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 Base lvl stats 
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Joined: Wed Dec 19, 2012 1:00 am
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Hi all,

quick question.. do anyone know and can let me know, what are the basic base stats per lvl? Before any modules installed?
I know that attack and defense are 50 both.
What about shield and hull?

Thanks.

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Thu Feb 21, 2013 10:20 pm
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Joined: Mon Jan 16, 2012 6:02 pm
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have a look on the wiki, shoult tell you what you need to know

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Thu Feb 21, 2013 10:47 pm
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thanks, of course did as first...
no info about the core stats.. only about free space, modules to mount etc.
I am trying to find out.. how to get the exact and correct number of mounted exo clamps on base... and really exact one.

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Thu Feb 21, 2013 11:00 pm
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i think shield and hull are around 800 each.

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Fri Feb 22, 2013 12:08 am
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some of this information has been on the wiki since may2012:

http://galaxylegion.com/wiki/index.php/ ... ase_Combat

subtract out your current hull / shield modules and you have the base numbers (which i didn't include on the table, but i forget how i got them).

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Last edited by senatorhung on Fri Feb 22, 2013 4:47 am, edited 4 times in total.



Fri Feb 22, 2013 3:54 am
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Stats without modules? For level 3's, it's 800/800 (shields/hull), and 50/50 (attack/defense). Level 4's are 1600/1600 shields hull; I believe attack and defense are the same (are they 100/100? I have no idea). Level 5's are... 3200/3200? It's been a while since I've seen an inactive level 5...

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Fri Feb 22, 2013 3:58 am
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chiaroscuro wrote:
Stats without modules? For level 3's, it's 800/800 (shields/hull), and 50/50 (attack/defense). Level 4's are 1600/1600 shields hull; I believe attack and defense are the same (are they 100/100? I have no idea). Level 5's are... 3200/3200? It's been a while since I've seen an inactive level 5...


I am looking for this information.. as mentioned already, I am trying to find the formula, how to exactly count the already mounted exo-clamps on base.

counting with primary shield and hull 3200 or without makes a significant difference in calculation of used exo-clamps.

So, anybody to confirm pls the primary shield and hull stats for lvl 5 and lvl 6?

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Fri Feb 22, 2013 3:17 pm
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Thanks to the Base tracker google doc, seem so, that these are the initial base hull and shield stats without modules:

lvl 3 is 800/800 (shields/hull)
lvl 4 is 1600/1600 (shields/hull)
lvl 5 is 2850/2850 (shields/hull)
lvl 6 is 4650/4650 (shields/hull)
lvl 7 is 7100/7100 (shields/hull)
lvl 8 is 10300/10300 (shields/hull)
lvl 9 is 14350/14350 (shields/hull)

Attack/def is not chaging = always 50/50

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Last edited by Flux on Wed Feb 05, 2014 5:21 pm, edited 1 time in total.



Sat Feb 23, 2013 7:21 pm
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in case lvl 9 achieved - is possible to share the bonus hull/shields?

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Fri Apr 26, 2013 4:50 pm
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Flux wrote:
Thanks to the Base tracker google doc, seem so, that these are the initial base hull and shield stats without modules:

lvl 3 is 800/800 (shields/hull)
lvl 4 is 1600/1600 (shields/hull)
lvl 5 is 2850/2850 (shields/hull)
lvl 6 is 4650/4650 (shields/hull)
lvl 7 is 7100/7100 (shields/hull)
lvl 8 is 10300/10300 (shields/hull)

Attack/def is not chaging = always 50/50


I think Dan should just x5 x10 them. seems more logical the bases are not toltal recks on there own, and would make the abandoned bases a bit funner for lower rank legions.

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Fri Apr 26, 2013 7:42 pm
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updated w lvl 9 stats - per post from Tree7304 (EotS)

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Wed Feb 05, 2014 5:22 pm
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