Marineboy1969 wrote:
1. What impact does rank have on ship to ship combat, ie. a lvl 16 and a lvl 19 fighting, they both put all there points into decks cargo and are using the same weapons and defenses - what happens?
2. When a planet is attacked/conquered are the structures still intact?
3. About the combat system itself, after a ship to ship fight the screen shows the winner/loser and under my opponents name is some numbers like +5/-5 is this how much better his stats are than mine? Is determining damage simply a matter of subtracting the targets def from my att?
4. I will be hitting lvl 20 tomorrow, should mentally prepare myself for all of my planets to be attacked or is planatary attacks rare at the early levels?
5. I've completed the mission for the beacon jammer, with my legion bonus that planet has around 130 cloaking, till what level would you assume this will keep the planet fairly safe?
Yeah, what Coth says.
Here's pretty much the same thing he said, needlessly repeated but with more words.
1. You get a bonus when disabling a higher level ship, based on how much higher. Otherwise there's no difference. (I think there should be a penalty for hitting lower levels but that's another thread.
2. Structures remain, but if I understand correctly you can't use them if you haven't researched them. Higher levels have reported seeing their super expensive high-tech worlds being scrapped and rebuilt with lower level stuff.
3. no fair, that's 2 questions in 1! 2 great questions. Wish I knew the answer.
4. I'm level 57 and have never had a planet attacked, but then I have no terran or exotic planets, either. I also keep defenses up on every world, with a 100% legion bonus so it's possible that nobody thinks it's worth the effort for a hunk of rock thats only "very abundant." But I might just be lucky.
5. Anyone over lvl 20 will have no problem achieving 120 scanning. A lot of people think the current cloak system for planets is useless, the only people you're hiding from are the ones that won't attack you anyway.