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 fastest possible way to level 
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Joined: Mon May 28, 2012 8:32 pm
Posts: 2397
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hey guys im a rank 247 atm and i want to hit level 500 asap
what would you recommend i do to level as quickly as i can
(and i mean really fast lol)


ill post my ships stats to if it helps

Size Class: Heavy Goliath
Space: 1323 / 1325
Attack: 3395
Defense: 1447
Scan: 600
Cloak: 358
Cargo: 1380 / 1740
Upkeep: 310.6M
Kronyn: Erudition
Builder: Upkeep +-50%

Ship Design Scruuge
Size Class Heavy Goliath
Ships/Allies Apparitious, Bane Familiar
Weapons Null Ray x8, Cerulean Fighter, Modulated Xecti Disruptor, Charged Bane Emitter x2, Vortul Blast Phaser, Psionic Amplifier, Ion Pulse Ballistae x2, Atmospheric Decimator, Prototype Mech XV, Combat Analyzer
Energy Intra-D Collider - Mark IV x3, Surge Plexus, XRP Battery Pack x4, Q-Pedd Logic Servo, Drannik Power Core x4, F.A.T.H.E.R. x2, Wormhole Relay x4, Omicron Injector, Chron-Transistor
Sensors Exo-Temporal Translator x4, Voliir Modulator, Stryll Transponder x2, Voliir Modulator - Mark II, Tachyon Router, AI Supercomputer
Hull Core Neutronium Armor x5, Scruuge Hypernode, Mylarai Plasma Lance x4, BioMimetic Sealer x3, Vortul Plating, Korteth Plating
Shields T.O. Harmonic GigaPulser, T.O. Harmonic MegaPulser, Q-Phase Battery Array, Harmonic Resonator
Cloaking Triaxial Array, Zolazin Jammer x2, Kronyn Anomaly Engine x4, Gamma Channeler
Defenses Dark Complex Thruster x2, Kronyn TransThruster, Scruuge X-Deflector x4, Dark Ring Thruster x2, Auto-Evasion Node, Subspace Compressor, Thrust Stabilizer

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Thu Dec 20, 2012 3:12 pm
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Joined: Mon Nov 21, 2011 1:08 am
Posts: 3142
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Add engineers. Use neural and maybe rsl and kill tons of npcs.

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to be honest, I was rooting for you even while eating KVTs


Thu Dec 20, 2012 3:17 pm
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Joined: Mon Nov 19, 2012 7:34 pm
Posts: 206
Location: Ontario, Canada
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KJReed wrote:
Add engineers. Use neural and maybe rsl and kill tons of npcs.



5 days and I've gained almost 60 levels doing basically just this, putting all my rank points into engineers. Just curious, since it wasn't in your stats listed above, how many crew members do you have at your rank? At rank 158 I have 690 engineers.

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NorthernPrince
Officer - Stormkyn Alliance


Thu Dec 20, 2012 3:27 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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The "rank as fast as possible" strategy is probably THE worst thing you can possibly do. As an example, Shane Betten. He set his personal goal of reaching rank 1000 as fast as he could. Ask any high rank player who knows him. His ship was well and truly garbage.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Thu Dec 20, 2012 3:41 pm
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Darth Flagitious wrote:
The "rank as fast as possible" strategy is probably THE worst thing you can possibly do. As an example, Shane Betten. He set his personal goal of reaching rank 1000 as fast as he could. Ask any high rank player who knows him. His ship was well and truly garbage.

Outside of pvp though speed ranking does result in a stronger ship faster if done right.

Done improperly though... Better stock up on halcs...

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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Thu Dec 20, 2012 3:54 pm
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Joined: Mon May 28, 2012 8:32 pm
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Darth Flagitious wrote:
The "rank as fast as possible" strategy is probably THE worst thing you can possibly do. As an example, Shane Betten. He set his personal goal of reaching rank 1000 as fast as he could. Ask any high rank player who knows him. His ship was well and truly garbage.


lol would the fact that ive been researching loads of stuff for the past 1year 4 months help :)


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Add engineers. Use neural and maybe rsl and kill tons of npcs.


thanks ill try to add a few now and then :D

Quote:
5 days and I've gained almost 60 levels doing basically just this, putting all my rank points into engineers. Just curious, since it wasn't in your stats listed above, how many crew members do you have at your rank? At rank 158 I have 690 engineers.


1325 Decks +1 Deck (ship size) Expand Decks
1740 Cargo +5 Cargo Holds (cargo space) Expand Cargo Holds
459 Engineers +2 Engineers (max energy) Recruit Engineers
23 Tactical Officers +2 Tactical Officers (attack) Recruit Tactical Officers
156 Helmsmen +2 Helmsmen (defense) Recruit Helmsmen
569 Scientists +3 Scientists (research)

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Thu Dec 20, 2012 4:21 pm
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Joined: Fri Sep 23, 2011 9:19 pm
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Research is irrelevant. It's all about artifact production and crew numbers.

I'm 60 ranks above you and here's how we compare on crew:



You ----------- Me
1325 Decks 1321
1740 Cargo 12185
459 Engineers 1603
23 Tactical Officers 1563
156 Helmsmen 500
569 Scientists 1497


But to answer your question, the fastest way would be to find the mission with the highest xp output, and use a lot of GP energy refills. You could probably do it in an hour or so. Do I recommend this? No. Do I think this would be extremely stupid? Yes. But it is indisputably the fastest way. :)

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Thu Dec 20, 2012 4:55 pm
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Joined: Mon Nov 19, 2012 7:34 pm
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Location: Ontario, Canada
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1325 Decks +1 Deck (ship size) Expand Decks
1740 Cargo +5 Cargo Holds (cargo space) Expand Cargo Holds
459 Engineers +2 Engineers (max energy) Recruit Engineers
23 Tactical Officers +2 Tactical Officers (attack) Recruit Tactical Officers

156 Helmsmen +2 Helmsmen (defense) Recruit Helmsmen
569 Scientists +3 Scientists (research)[/quote]

I hope by this, you don't mean you've been putting rank points into decks and scientists? I was doing that early on, until suggested to put them into only Tactical Officers and Engineers, as anything else you can gain from your hourly AP pulls.

422 Decks
700 Cargo
690 Engineers
456 Tactical Officers
184 Helmsmen
153 Scientists

Almost 100 ranks below you, and 200 more crew members... so I would strongly suggest getting those Engineers and TO numbers way up, especially if you're wanting to rank quickly.

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NorthernPrince
Officer - Stormkyn Alliance


Thu Dec 20, 2012 4:57 pm
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Joined: Sat Jul 02, 2011 6:52 pm
Posts: 1663
Location: where the dead ships dwell
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I can see where you'll end up with this, I ran across a rank 800 on my BT a week ago with (probed) 3.1K defense and 3.3K attack. Can't say that play style appeals to me, but I sure like finding those ships on my BT or scanning their planets (given their highly decreased odds of being able to take back a planet).

Energy can do a lot in missions, bases, offensive PVP when the other ship is offline, NPCing, and scanning. However, I see invading as a crucial aspect to a solid planet strategy (due to taking upgraded planets thus multiplying your own efforts) and this plan leaves you out in the cold on that one. Also, other than making missions and scanning a little more costly, having a well rounded ship seems to help with every other aspect listed above as much or more than the pure energy/ranking build.

To each their own though.

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Thu Dec 20, 2012 5:20 pm
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Joined: Mon May 28, 2012 8:32 pm
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thanks guys

im not saying that ill power rank and make my ship suck
i just want to know the quickest ways :D

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Thu Dec 20, 2012 5:44 pm
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