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Sharnhorst
Joined: Wed Jan 04, 2012 5:51 pm Posts: 331
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senatorhung wrote: so many people had been requesting new npc's.
now people only want new npc's on the condition that they are not annoying ??
the adage, 'be careful what you wish for' comes to mind ... Well yes that should go without saying... we don't want new NPCs that are boring and serve no purpose other than annoy the hell out of you Not sure if you are serious or just trolling... I guess we are stuck with this one until the mission is over, but for future reference it should be noted that this was a bad idea and be avoided on future missions... please. PS: Tej-Sheel Research Chip (Uses Left: 487)
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Sun Mar 30, 2014 5:10 pm |
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matou
Joined: Fri Jun 17, 2011 9:38 pm Posts: 418
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Sharnhorst wrote: senatorhung wrote: so many people had been requesting new npc's.
now people only want new npc's on the condition that they are not annoying ??
the adage, 'be careful what you wish for' comes to mind ... Well yes that should go without saying... we don't want new NPCs that are boring and serve no purpose other than annoy the hell out of you Not sure if you are serious or just trolling... I guess we are stuck with this one until the mission is over, but for future reference it should be noted that this was a bad idea and be avoided on future missions... please. PS: Tej-Sheel Research Chip (Uses Left: 487) I agree. This mission was half-baked. Takes about an hour to jam the BT with these things, and I am not going to waste my time and nrg killing them for the lousy scrap.
_________________ ♫ Would you like to swing on a star? ♫
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Sun Mar 30, 2014 5:39 pm |
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The Prisoner
Joined: Wed Jul 03, 2013 2:28 pm Posts: 468
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Yeah, they're kinda annoying, I agree.
But maybe Dan wants to remind us that the game doesn't only consists of NPCing, but also of PvPing and other stuff
Dont get me wrong, I dont agree with Dan's methods of doing it
_________________IGN: Itachi Uchiha
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Mon Mar 31, 2014 1:10 am |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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At the risk of further annoying those who are already annoyed by their frequency, I think it's worth pointing out that this mission is not solely for Rank 1000+ auto-rankers, but is open to Ranks 100 and up. For the lower ranks, their only chance of completion may well be to have them spawn commonly and consistently as long as the mission is active.
Given the number of other missions in this chain that have favoured (or absolutely required) high rank ships with big energy bars, I don't think this one is all that unfair.
They're really not that much more painful than flamehawks and I'll be finished the mission and they will disappear long before the Easter event starts I suspect.
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Mon Mar 31, 2014 1:29 am |
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killdeer
Joined: Fri Aug 13, 2010 5:28 am Posts: 91
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Got my WHOLE count of Crimson Cutlass VIII ships the FIRST DAY, 111 of them, wasting energy on them now, Need a cut off on the spawning, only need 110 of the /// things.
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Thu Apr 03, 2014 11:45 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Well, if someone went for 20 hours on the dot it'd almost be done. Hopefully we can find out what the ability does soon
_________________Meow chika meow meow!!Stark Tech Inside
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Fri Apr 04, 2014 12:23 pm |
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jdani10
Joined: Thu Aug 01, 2013 5:27 am Posts: 196 Location: Home
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Peticks wrote: Well, if someone went for 20 hours on the dot it'd almost be done. Hopefully we can find out what the ability does soon i assume its got to do somthing with raix transformation mabye o.o, idk we will find it out soon
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Fri Apr 04, 2014 3:10 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Ability added to initial post:
Amplifies your attack against enemy base by 3% for 2 hours. Costs 3000 Exotic Matter to use. (Cooldown: 20 hours)
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Fri Apr 04, 2014 8:12 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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now I feel great that I chose to go for the mod before the mission was archived. Saved 439,000 energy
_________________Meow chika meow meow!!Stark Tech Inside
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Fri Apr 04, 2014 8:37 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Peticks wrote: ;) now I feel great that I chose to go for the mod before the mission was archived. Saved 439,000 energy If you have the space, most of these upgradeable mods are worth adding and getting that ability bonus is like icing on the cake.
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Fri Apr 04, 2014 8:47 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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ODragon wrote: Peticks wrote: ;) now I feel great that I chose to go for the mod before the mission was archived. Saved 439,000 energy If you have the space, most of these upgradeable mods are worth adding and getting that ability bonus is like icing on the cake. I only bother with certian things. Eg anything that Has an ability is worth looking into, things that provide cloak or scan also. If it can be added by ap and doesn't provide a % or a ability then I dont belive its worth getting
_________________Meow chika meow meow!!Stark Tech Inside
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Fri Apr 04, 2014 9:37 pm |
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Sharnhorst
Joined: Wed Jan 04, 2012 5:51 pm Posts: 331
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anything with scan is a must-have... (but please don't add more scanning modules Dan ). but this one with the extra atk vs bases it's just one of the best ;P (~7.5k atk bonus... yay!)
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Fri Apr 04, 2014 11:50 pm |
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Leviii
Joined: Sun Apr 15, 2012 9:48 pm Posts: 177
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MrSpock wrote: Ability added to initial post:
Amplifies your attack against enemy base by 3% for 2 hours. Costs 3000 Exotic Matter to use. (Cooldown: 20 hours) Meh
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Sat Apr 05, 2014 4:06 am |
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ElricKinslayer
Joined: Thu Feb 24, 2011 12:51 pm Posts: 22 Location: 12 parsecs from Dagobah
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19 more hours and we'll know what the ability is
_________________Elric Kinslayer ~ Leader ~ Galactic Alliance " Eyes Open. No Fear. Fly Safe. "
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Sat Apr 05, 2014 3:42 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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5 more hours by my mission timer, but ill be asleep when it lapses so somone will likely post before me
_________________
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Sat Apr 05, 2014 4:24 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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ElricKinslayer wrote: 19 more hours and we'll know what the ability is elerian wrote: 5 more hours by my mission timer, but ill be asleep when it lapses so somone will likely post before me Reading comprehension problems? Posted Yesterday: MrSpock wrote: Ability added to initial post:
Amplifies your attack against enemy base by 3% for 2 hours. Costs 3000 Exotic Matter to use. (Cooldown: 20 hours)
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Sat Apr 05, 2014 4:40 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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nope lazy TLDR problems but now i know and knowing is half the battle
_________________
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Sat Apr 05, 2014 5:09 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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elerian wrote: nope lazy TLDR problems but now i know and knowing is half the battle TLDR one sentence; could you sound anymore ignorant?
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Sat Apr 05, 2014 7:36 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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ODragon wrote: elerian wrote: nope lazy TLDR problems but now i know and knowing is half the battle TLDR one sentence; could you sound anymore ignorant? Please don't challenge people to be stupid. You know what will happen.
_________________Ranks 400+ Join us in exploring..[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Apr 06, 2014 12:49 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Darth Flagitious wrote: Please don't challenge people to be stupid. You know what will happen. You are right; I do know.
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Sun Apr 06, 2014 12:51 am |
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