse ballistae 4 125000 500000
Kalvium Fortified Plating 2 1100 2200
Koreth Plating 2 42900 85800
koreth twin blaster 4 125000 500000
Kronyn Anomly Engine 4 2500 10000
lazuli mind controller 3 25000 75000
Lazuli Tevrazon Core 4 1250000 5000000
leviathan rift emitter 4 0
modulated xecti distrupter 4 3800 15200
Mylarai lasma Lance 4 1600 6400
octafari deflector 4 2000 8000
omni-field regulator 3 0
Perfect syn Plating 5 160000000 800000000
Phase Interceptor Drive 4 45000 180000
Prejor Becan Sensor 2 0
Prejoran Power Diffusr 4 5000 20000
Prisonic Amplifier 1 10000 10000
Protean Armory 3 10700 32100
Proxy-Universe IV 3 495000000 1485000000
psoonic amplifier 1 10000 10000
Q-Pedd Logic Servo 2 7500 15000
Scruuge X-Deflector 4 105000 420000
Scythe Plating 4 2100000 8400000
Sha'din Forcevoider 4 1000000 4000000
Shadin Hyergrid Core 4 500000 2000000
Silthion Exo-Plating 4 40000 160000
Silthion T-Plasma Hub 3 500000 1500000
Silthrion T-Phase Utricle 4 500000 2000000
Stryll Confinement Chamber 4 1100 4400
Stryll Prey Tracker 2 55000 110000
Surge Perplex 3 50000 150000
T.O. Harmonic TetraPulsar 4 1250000 5000000
T.O. Phase Barrier 2 1400000 2800000
T.O. Shield Generator 2 20000 40000
taltherian sentry 4 275000 1100000
Tetra-Seek 3 50000 150000
Titancore Reactor 4 0
T-Plasma Dynamo 4 2500000 10000000
Trans E Drive III 4 500000000 2000000000
Trinity Core Drive 2 10000 20000
XRP warp charge pack 4 5500000 22000000
Zolazin Jammer 2 2500 5000
Zortah's interface M2 3 2800000 8400000
18284082600


So at least 18.2B...
Need upkeep info on:
2 Colition database
12 composite ray(4 of each of 3 kind)
1 dark smuggler chassis
4 hyper charged bane emitter
4 laviathan rift emitter
3 omni-shield generator
2 prejor beacan seeker
4 titancore reactor

that outa add up a bit more too, right?

note that I intentionally excluded dark assmly bot for the sake of the topic.
.95^3*18284082600=15676315319 and that's probably how u arrived at ur number.
But... for the sake of argument of max upkeep w/o over-repeatition of module~


Almost all of that stuff is included in my 15.5B (also 3 assembly bots, forgot to point those out originally). As I said there's a FEW that I'm missing.

Author:  mysterion [ Wed May 02, 2012 7:23 pm ]
Post subject:  Re: how high can upkeep go?

Lv 143
Upkeep 90.5mil
Darth Flagitious wrote:
Non builder upkeep 15.5B. That's with all researchable mods installed. There's a few mission/npc drops I don't have yet, but they shouldn't add up to more than 2B.

My dad has 17 bil last time i checked probably more i dont know what your missing

Author:  Uy23e [ Wed May 02, 2012 9:06 pm ]
Post subject:  Re: how high can upkeep go?

mysterion wrote:
Lv 143
Upkeep 90.5mil
Darth Flagitious wrote:
Non builder upkeep 15.5B. That's with all researchable mods installed. There's a few mission/npc drops I don't have yet, but they shouldn't add up to more than 2B.

My dad has 17 bil last time i checked probably more i dont know what your missing


Ur dad might be missing the assmbley bots or maybe composite ray might cost a lot of upkeep(considering the dark badge count required, it's a semi-high lvl item, so it wont surprise me if it was expensive)

Darth Flagitious wrote:
Uy23e wrote:
Darth Flagitious wrote:
Non builder upkeep 15.5B. That's with all researchable mods installed. There's a few mission/npc drops I don't have yet, but they shouldn't add up to more than 2B.


So at least 18.2B...
Need upkeep info on:
2 Colition database
12 composite ray(4 of each of 3 kind)
1 dark smuggler chassis
4 hyper charged bane emitter
4 laviathan rift emitter
3 omni-shield generator
2 prejor beacan seeker
4 titancore reactor

that outa add up a bit more too, right?

note that I intentionally excluded dark assmly bot for the sake of the topic.
.95^3*18284082600=15676315319 and that's probably how u arrived at ur number.
But... for the sake of argument of max upkeep w/o over-repeatition of module~


Almost all of that stuff is included in my 15.5B (also 3 assembly bots, forgot to point those out originally). As I said there's a FEW that I'm missing.


Didn't say u were wrong or anything, just pointing out that 15.5B is not really the max "useful" upkeep
And I'm interested to know what the real max is, just for the heck of it~

Author:  Atlas [ Thu May 03, 2012 2:30 am ]
Post subject:  Re: how high can upkeep go?

Uy23e wrote:
mysterion wrote:
Lv 143
Upkeep 90.5mil
Darth Flagitious wrote:
Non builder upkeep 15.5B. That's with all researchable mods installed. There's a few mission/npc drops I don't have yet, but they shouldn't add up to more than 2B.

My dad has 17 bil last time i checked probably more i dont know what your missing


Ur dad might be missing the assmbley bots or maybe composite ray might cost a lot of upkeep(considering the dark badge count required, it's a semi-high lvl item, so it wont surprise me if it was expensive)



Composite ray upkeep with 3 dark assembly bot effect is : 10.7k credit lol

Author:  Uy23e [ Thu May 03, 2012 3:05 am ]
Post subject:  Re: how high can upkeep go?

Atlas wrote:
Uy23e wrote:
Darth Flagitious wrote:
Non builder upkeep 15.5B. That's with all researchable mods installed. There's a few mission/npc drops I don't have yet, but they shouldn't add up to more than 2B.

My dad has 17 bil last time i checked probably more i dont know what your missing


Ur dad might be missing the assmbley bots or maybe composite ray might cost a lot of upkeep(considering the dark badge count required, it's a semi-high lvl item, so it wont surprise me if it was expensive)



Composite ray upkeep with 3 dark assembly bot effect is : 10.7k credit lol


Well, those are the stuff I'm missing:
2 Colition database
12 composite ray(4 of each of 3 kind)
1 dark smuggler chassis
4 hyper charged bane emitter
4 laviathan rift emitter
3 omni-shield generator
2 prejor beacan seeker
4 titancore reactor

Something must be costing a bunch, casue w/o those, with 3 bots the total is only 15.7B
But then again, I might have typed something wrong into my chart.... or the wiki might have errors~
anyone care can look at the numbers I posted XD

PS: missing as in dont have the upkeep cost number of.... i've got a lot more random stuff not aviliable...

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