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 Cuniculus, Lepus Adjutant: Ally 
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Joined: Mon May 27, 2013 3:49 pm
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Ally

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Cuniculus, Lepus Adjutant
[ Limited Item - Easter ]
[ Ship Ally - Type: Biomech]
Initial Stats: Shields: 120, Hull: 120
(Upgrades when using its Biomech Adaptation ability)
Initial Upkeep: 100M/Day

At Rank 030: Scan +50 (before bonuses)
At Rank 060: All Defense + 5% (Fixed, no bonus)
At Rank 100: Ability: Bio-Con Aspect

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Starting Ability: Cuniculus, Lepus Adjutant
Allows Cuniculus to gain a new Rank. (Costs 15 Dark Badges and 250 Energy) 20 hours

Finished Ability:
-Allows you to raid a previously successfully-raided base once again
-40 hour cool down
-Energy Cost: 500 + 3 Yellow Badges


Sat Apr 05, 2014 11:09 pm
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Cuniculus: Are diversionary water channels of Rome.


Sun Apr 06, 2014 3:57 am
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Rep wrote:
Cuniculus: Are diversionary water channels of Rome.

It also means 'Rabbit,' which I imagine is the more likely connotation.

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Sun Apr 06, 2014 5:15 am
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Anyone know the minimum Rank requirement for it?

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Mon Apr 07, 2014 6:47 am
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Requires Rank 200+

(You could have looked it up in Artifact Market) ^^


Mon Apr 07, 2014 6:57 am
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You forgot to mention how much upgrade(sheild/hull) you get per level
and a possible upgrade chart

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Mon Apr 07, 2014 8:08 am
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It's a 2% increase with rank. Mine's at rank 3 right now, and has hull of 125.

Rank 1: 120 hull/shield
Rank 2: 120*1.02 = 122.4 = rounded down to 122 hull/shield
Rank 3: 120*1.04 = 124.8 = rounded up to 125 hull/shield

etc...

Scan kicks in at rank 30, so will be a base increase of 50*1.6 = 80, before increasing at 1 per rank
Def is a fixed increase of 5% at rank 60.

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Mon Apr 07, 2014 10:41 pm
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XavZepherio wrote:
You forgot to mention how much upgrade(sheild/hull) you get per level
and a possible upgrade chart


was on the wiki the first day ...

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Tue Apr 08, 2014 1:36 am
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senatorhung wrote:
XavZepherio wrote:
You forgot to mention how much upgrade(sheild/hull) you get per level
and a possible upgrade chart


was on the wiki the first day ...


Why waste time going to the wiki when you can make other people get the information for you?

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Tue Apr 08, 2014 1:56 am
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Anybody know what the Bio-Con Aspect ability is? I've looked in threads on the fora and on the wiki and haven't found anything about it.


Fri Apr 11, 2014 9:18 pm
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Hatfi wrote:
Anybody know what the Bio-Con Aspect ability is? I've looked in threads on the fora and on the wiki and haven't found anything about it.


No one will know that until someone has a rank 100 Ally, and that won't occur for another 2 months+.


Fri Apr 11, 2014 9:23 pm
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kirkeastment wrote:
Hatfi wrote:
Anybody know what the Bio-Con Aspect ability is? I've looked in threads on the fora and on the wiki and haven't found anything about it.


No one will know that until someone has a rank 100 Ally, and that won't occur for another 2 months+.


Thanks, kirk. I wasn't sure if Dan or Mr. Spock mentioned it somewhere else. Glad to have something to do with those Dark Badges now.


Fri Apr 11, 2014 9:42 pm
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Hatfi wrote:
kirkeastment wrote:
Hatfi wrote:
Anybody know what the Bio-Con Aspect ability is? I've looked in threads on the fora and on the wiki and haven't found anything about it.


No one will know that until someone has a rank 100 Ally, and that won't occur for another 2 months+.


Thanks, kirk. I wasn't sure if Dan or Mr. Spock mentioned it somewhere else. Glad to have something to do with those Dark Badges now.

aside from quantum acellerators, acceleration protcols, magnetosphere chargers? :P

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Sat Apr 12, 2014 12:35 pm
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Peticks wrote:
Hatfi wrote:
Glad to have something to do with those Dark Badges now.

aside from quantum acellerators, acceleration protcols, magnetosphere chargers? :P

Glad I'm not the first to say, but I think it needs a rephrasing...

Hafti. You're doing it wrong.

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Sat Apr 12, 2014 4:18 pm
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ICBLF wrote:
Peticks wrote:
Hatfi wrote:
Glad to have something to do with those Dark Badges now.

aside from quantum acellerators, acceleration protcols, magnetosphere chargers? :P

Glad I'm not the first to say, but I think it needs a rephrasing...

Hafti. You're doing it wrong.


Well, uh, besides those things. How about "something new to do with those Dark Badges"? I used to reluctantly hit the Assassins, now I'm much more motivated to clear them from the BT. My ship isn't particularly strong, so it takes me 12-13 hits to kill one.


Tue Apr 15, 2014 1:49 pm
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Hatfi wrote:
Well, uh, besides those things. How about "something new to do with those Dark Badges"?

I think you are really missing the point. There are enough things to do with dark badges, that it will be a long, long, long, long time before there needs to be another use for them. I would have much preferred any other badge color (except perhaps yellow) for this new ally.

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Tue Apr 15, 2014 2:32 pm
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Hatfi wrote:

Well, uh, besides those things. How about "something new to do with those Dark Badges"? I used to reluctantly hit the Assassins, now I'm much more motivated to clear them from the BT. My ship isn't particularly strong, so it takes me 12-13 hits to kill one.

Hit them with a Drannik Saboteur, it'll save you some energy and get you more dark badges with less effort. if you need some let me know i have plenty :P

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Tue Apr 15, 2014 5:44 pm
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I do believe it is possible for someone to have maxed this ally already. Minimum for timer is 82 and a half and it is 85 days from release by my count now. So... anyone know?

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Wed May 28, 2014 12:52 pm
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Serne wrote:
I do believe it is possible for someone to have maxed this ally already. Minimum for timer is 82 and a half and it is 85 days from release by my count now. So... anyone know?


Ummmm.... It's been 54 days since release.... April 5th(30 days in April, so 26 days)(28th may so 28 days) = 54 days.


Wed May 28, 2014 1:16 pm
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kirkeastment wrote:
Serne wrote:
I do believe it is possible for someone to have maxed this ally already. Minimum for timer is 82 and a half and it is 85 days from release by my count now. So... anyone know?


Ummmm.... It's been 54 days since release.... April 5th(30 days in April, so 26 days)(28th may so 28 days) = 54 days.

Plenty of time for Tree to have maxed it, yeah?

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Wed May 28, 2014 6:37 pm
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