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Extracting Trellith upgraded buildings
http://galaxylegion.com/forum/viewtopic.php?f=3&t=30148
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Author:  Wertz [ Thu Oct 25, 2012 4:09 pm ]
Post subject:  Extracting Trellith upgraded buildings

Do buildings that have been upgraded by someone doing the Trellith chain retain their upgrade if you take the planet and strip them for use elsewhere?

I've been told researched buildings upgraded using a Trellith Structural Energizer lose their upgrade but what about the Relay Towers and Test labs?

* edit * I now think I misunderstood what he meant though

Author:  KJReed [ Thu Oct 25, 2012 4:14 pm ]
Post subject:  Re: Extracting Trellith upgraded buildings

Can't extract. Just remember that none of the trelith stuff can be extracted.

Author:  Wertz [ Thu Oct 25, 2012 4:22 pm ]
Post subject:  Re: Extracting Trellith upgraded buildings

Ok thanks, a couple less extractors needed then. Plenty of other stuff for me to get my grubby mitts on though :)

I was looking at the test lab on the wiki it doesn't mention it , although it does on the other two pages for the upgrades

Author:  Fabulon [ Sun Oct 28, 2012 10:58 am ]
Post subject:  Re: Extracting Trellith upgraded buildings

test lab cannot be moved either

Author:  RigorMortis [ Sun Oct 28, 2012 11:37 am ]
Post subject:  Re: Extracting Trellith upgraded buildings

Nothing but the Intraphasic Hoveroids from the Trellith Chain can be removed from planets. For the upgraded buildings, that makes sense as they are still classed as researchable structures (and as such only demolishable). Likewise, the bioship gene lab is not extractable. If you get a planet with numerous goodies, I'd recommend attempting to extract questionable artifacts (ones you suspect may not be extractable) first.

Author:  Wertz [ Sun Oct 28, 2012 12:58 pm ]
Post subject:  Re: Extracting Trellith upgraded buildings

Thanks again.

Yeah I'd worked out the test lab wasn't extractable was just mentioning the Wiki doesn't say so.

The Bioship one was news to me though and added to my list.

It's amazing how little thought people give to putting rare stuff on poorly defended, cloaked planets. Makes me vary wary of putting my own buildings on planets, feel like I'm just putting a big INVADE ME sign up. In the last few weeks I've picked up Hoveroids, Scruuge vaults, Lepus Drones, a Weather Controller, and I even have a Sillixx Starport sitting in cargo which maybe I'll be able to use with the New Year race change arti's (Still need 2 races to pick up the fighter).

Any other unextractable buildings people can think of? (Lazy git me, easier to ask than trawl through the Wiki ;) ).

Author:  Epicownage [ Sun Oct 28, 2012 1:13 pm ]
Post subject:  Re: Extracting Trellith upgraded buildings

Quantum hydro-Mellorators, such a good arti, and there's one on nearly every sparse planet I have on scan.

Author:  Wertz [ Sun Oct 28, 2012 1:30 pm ]
Post subject:  Re: Extracting Trellith upgraded buildings

Ta, added.

I should have said "poorly defended, cloaked crap planets" , maybe.

Author:  samaritean [ Mon Oct 29, 2012 11:55 am ]
Post subject:  Re: Extracting Trellith upgraded buildings

RigorMortis wrote:
Nothing but the Intraphasic Hoveroids from the Trellith Chain can be removed from planets. For the upgraded buildings, that makes sense as they are still classed as researchable structures (and as such only demolishable). Likewise, the bioship gene lab is not extractable. If you get a planet with numerous goodies, I'd recommend attempting to extract questionable artifacts (ones you suspect may not be extractable) first.



The bioship gene lab is extractable, I just did the last week.

Author:  RigorMortis [ Mon Oct 29, 2012 12:51 pm ]
Post subject:  Re: Extracting Trellith upgraded buildings

samaritean wrote:
RigorMortis wrote:
Nothing but the Intraphasic Hoveroids from the Trellith Chain can be removed from planets. For the upgraded buildings, that makes sense as they are still classed as researchable structures (and as such only demolishable). Likewise, the bioship gene lab is not extractable. If you get a planet with numerous goodies, I'd recommend attempting to extract questionable artifacts (ones you suspect may not be extractable) first.



The bioship gene lab is extractable, I just did the last week.

D'oh, I was thinking of the Symbiont Test Lab (the upgraded refining lab).

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