Bainar, Systems Cracker: Ally
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Consolidating some posts to make things easier to find: Bainar, Systems Cracker[ Ship Ally ] Initial Stats: Energy:60, Cloak: 60, Hull:120 (Upgrades with Rank) Bainar gains a new rank whenever using his 'Training' ability. Requires Rank 200 or Greater. Requires: 900 Medal Points Earned300 Blue Badges (scrap value 38 - 75 CTPs) 500 energy to use Initial Upkeep, 100M/day Bainar, Systems Cracker ability Train Bainar to the next Rank. (Costs 10 Blue Badges), 20 hour cooldown Rank Bonuses:2% increas in stats Unlockable:Rank 30: Scan +60 (before bonuses) Rank 60: All Hack +15% (fixed, no rank bonus) Rank 100: Ability: Core Access Final Stats:Hull +358 Cloak +179 Energy +179 Scan +179 1290 Blue Badges total Final Upkeep, 298M/day Ability creates a random Access node, options are listed below: Bainar Access A-Node - Basic Size: 1, Artifact: 1 Bainar Access A-Node - Advanced Size: 1, Artifact: 2 Bainar Access A-Node - Prime Size: 1, Artifact: 3 Bainar Access R-Node - Basic Size: 1, Research: 1 Bainar Access R-Node - Advanced Size: 1, Research: 2 Bainar Access R-Node - Prime Size: 1, Research: 3 Bainar Access M-Node - Basic Size: 1, Mining: 1 Bainar Access M-Node - Advanced Size: 1, Mining: 2 Bainar Access M-Node - Prime Size: 1, Mining: 3 Bainar Access X-Node Size: 1, Mining: 1, Research: 1, Artifact: 1
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Tue Nov 26, 2013 1:53 am |
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skeletoes
Joined: Sun Oct 28, 2012 5:34 am Posts: 115 Location: That place with the thing
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So we could get up to j-node ooooh so suspenseful. And thanks Spock will be very helpful.
_________________The Bold Apparitious, Sehrin, Anubix, Bainar, Trovar, Solynia, Thraccti, Cuniculus Rank 1050+ Dark Smuggler
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Tue Nov 26, 2013 2:02 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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ICBLF wrote: Bainar Access A-Node - Basic Artifact: 1 Size: 1 I don't know what happens on a full planet, I cleared off a space before I activated the ability. Does this mean that you have to use the ability right on the planet, you can't use it from the general ability screen (IE, the building doesn't appear in your inventory?) Also, doubtful but can it be extracted?
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Tue Nov 26, 2013 2:04 am |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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ODragon wrote: Does this mean that you have to use the ability right on the planet, you can't use it from the general ability screen (IE, the building doesn't appear in your inventory?)
Also, doubtful but can it be extracted? On the first one, yeah, the ability has to be used from the planet. On the second, we'll have to wait for an NPCer to report back, my extractors are in too short supply to test that out. I do plan on testing whether you can have more than one on a planet though.
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Tue Nov 26, 2013 2:26 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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ICBLF wrote: On the first one, yeah, the ability has to be used from the planet. Damn, I was hoping it wouldn't be this. I wonder if this means that you can keep using it on the same planet or if you have to use it up to 10 times (destroying between uses) to get the one you want.
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Tue Nov 26, 2013 2:44 am |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Is that all ??? 500 energy and 40 hours for such pointless structures ? Unless the 9 others are 10 times better, this needs to get a serious upgrade to be worthwhile.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Tue Nov 26, 2013 5:09 am |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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CapitainePaul wrote: Is that all ??? 500 energy and 40 hours for such pointless structures ? Unless the 9 others are 10 times better, this needs to get a serious upgrade to be worthwhile. Notice how it says "basic" my guess is this is like the worst one.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Tue Nov 26, 2013 6:39 am |
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Christian.Carson.37
Joined: Wed Oct 03, 2012 1:51 am Posts: 519
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Serne wrote: CapitainePaul wrote: Is that all ??? 500 energy and 40 hours for such pointless structures ? Unless the 9 others are 10 times better, this needs to get a serious upgrade to be worthwhile. Notice how it says "basic" my guess is this is like the worst one. Lest we not forget the 15% hack bonus. Maybe not worth it for some, but its a nice increase.
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Tue Nov 26, 2013 7:02 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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Serne wrote: CapitainePaul wrote: Is that all ??? 500 energy and 40 hours for such pointless structures ? Unless the 9 others are 10 times better, this needs to get a serious upgrade to be worthwhile. Notice how it says "basic" my guess is this is like the worst one. I think basic means it can be upgraded. Maybe via getting A-Node again on the next use ? Would be interesting
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Tue Nov 26, 2013 7:03 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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asquall wrote: I think basic means it can be upgraded. was my first reactionwhen i read this.
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Tue Nov 26, 2013 7:08 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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I appreciate the extra size 1 arti 1 structure.
_________________ Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Tue Nov 26, 2013 12:37 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Well, I got this one; which is pretty good.
Bainar Access X-Node Mining: 1, Research: 1, Artifact: 1
It does not seem to have an "upgrade" function but I get to test that in 37 hours.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Tue Nov 26, 2013 2:58 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Some people may moan, but I like it; decent enough % buff and the final ability isn't too OP. Oh and I honestly think one of the ten will be something pretty damn nice.
(and the minute I get 900 medal points I am getting one)
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue Nov 26, 2013 3:16 pm |
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Kevin9809
Joined: Wed May 25, 2011 5:09 pm Posts: 389 Location: Florida, USA
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I like this ability and will use it when my Bainar hits 100 within the next week or so. Only downside is I'll have to make space on my planets, if possible.
_________________ Member of Imminent Cataclysm
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Tue Nov 26, 2013 11:38 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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its hard to make space for a size 1 arti 1 artifact?
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Wed Nov 27, 2013 11:59 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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some people consider anything less than 1.5 production per space to be a waist. unless it has a % bonus modifer on it.
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Wed Nov 27, 2013 2:01 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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Tried the ability on the planet with the structure and got the "Planet already has maximum number" warning. Next drop is very nice:
Bainar Access A-Node - Prime Artifact: 3 Size: 1
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Wed Nov 27, 2013 3:15 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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ICBLF wrote: Tried the ability on the planet with the structure and got the "Planet already has maximum number" warning. So this says: 1 per planet and they can't be upgraded. Have you tried a planet that has 0 spaces free?
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Wed Nov 27, 2013 3:26 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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ODragon wrote: ICBLF wrote: Tried the ability on the planet with the structure and got the "Planet already has maximum number" warning. So this says: 1 per planet and they can't be upgraded. Have you tried a planet that has 0 spaces free? Not yet. I'll try to remember to do that next time. Also made two free spaces this time just in case, but I'm pretty sure of what the pattern is now. Three types (one for each resource) with three levels (1 to 3 productions) and then the X for the 1/1/1, all size 1.
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Wed Nov 27, 2013 3:29 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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ICBLF wrote: but I'm pretty sure of what the pattern is now. Three types (one for each resource) with three levels (1 to 3 productions) and then the X for the 1/1/1, all size 1. That seems to make sense. Now to see if there is an order to how they are dropped.
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Wed Nov 27, 2013 3:47 pm |
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