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Critical Hits on Bases
http://galaxylegion.com/forum/viewtopic.php?f=3&t=40339
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Author:  Pongoloid [ Sat Apr 05, 2014 5:18 pm ]
Post subject:  Critical Hits on Bases

Just curious if anybody understands the mechanics behind critical hits to and from bases. I have noticed them many many times, and often wondered how it works, since bases do not have a listed scan/cloak.

Thanks!

Author:  Serne [ Sat Apr 05, 2014 5:33 pm ]
Post subject:  Re: Critical Hits on Bases

Without the scan and cloak angle for bases I would make the assumption that Dan would have set a flat rate for both outcomes in the equation with no variation between players regardless of strength possibly at a reasonably low rate like 5% or 10% chance of either. But that is just an assumption.

Author:  Pongoloid [ Sat Apr 05, 2014 7:19 pm ]
Post subject:  Re: Critical Hits on Bases

Flat rate would be my assumption as well.

Obviously not a huge deal, just curious :)

Author:  Serne [ Sun Apr 06, 2014 6:00 am ]
Post subject:  Re: Critical Hits on Bases

If I logged a large enough number of hits i could figure out a rough estimate of the rate, but that seems like a LOOOOOOOOT of work by hand: automated methods of finding that out are against ToS so it would be a long data collection slog.

[edit] I probably constructed that wrong in a number of ways.

Author:  Namekian [ Sun Apr 06, 2014 8:09 pm ]
Post subject:  Re: Critical Hits on Bases

Quickest way would to try it yourself and estimate a rough percentage, longest way is waiting several months of begging, pleading, whining, crying to Dan for the calculations (In other words, good luck :lol:).

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