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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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I've got the taltherian def-opt arti, and im wondering what the max number of mods you can have installed are, and also which ones actually go towards the bonus.. do shield relays count?
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Mon Jun 18, 2012 8:17 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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according to the wiki it adds 1 for every defense AND shield mod
from what I have that list would be: 4 thrusters 4 dampeners 5 shield
13 from base researchable ship mods -------------------------
3 aegis capaciters 3 velox thrusters
6 from CTL -------------------------
3 BM50 3 Mega-Coil
6 from silver badges -------------------------
2 trinity core drives
2 from GP -------------------------
4 dark engines 4 Sha'din Forcevoiders 4 Silthion T-Phase Utricle 4 Harmonic Pulsars 2 T.O. Barriers
18 from NPC -------------------------
4 Octafari Deflector 4 Prejoran Power-Diffuser 4 Scruuge X-Deflector 2 T.O. Shield Generator
14 from Missions -------------------------
Field Balancer Harmonic Resonator Q-Phase Battery Subspace Compressor Thrust Stabilizer Chron Pulse Drive
6 from mission tier completions ------------------------
65 is the total number I have that, and broken down for whoever to see where they all came from.
Im only rank 355 I'm sure theres more but didnt feel like researching what they were and where they came from.
**NOTE: Some of the modules were gotten off of NPC's that spawn from mission completions, so I put them under modules that come from missions.
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Mon Jun 18, 2012 8:47 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Found a couple that I did not have yet:
Auto Evasion Node Kronyn Transthruster
2 from medals -----------------------------
total now at 67
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Mon Jun 18, 2012 10:56 pm |
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Ruairi
Joined: Tue Nov 16, 2010 3:37 am Posts: 614
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I'm sitting at 67 right now and am missing a few things including the kronyn thruster and the auto evasion node.
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Tue Jun 19, 2012 3:47 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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as stated, the first post that i made was what I have / or could think of off the top of my head, feel free to fill in the blanks
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Tue Jun 19, 2012 3:59 pm |
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Dave_smith354
Joined: Mon Oct 24, 2011 9:58 pm Posts: 332
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Does it count recharge mods?
Edit: Kronyn Anomaly Engines x4, from missions. Not sure which tab they show in but they provide more defense than cloak. If it does count mods from other tabs providing defence then Bio-Signature Scramblers could go here (as could a great many other things). I'll try to stick to defense tab stuff for now.
Edit 2: Phase Interceptor Drives x4; Gravidynamic Isolators x4 (again, haven't done the missions so not sure if they are in the defense tab)
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Tue Jun 19, 2012 5:02 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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It ONLY must fall into the Defensive Module Category, doesn't matter if the Module gives a Defensive Statistic.
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Tue Jun 19, 2012 5:36 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Dave_smith354 wrote: Does it count recharge mods?
Edit: Kronyn Anomaly Engines x4, from missions. Not sure which tab they show in but they provide more defense than cloak. If it does count mods from other tabs providing defence then Bio-Signature Scramblers could go here (as could a great many other things). I'll try to stick to defense tab stuff for now.
Edit 2: Phase Interceptor Drives x4; Gravidynamic Isolators x4 (again, haven't done the missions so not sure if they are in the defense tab) the anomaly engines, bio sig scramblers and phase interceptor drives are all under claok / scan mods, i dont have gravidynamics yet so i cant say
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Tue Jun 19, 2012 8:44 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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gravidynamics count
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Wed Jun 20, 2012 12:30 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Just rememberc another one, there the mod thay drops from the rift planet blockade, though i would hold my breath on getting those.
That and the gravidynamics raises thcount to 75
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Wed Jun 20, 2012 4:18 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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elerian wrote: Just rememberc another one, there the mod thay drops from the rift planet blockade, though i would hold my breath on getting those.
That and the gravidynamics raises thcount to 75 71 is the number. The ArcRift Capacitor is under the energy tab. Trans-Entropy Drive - Mark III x4, Exergonic Inverter - Mark III x4, Velox Thruster x3, Sha'din Hypervoider x4, Silthion T-Phase Utricle x4, BM50 Convoy Shuttle x3, Dark Phase Engine x4, Kronyn TransThruster, Scruuge X-Deflector x4, Octafari Deflector x4, Prejoran Power-Diffuser x4, Auto-Evasion Node, Trinity-Core Drive x2, Chron-Pulse Drive, Thrust Stabilizer, Subspace Compressor Heavy Obviator Shield x5, T.O. Phase Barrier x2, Mega-Coil Repulsor x3, Aegis Capacitor x3, Gravidynamic Isolator x4, T.O. Shield Generator x2, T.O. Harmonic TeraPulser x4, Field Balancer, Harmonic Resonator, Q-Phase Battery Array
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Wed Jun 20, 2012 4:35 pm |
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KingBowser
Joined: Thu Jan 05, 2012 9:18 pm Posts: 38
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With the new daily mission, is 72 the new magic number ?
KB
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Mon Feb 11, 2013 10:48 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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KingBowser wrote: With the new daily mission, is 72 the new magic number ?
KB I'm certain more have been added since the last post.
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Mon Feb 11, 2013 11:11 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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I'm at 74 and I don't think I have any duplicates.
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Mon Feb 11, 2013 11:27 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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ODragon wrote: I'm at 74 and I don't think I have any duplicates. I would hope not... You can get banned for that... 
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Mon Feb 11, 2013 11:54 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Darth Flagitious wrote: ODragon wrote: I'm at 74 and I don't think I have any duplicates. I would hope not... You can get banned for that...  I meant like having multiples of the same item like having the scan/defense/cloak composite rays on your ship.
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Tue Feb 12, 2013 12:14 am |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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Defenses (46) Exergonic Inverter - Mark III x4, Trans-Temporal Nacelle - Mark III x4, Velox Thruster x3, Sha'din Forcevoider x4, Dark Phase Engine x4, Silthion T-Phase Utricle x4, BM50 Convoy Shuttle x3, Subquantum Tracing Console, Scruuge X-Deflector x4, Octafari Deflector x4, Prejoran Power-Diffuser x4, Auto-Evasion Node, Trinity-Core Drive x2, Subspace Compressor, Thrust Stabilizer, Chron-Pulse Drive Kronyn TransThruster
Shields (30) Heavy Obviator Shield x5 Sarkonis Barrier x2 T.O. Phase Barrier x2, Mega-Coil Repulsor x3, Aegis Capacitor x3, Gravidynamic Isolator x4, Harvest Shield x2, T.O. Shield Generator x2, T.O. Harmonic TeraPulser x4, Harmonic Resonator, Q-Phase Battery Array, Field Balancer
= 76, unless Dan added new modules I have missed that should be pressent max
but we might get more soon, if we get some new Lepus NPC's for St. Patrick's Day
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Sat Feb 16, 2013 7:46 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Lepus are for easter.
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Sat Feb 16, 2013 9:16 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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thunderbolta wrote: Lepus are for easter. depends on how you look at it Saint Patrick's Day is March 17 Easter Sunday falls on March 31 this year so the Lepus event should start around Saint Patrick's Day and end on Easter Sunday this year
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Sun Feb 17, 2013 7:42 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Lepus are specifically for Easter. It's why you get Lepus Hatcheries and Eggs(?). <- All Easter related.
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Sun Feb 17, 2013 11:53 am |
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