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 level 6 base stats 
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Joined: Fri May 06, 2011 3:18 am
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does anyone know the *Standard hull and shield for a level 6? i.e. if you hadn't used ANY exo clamps and took off all modules what would the hull and shield be? can't seem to find the numbers anywhere



I want them so I can calculate EXACTLY how many clamps we've used on our base(we only know approximately)

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Galactic Alliance


Tue Jun 19, 2012 9:04 pm
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The only known abandoned level 6 base is The Twisted Rogues and it has 4720 shield and IIRC 4730 hull. So... 4700 maybe? Honestly, I think that's about as accurate as we can get right now without knowing the exact hull on that base AND how many clamps they used prior to abandoning the legion.

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Tue Jun 19, 2012 9:31 pm
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thanks...we're trying to come up with a number to tell the legion, but it's not posted anywhere

so yeah, thanks for that bit of info


Edit: 4700 isn't actually right, when I calculated total number of clamps used on my base I ended up with .666667 at the end, meaning the number is off, at least a little bit

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Tue Jun 19, 2012 9:37 pm
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Somethings off though, because my bases hull without mods is a integer when divided by 15. 4730/15 though is 315.3333333....

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Wed Jun 20, 2012 12:25 am
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Probably because a NON-abandoned base gets 0/0? Or possibly the hull has a base of 4500? If you read my previous post you should be able to see that I wasn't 100% sure on the hull stat of TR's base. I only posted the most accurate stats available for a defunct base.

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Wed Jun 20, 2012 4:00 am
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Darth Flagitious wrote:
Probably because a NON-abandoned base gets 0/0? Or possibly the hull has a base of 4500? If you read my previous post you should be able to see that I wasn't 100% sure on the hull stat of TR's base. I only posted the most accurate stats available for a defunct base.


i wasnt blaming you at all. Just saying that wouldnt work. who knows maybe abandoned stuff gets dif stats.

we have any idea of the base stats of other levels?

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Wed Jun 20, 2012 4:20 am
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KJReed wrote:
we have any idea of the base stats of other levels?


our level 3 base has base shield of 800 and base hull of 800 before modules.

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Wed Jun 20, 2012 7:24 am
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Well if we can find out what it is for 1, 2 and 3 we can figure out a ratio to get to level 6.

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Thu Jun 21, 2012 5:50 pm
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Xzien wrote:
Well if we can find out what it is for 1, 2 and 3 we can figure out a ratio to get to level 6.


Not necessarily. Remember the damage cap followed an algebraic progression until we found out it was total effed by the time you got to level 7. Plus, the "abandoned" stats were added after the fact when people started one-shotting them. That's not to say there isn't a progression, just that it's not guaranteed.

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Thu Jun 21, 2012 6:10 pm
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