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 PVP combat 
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Joined: Fri Mar 25, 2011 3:03 pm
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It is getting harder to disable other players. It was easy when I was in the lower ranks, but when I got in the 200s it almost became impossible. although I keep improving my weapons, defenses , scan and cloak. It seems that practically EVERY TIME I attack another player, I get hit with a Halcyon Trap. And I can't undo the Halcyon Trap with a Null Fuse, yet if I equip MY ship with a Halcyon Trap, my attacker seems to find a way to undo it, and finishes me off. And if I DO manage to disable another player, I can never succeed in raiding. Is there something I'm doing wrong? Is there a better strategy. How about strenth/rank ratio. Any suggestions?


Sat Sep 29, 2012 6:35 pm
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Joined: Sun Oct 09, 2011 2:13 am
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Get better guns and more energy, as u get higher u need to do more damage since ppl have more defence also there is more hull so you need more energy.

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Sat Sep 29, 2012 6:37 pm
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Joined: Mon Nov 28, 2011 4:43 pm
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Raiding is based on crew. If you have low crew, you'll fail at raiding more often.

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Sat Sep 29, 2012 7:14 pm
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Joined: Tue Feb 14, 2012 1:08 am
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Before you attack a player, check what their action count is at. If their action count is at 3/5/5, they can have a halcyon trap on, therefore, avoid those people.

Also, if people are able to disable you after your halcyon tripped, it means they tripped the halcyon on the kill-shot. Point plain and simple: your hull is too low if they can kill you when you have a halcyon on.


Sat Sep 29, 2012 8:11 pm
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Joined: Wed Nov 03, 2010 2:27 pm
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The best way to avoid halc traps is to attack those who have more actions available than the 3 5 5. Also if you do an attack or any offensive action in 24 you can not put on a halc trap or if you put one on then do it it dumps off your halc trap. Also you may need more hull to withstand attacks.

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Sat Sep 29, 2012 8:14 pm
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Joined: Mon Apr 09, 2012 5:13 pm
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Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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PaulHsiao wrote:
Before you attack a player, check what their action count is at. If their action count is at 3/5/5, they can have a halcyon trap on, therefore, avoid those people.

Also, if people are able to disable you after your halcyon tripped, it means they tripped the halcyon on the kill-shot. Point plain and simple: your hull is too low if they can kill you when you have a halcyon on.

Arach Reul wrote:
The best way to avoid halc traps is to attack those who have more actions available than the 3 5 5. Also if you do an attack or any offensive action in 24 you can not put on a halc trap or if you put one on then do it it dumps off your halc trap. Also you may need more hull to withstand attacks.

It's called using Trap Probes before hitting a 3/5/5 ship :roll:

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Sat Sep 29, 2012 8:15 pm
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Joined: Tue Feb 14, 2012 1:08 am
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SirKillsALot wrote:
PaulHsiao wrote:
Before you attack a player, check what their action count is at. If their action count is at 3/5/5, they can have a halcyon trap on, therefore, avoid those people.

Also, if people are able to disable you after your halcyon tripped, it means they tripped the halcyon on the kill-shot. Point plain and simple: your hull is too low if they can kill you when you have a halcyon on.

Arach Reul wrote:
The best way to avoid halc traps is to attack those who have more actions available than the 3 5 5. Also if you do an attack or any offensive action in 24 you can not put on a halc trap or if you put one on then do it it dumps off your halc trap. Also you may need more hull to withstand attacks.

It's called using Trap Probes before hitting a 3/5/5 ship :roll:

You're going to need to either rely on the RNG to just give you the NPCs, or you're going to need to NPC for those probes, which completely defeats the purpose of getting easier kills at low ranks.


Sat Sep 29, 2012 8:31 pm
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Joined: Thu Dec 29, 2011 5:39 am
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SnakeEyes wrote:
Get better guns and more energy, as u get higher u need to do more damage since ppl have more defence also there is more hull so you need more energy.


This!

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Mon Oct 01, 2012 10:30 pm
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