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Race to 6 months build advice
http://galaxylegion.com/forum/viewtopic.php?f=3&t=34350
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Author:  LiquidXavius [ Tue Mar 26, 2013 8:03 pm ]
Post subject:  Race to 6 months build advice

So i have about less than 2 weeks till my 6 month mark from reset

At this time ive rebuilt my tech considerably and want to make sure as i roll into 6 months rack up ive not neglected things too bad in an area i can still catch up on.

Advice welcome

Additional stats are;
Per Hour
Mining: 462
Artifact: 4407
Research: 7132 (18.5M completed so far)

(Advance advice -
I have x2 Mark III Dom Cannons in storage pending rank 100 which is why theyre not installed now
Syncoplated Hull is available but not installed due to space
+12 Buildings (all) are available and in use
Daily costs are NOT a issue)


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Author:  asdfgr [ Wed Mar 27, 2013 2:24 am ]
Post subject:  Re: Race to 6 months build advice

Ymmv... Nice ship... Has more research per hour and arti per hour than me, and I am rank 200 :ip

Author:  PaulHsiao [ Wed Mar 27, 2013 3:09 am ]
Post subject:  Re: Race to 6 months build advice

Very nice ship indeed. Should begin shifting away from research, and strengthen artifacts [and mining, but that deems unnecessary for someone with a pile credits and ctp to sit on]. If you intend on quick-ranking anytime soon, now would be the time to get Hyperchannel Relays. If not, it may be of interest to research some decent defenses (trans-temporal?), continuum sensors, then the best planet cloaking technology.

Would love to compare with you, since I have had about only 2 months more time than you've had in my reset, but I am about quintuple your rank so that wouldn't work out :lol:

Author:  chiaroscuro [ Wed Mar 27, 2013 3:56 am ]
Post subject:  Re: Race to 6 months build advice

I'm so envious T.T

Author:  Fenix [ Wed Mar 27, 2013 4:16 am ]
Post subject:  Re: Race to 6 months build advice

*looks through it and walks away depressingly*

Author:  swinephil [ Wed Mar 27, 2013 4:48 am ]
Post subject:  Re: Race to 6 months build advice

Nice ship!!
I'd recommend researching energy, you can never have too much.
But the main thing I think you should do, and this is looking way ahead, but do enough PVP so you have all the red badges you need for the Dominion Auto-Blaster Upgrade, something like 1250 red badges in total. At your rank and that attack you would smash most ships to pieces, make the most of that while you can. I stopped once I had my 4 x MkIII's, now at rank 240 and while I can still get red badges, it takes a lot more effort than it would take you.

Author:  NZL Sean [ Wed Mar 27, 2013 9:20 am ]
Post subject:  Re: Race to 6 months build advice

swinephil wrote:
Nice ship!!
I'd recommend researching energy, you can never have too much.
But the main thing I think you should do, and this is looking way ahead, but do enough PVP so you have all the red badges you need for the Dominion Auto-Blaster Upgrade, something like 1250 red badges in total. At your rank and that attack you would smash most ships to pieces, make the most of that while you can. I stopped once I had my 4 x MkIII's, now at rank 240 and while I can still get red badges, it takes a lot more effort than it would take you.

Take this guys advice, im at rank 205 and i mostly get rank 300+ on my battle tab with triple my attack and defence, which makes it hard to get reds.

Author:  Pikavader [ Wed Mar 27, 2013 8:51 pm ]
Post subject:  Re: Race to 6 months build advice

That hull needs to go up. I'm around your rank. Since your ship is big, I'd bring you down in about 20-30 hits. Double your hull.
Everything else though ... *cries

Author:  Fenix [ Wed Mar 27, 2013 11:56 pm ]
Post subject:  Re: Race to 6 months build advice

Now wait a moment, how the #%©∂ do you support your 1.5B upkeep with a mediocre mineral income that there pal!?

Author:  Fenix [ Thu Mar 28, 2013 12:13 am ]
Post subject:  Re: Race to 6 months build advice

Nevermind, I'm sure I could guess.

Author:  LiquidXavius [ Thu Mar 28, 2013 8:03 am ]
Post subject:  Re: Race to 6 months build advice

Thanks for details guys. Hull is available (Syncoplated) and just recently removed last one for weaponry. As the decks increase ill add them on (+985 per piece) again.

