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anarky300
Joined: Sun Jan 13, 2013 2:54 am Posts: 5
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is defence useful on ssb who has lowest possible damage cap? ty
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Wed Jul 10, 2013 9:58 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Nope. People are only able to hit for xx per shot, the added decks required to install defense mods raises your damage cap and likely will not add sufficient defense to balance that. Just add your Android Helmsmen and you'll be set.
_________________Ranks 400+ Join us in exploring..[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Jul 10, 2013 10:04 pm |
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anarky300
Joined: Sun Jan 13, 2013 2:54 am Posts: 5
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ty was trying to decide if trinety drives would be of any use to me
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Wed Jul 10, 2013 10:08 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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It does have some limited use, but generally the decks are better spent elsewhere. Getting the Velox Thrusters and /maybe/ the Trinities is a good idea after you have all available hulls and what weapons you need to have sufficient attack.
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Wed Jul 10, 2013 10:21 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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it depends on the rank. at higher ranks with more decks anyways some high efficiency defenses and % def is good. at lower ranks your cap is your def and thats all you need.
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Wed Jul 10, 2013 11:22 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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defense below a certain amount is useless because you will be capped or nearly capped anyway and thus negligible effect. If your def is high enough such that most ppl can't cap you, then % def mods would be quite handy. but that likely require a large amount of helmsman, probably won't happen for SSB until the 600-800 rank(and considering that SSB pretty much means slow ranking too, hell of a long time)
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Wed Jul 10, 2013 11:27 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Uy23e wrote: defense below a certain amount is useless because you will be capped or nearly capped anyway and thus negligible effect.
Mhmm. If your attack is 1/25th of the aggressor's attack at your rank, you'll be capped on. Above that point, damage falls slowly to begin with (with them still capping sometimes) and then falls rapidly. The damage curve looks like this: Of course, since decks are low, their damage is low and the actual damage reduction from defense will be lower. The % damage reduction will be the same, however. If you have 1/3 of the decks as someone else, but otherwise identical stats you'll take 1/3 of the damage.
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Wed Jul 10, 2013 11:34 pm |
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eternalpaw
Joined: Wed Aug 29, 2012 1:31 pm Posts: 471
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Is there any math that can be done to determine how much defense relative to your attacker you'd need for them to only hit for X amount? For instance, if my defense is 1000 and your attack is 100, you are only going to hit me for 1-2 per hit (no idea if those numbers are even correct, but I believe you can understand what I'm asking)
_________________
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Thu Jul 11, 2013 12:30 am |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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eternalpaw wrote: Is there any math that can be done... Silliest question of the week :p
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point.
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Thu Jul 11, 2013 3:42 am |
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hockey2340
Joined: Wed Oct 17, 2012 11:48 pm Posts: 17
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This is a PvP damage calculator I made it not perfect but basically you need 5 times the attack of the person def to hit for damage cap. https://docs.google.com/spreadsheet/ccc?key=0AuNcIE_VRA2edFQ0RXVUX2NpN2FFbktuSEV3b2Z5emc#gid=0
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Wed Jul 17, 2013 3:50 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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:/ I have a much better damage calculator here: http://glcalc.x10.mx/damagecalculator.html
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Wed Jul 17, 2013 5:04 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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I just tested it. We also get different results. For the stats of: You: Attack 1684 Defense 618 Deck Size 423 Enemy: Attack 1543 Defense 973 Deck Size 600 (Just what was in your calc previously) We get this result: Damage You Take Min 70 Average 106 Max 176 Damage Enemy Takes Min 69 Average 104 Max 173 I get: You Deal: 109(61 to 156) Damage. You Take: 106(62 to 144) Damage. The damage formula is tanh(attack*(rand(0.666,1.6)/(defense*5))*damagecap The formula you're using is: attack(rand(0.666,1.6 66)/(defense*5)*damagecap It's missing the tanh element.
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Wed Jul 17, 2013 5:25 pm |
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