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NPC's http://galaxylegion.com/forum/viewtopic.php?f=3&t=29861 |
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Author: | JohnPaul224 [ Wed Oct 17, 2012 12:01 am ] |
Post subject: | NPC's |
After this past Deep Emergence mission I realized I am lacking in my NPC fighting. What should I do to increase my NPC fighting abilities. |
Author: | Preliator Xzien [ Wed Oct 17, 2012 12:06 am ] |
Post subject: | Re: NPC's |
Same as pvp, increase your attack and defense. That will let you dish out more damage while taking less. You can use common artifacts like the foci, obelisk and the amplifier to significantly increase your attack further and a grid console to increase your defense. If you can get a crux amplifier or xrp warp fuel (that's much later on), use those for major npc runs. Increase your hull and/or shields so you don't have to repair as often. Nanite swarms and shield amps will decrease the frequency further. Increase your scan to find more npc elites and bosses. They benefit both you and your legion with modules or artifacts. You can use a tachyon cylinder, subspace seeker, continuum beacon and (if you can get one) a stryll seeker to boost your scan as well. Debuffs can also even the odds with tough npcs. Use them when able but try and save the best debuffs for the more powerful enemies. |
Author: | Leviii [ Wed Oct 17, 2012 1:42 pm ] |
Post subject: | Re: NPC's |
The Surge Plexus modules from the battle market will also help alot. They provide 5% npc attack boost each in addition to 50 energy. Limit 3 on your ship. Also, after lots of npc-ing you will start getting shock pulse chargers. They will add another 20% to npc attack ![]() Happy hunting ! |
Author: | RigorMortis [ Wed Oct 17, 2012 3:16 pm ] |
Post subject: | Re: NPC's |
If you are willing to sacrifice the buffs and have the ability to make your ship strong enough, you can also go for the Seeing Red medal, but it requires NO buffs on whatsoever. For NPCs specifically, prioritize weapons and energy, then hull, then defenses. It may leave you with a glass cannon, but it is effective fr NPCing. |
Author: | JohnPaul224 [ Wed Oct 17, 2012 9:51 pm ] |
Post subject: | Re: NPC's |
Thanks guys is lvl. 92 too late to start up a small ship build? |
Author: | senatorhung [ Thu Oct 18, 2012 5:44 am ] |
Post subject: | Re: NPC's |
JohnPaul224 wrote: Thanks guys is lvl. 92 too late to start up a small ship build? depends on how many decks you have at that point. i had over 300, so i aimed for a middle ship build, swapping modules in and out. now just under 400 decks, but don't see adding too many more until i get another few hundred ranks. |
Author: | RigorMortis [ Thu Oct 18, 2012 5:52 am ] |
Post subject: | Re: NPC's |
senatorhung wrote: JohnPaul224 wrote: Thanks guys is lvl. 92 too late to start up a small ship build? depends on how many decks you have at that point. i had over 300, so i aimed for a middle ship build, swapping modules in and out. now just under 400 decks, but don't see adding too many more until i get another few hundred ranks. That is still a SSB, not a MSB. |
Author: | senatorhung [ Fri Oct 19, 2012 6:47 am ] |
Post subject: | Re: NPC's |
RigorMortis wrote: senatorhung wrote: JohnPaul224 wrote: Thanks guys is lvl. 92 too late to start up a small ship build? depends on how many decks you have at that point. i had over 300, so i aimed for a middle ship build, swapping modules in and out. now just under 400 decks, but don't see adding too many more until i get another few hundred ranks. That is still a SSB, not a MSB. hmm, my damage cap for 399 decks is just shy of 200. if i was a 'true' ssb at rank 156, my damage cap would only be 78. i would have to rank up to 380 (more than double) in order to reach the true ssb build for my current deck level. what am i missing ? do folks count, as a ssb, any ship with constant forced module swapping for different activities ? |
Author: | RigorMortis [ Fri Oct 19, 2012 7:18 am ] |
Post subject: | Re: NPC's |
senatorhung wrote: hmm, my damage cap for 399 decks is just shy of 200. if i was a 'true' ssb at rank 156, my damage cap would only be 78. i would have to rank up to 380 (more than double) in order to reach the true ssb build for my current deck level. what am i missing ? do folks count, as a ssb, any ship with constant forced module swapping for different activities ? SSB does not mean exactly minimizing your damage cap, it merely means having a small ship. Based on the range of ships I view in my range, I would classify anything below 600-700 decks as a SSB, 701-1300/1400 as a MSB, 1401+ as a normal/large build. Of course, those would differ immensely at higher ranks, with SSBs, MSBs (which Golgotha is classed at, likely around the lower-mid ranges, with 2000 decks), and NSBs all having many more decks. |
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