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Kulgox Entity
http://galaxylegion.com/forum/viewtopic.php?f=3&t=32286
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Author:  Azanak [ Tue Jan 08, 2013 1:07 am ]
Post subject:  Kulgox Entity

reports thatkulgox entity has entered orbit and is blockading the planet. there you have it another way to get rid of because it is strong. he killed me in one shot

Author:  varunjitsingh146 [ Tue Jan 08, 2013 1:09 am ]
Post subject:  Re: Kulgox Entity

nope you have to kill it.

Author:  Azanak [ Tue Jan 08, 2013 1:16 am ]
Post subject:  Re: Kulgox Entity

aïe, I'm the gun slowly

Author:  varunjitsingh146 [ Tue Jan 08, 2013 1:42 am ]
Post subject:  Re: Kulgox Entity

You should be able to debuff it with drannik sabs and other artifacts. If you need debuffs shoot me a friend request and ill toss some your way.

Author:  elerian [ Tue Jan 08, 2013 1:58 am ]
Post subject:  Re: Kulgox Entity

if you are GP inclined and the planet doesnt have anythingspecial on it you could always abandon and recolonize... but thats a pretty wasteful use of GP

Author:  LittleNicky [ Tue Jan 08, 2013 9:21 am ]
Post subject:  Re: Kulgox Entity

elerian wrote:
if you are GP inclined and the planet doesnt have anythingspecial on it you could always abandon and recolonize... but thats a pretty wasteful use of GP


The entity wont dissapear if you do this bro, i've tried it once when i was around rank 100 and had a allovore on one of my metallics.That thing still remained on my BT.

I'd say you buff your ship and use a lot of debuffs on it.Kulgox entities are weak compared with allovore, and if that thing killed you in 1 hit like you said, then you badly need to improve your ship.You have no mods on or ?

Author:  elerian [ Tue Jan 08, 2013 11:21 am ]
Post subject:  Re: Kulgox Entity

wow, figured that would work since they disappear when invaded

Author:  asdfgr [ Tue Jan 08, 2013 3:50 pm ]
Post subject:  Re: Kulgox Entity

Ha, just got a kuglox in my bt, killed it in, what, 5-6 shots? Trust me, they are a lot easier than the T.O. Hyperseekers. But it is a pain in the backside if you are low leveled. Do u need artis? Give me your profile link and I'll send an request to friend you, then I'll send over some debuffs and buffs.

Author:  Devastation [ Thu Jan 10, 2013 5:13 pm ]
Post subject:  Re: Kulgox Entity

Tactical Remodulation will remove any and all NPCs, except any you've shared, from your battle tab, however, you won't be rewarded for it, so it's best you kill it.

Then again, I didn't get Tactical Remodulation until rank 480, so... Yeah.

Author:  Azanak [ Tue Feb 05, 2013 6:47 pm ]
Post subject:  Re: Kulgox Entity

thank you all for answering me. I'll try to buff / debuff

Author:  Chloron [ Tue Feb 05, 2013 6:52 pm ]
Post subject:  Re: Kulgox Entity

asdfgr wrote:
Trust me, they are a lot easier than the T.O. Hyperseekers.

Nah, Hyperseekers are super easy. Just alert to legion and they go *poof*

Author:  asdfgr [ Wed Feb 06, 2013 12:28 am ]
Post subject:  Re: Kulgox Entity

To lock one... spent a refill... and didnt lock one...I wish I have more Hyper seeks, i would alert them, and maybe sell the Resitsor Overcharge..m

Author:  Joseph4 [ Fri Feb 08, 2013 2:49 am ]
Post subject:  Re: Kulgox Entity

I know I'm a little late on the bandwagon here, but I got a T.O. Hyperseeker at rank 102. I alerted it to a legion that had no other members above R100. I ended up soloing the thing. My ship was also kinda pathetic at the time, and I had to use 2 refills (and about 30 repairs) to kill it while I was fully buffed and it was fully debuffed. Ah well, live and learn. :D

Author:  asdfgr [ Fri Feb 08, 2013 3:18 am ]
Post subject:  Re: Kulgox Entity

Yep, and get more hull if it can one hit kill u.

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