Already have the continuum sensors (you may of noticed thta P*ss high number of planets scanned and figured im needing a lot of purgers to clear them out :D )

Yeah, credits. Dont have much difficulty with £15 a month top up on payday, sell something for KU, its all good.
As for income, mining really gives nothing as a payout down here, as the ranks go up and i hit the better ranks, i will invest in mining at that point

ATM i am investing in energy (high end relays) since i may not rank up with aggression, but after a spot of PVP, i want my bar back as soon as poss - so you guys hit it on the head there. As for the attack i agree, with 2x Mark3 dom in storage i need the others before i fall outta low rank and struggle to get them, ill focus on that soon and apologise in advance to people on my battle tab for the badges im gonna be collecting.

And you are right aswell about research. Currently stopping adding to that atm. At my rank you can imagine how many planet storages are needed to boost a decent holding of those numbers and research is still upper limit. Arti is the next goal and though i have a nice x15 Arti VMassive Icy with 2 year invincibility to fall back on, i DO need more. However, these will likely be bought up since down here theyre hard to manufacture or obtain. At least a plasma can be bought up for a few K CTP, a arti is 15 to 20K likely so thyell come a lot slower to show much results there.

Any other advice is welcome with a straight week to go now

Author:  asdfgr [ Thu Mar 28, 2013 3:56 pm ]
Post subject:  Re: Race to 6 months build advice

Hmm... You could try hacking, at a lower rank, those QFTs are more rare, and you can also try for the Crit hack while under the effect of a QFT by getting QFTed and then using a dark pyramid.

Author:  Crazor [ Sat Mar 30, 2013 11:51 pm ]
Post subject:  Re: Race to 6 months build advice

Having played almost 6 month, your crew is rather poor, get your engineers and TOs up, also boost your arti p/h, other than that, not bad :)

Author:  Trekker [ Thu Apr 11, 2013 4:23 pm ]
Post subject:  Re: Race to 6 months build advice

If i may be so bold as to ask the question as to how you could possibly have 2500 rank points worth of decks cargo and crew at level 76?
Did you procur the rank points from spinning the wheel? Were they gleaned from certain missions? Did you spend a heck of lot more than 15 pounds a month?
The numbers do not add up for me and i am very curious as to how?
thx and nice ship!

Author:  Levrosh [ Thu Apr 11, 2013 4:28 pm ]
Post subject:  Re: Race to 6 months build advice

Trekker wrote:
If i may be so bold as to ask the question as to how you could possibly have 2500 rank points worth of decks cargo and crew at level 76?
Did you procur the rank points from spinning the wheel? Were they gleaned from certain missions? Did you spend a heck of lot more than 15 pounds a month?
The numbers do not add up for me and i am very curious as to how?
thx and nice ship!



He slow ranked, got a ton of prisoners, I'd assume.

Author:  Trekker [ Thu Apr 11, 2013 5:41 pm ]
Post subject:  Re: Race to 6 months build advice

Ok i researched prisoners as i had no knowledge of this method of "goodwill".
One question arises as to : Do i just need to use the artifact or do i need to do some task
or in the process of doing some task to gain the benefit?

Author:  Levrosh [ Thu Apr 11, 2013 5:59 pm ]
Post subject:  Re: Race to 6 months build advice

Trekker wrote:
Ok i researched prisoners as i had no knowledge of this method of "goodwill".
One question arises as to : Do i just need to use the artifact or do i need to do some task
or in the process of doing some task to gain the benefit?



Rescued Prisoners is an artifact available through artifact production, which, when used, gives you 3 rank points, to use as you wish.

Author:  thunderbolta [ Thu Apr 11, 2013 11:28 pm ]
Post subject:  Re: Race to 6 months build advice

Trekker wrote:
Ok i researched prisoners as i had no knowledge of this method of "goodwill".
One question arises as to : Do i just need to use the artifact or do i need to do some task
or in the process of doing some task to gain the benefit?

Rescued prisoners are an artifact that drops from the standard artifact production. They're probably the best item you can pull (though Null Fuses and Time Manipulators get very honorable mentions), as each one grants 3 rank points. They cost 4k Artifact Points each, but the only way of increasing your chance of getting one is through pulling at 4,000-4,999 artifact points - which is still 1/58(?) chance on each pull.

There are some other items which are pulled from the artifact production that provide stats that would other wise have to be bought with rank points:
  • Android Helmsmen provide 3 helmsmen
  • Android Scientists provide 4 scientists
  • Ship-bots provide 2 decks
  • Tesseract containers provide 10 cargo
  • Mass Storage Pods provide 60 cargo
There are also other boosts like X-Charge Cells (+5 shield) and Durtanium Brackets (+10 Hull) that you can find in the production.

There are some other items that provide rank-point-equivalents, like the Lazuli Parts Vault. They're either obtained via missions or NPCs - the Parts Vault being an NPC.

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