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 2014 Easter Event - The Lepus Cluster 
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Joined: Wed Dec 05, 2012 8:22 am
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webguydan wrote:
Halkus wrote:
We had 1 effect used early and 4 effects used at the right time and it did repair itself.


Note that this was actually a bug. Don't rely on this going forward... There must be 5+ as the description states.


Doesn't Halkus mean that without 5 disruptions the base will still repair?
What are you implying here, Dan?
- I believe you misunderstand his post :P


Mon Apr 07, 2014 11:22 pm
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Joined: Wed Feb 09, 2011 6:01 am
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Location: Hudson County, NJ, USA
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Thank you for all of this info. It's been very helpful.

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Tue Apr 08, 2014 7:47 am
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asquall wrote:
webguydan wrote:
Halkus wrote:
We had 1 effect used early and 4 effects used at the right time and it did repair itself.


Note that this was actually a bug. Don't rely on this going forward... There must be 5+ as the description states.


Doesn't Halkus mean that without 5 disruptions the base will still repair?
What are you implying here, Dan?
- I believe you misunderstand his post :P


i think his meaning is clear enough.

the 'bug' was that the npc tracked all previous disruptions and as long as the total of disruptions applied to the npc was greater than 5, the npc did not repair itself. Dan's intention was that there had to be at least 5 concurrent disruptions for this.

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Tue Apr 08, 2014 7:24 pm
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senatorhung wrote:
i think his meaning is clear enough.

the 'bug' was that the npc tracked all previous disruptions and as long as the total of disruptions applied to the npc was greater than 5, the npc did not repair itself. Dan's intention was that there had to be at least 5 concurrent disruptions for this.


Halkus didn't state a bug. He confirmed that with 1 Disruption removed and 4 Disruptions active, the base still repaired itself.
If he stated that the base did NOT repair, then it is a bug.

Don't understand why Dan would quote him (as it's not a bug) - I'm not implying there is no bug. I just implying that Dan's quoting Halkus is incorrect (unless Halkus mistyped - "it did NOT repair itself, then Dan is correct to quote his post)


Wed Apr 09, 2014 1:44 am
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The bug was/is that after disabling the Distortion Grid, any Disruptions that expire are still considered to be active on the NPC, without showing on the Effects tab.

Any Disruptions that get purged via the NPC's ability are gone for good.


Wed Apr 09, 2014 3:31 am
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Fandango wrote:
The bug was/is that after disabling the Distortion Grid, any Disruptions that expire are still considered to be active on the NPC, without showing on the Effects tab.

Any Disruptions that get purged via the NPC's ability are gone for good.


Okay, now I know what he mean.


Wed Apr 09, 2014 5:01 am
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Serne wrote:
so did the other Lepus NPC's get phased out this year?

The ones with the Revealer and Detector?


I also would like to know. Where are they?


Fri Apr 11, 2014 10:27 pm
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Joined: Sat Sep 14, 2013 12:46 am
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I believe the old elites are now restricted to players <500.


Sat Apr 12, 2014 3:06 am
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Joined: Wed Sep 19, 2012 9:44 pm
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I can confirm that the biocom alpha is now restricted from rank 250-499

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Sat Apr 12, 2014 1:58 pm
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detector comes from Bio-con minor rank 50-249
revealer comes from Bio-con alpha rank 250-499
widecaster comes from Bio-con prime rank 500+


Mon Apr 21, 2014 9:50 am
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