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 ALERT: TRE09: The Tejiar Reformation 
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Joined: Sat Jun 16, 2012 4:31 pm
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New mission is Daily, infinitely repeatable giving 2 Raix per day. Mission requires 8000 Energy and 20 Neural Interfaces.

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Ally requires 1200 Medal Points and ranks up by doing the daily "The Tejiar Reformation"

YAY

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Sun May 18, 2014 7:37 pm
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Joined: Sat May 18, 2013 12:19 am
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Alex186 wrote:
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Thanks for the Raix Megaweapon info, I'll be adding it onto the invasion calc for v2.2


Sun May 18, 2014 7:50 pm
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Joined: Wed Sep 19, 2012 9:44 pm
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All is forgiven dan! You've realy outdone yourself :) Now to complete that chain :(

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Sun May 18, 2014 7:53 pm
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Joined: Thu Jun 02, 2011 7:05 am
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Lol, 1 mil energy to get the ally to rank 100
and 1 mil xp...

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Sun May 18, 2014 7:59 pm
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Tree7304 wrote:
Lol, 1 mil energy to get the ally to rank 100
and 1 mil xp...

thats like what, 20 ranks worth for you guys though? :P

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Sun May 18, 2014 8:02 pm
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Cool! let us know how much upgrade there is for the structures/ship mods when Possible, Thanks :)


Sun May 18, 2014 8:12 pm
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Joined: Tue Oct 16, 2012 9:26 pm
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I feel distinctly underwhelmed by the whole mission chain now, the 1:1 energy per xp return for the new Daily makes me very unhappy after already spending so much to get this far.


Sun May 18, 2014 8:13 pm
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Joined: Thu May 26, 2011 4:45 am
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Very nice conclusion to the chain, and a daily is a welcome addition. But so help me, that thing looks like a spinning poop!

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Sun May 18, 2014 8:32 pm
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1:1 energy:experience ratio. Interesting.

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Sun May 18, 2014 8:37 pm
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I personally like the ratio, but I'm in no hurry to get everything upgraded, either. This looks like a gift for people who are either true energy builds (i.e. higher than my own 16:rank) or high ranks who need something to keep themselves occupied.

Really curious to see what the transformations do!


Sun May 18, 2014 8:43 pm
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Pongoloid wrote:
I personally like the ratio, but I'm in no hurry to get everything upgraded, either. This looks like a gift for people who are either true energy builds (i.e. higher than my own 16:rank) or high ranks who need something to keep themselves occupied.

Really curious to see what the transformations do!



Yup. Me too. If they're any good, I might actually do the chain lol

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Sun May 18, 2014 8:44 pm
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What ship modules support Raix Transformations?

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Sun May 18, 2014 8:49 pm
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So what rank is it available ?

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Sun May 18, 2014 9:27 pm
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Pennsyltucky wrote:
So what rank is it available ?


I wouldn't worry too much about it unless you have 1200 medal points so you can get the ally and way more energy than your usual slow ranking SSB.
This one is a high rank/excess energy/slow rank kinda thing.


Sun May 18, 2014 9:39 pm
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I hope that the Raix megaweapons ability isn't a simple +x% attack/invasion attack. Maybe it could act as a biovap when used, 40 hour cooldown or something. Just to make it more unique, after all the raix weapons are capable of destroying whole fleets.

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Sun May 18, 2014 9:41 pm
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So, you do the mission 26 times then buy the ally and it is rank 1?

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Sun May 18, 2014 9:51 pm
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Chloron wrote:
So, you do the mission 26 times then buy the ally and it is rank 1?



Yup.


Sun May 18, 2014 10:35 pm
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So if you get your ally (26 completions), they will be rank 1, and rank up each time you complete the daily.

So then you to 20 completions to finish your bunkers (rank 21)

So then you do 20 completions to finish your depots (rank 41)

So then you do 48 completions to finish your supaweapon (rank 89)

So then you do 5 completions for the plating (rank 94)

And then you do 5 completions for the barrier (rank 99)

99! OH MY GOD!!!!!!


Sun May 18, 2014 10:54 pm
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Aren't there more than 20 planet structures?

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Mon May 19, 2014 3:18 am
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Velociraptor wrote:
Aren't there more than 20 planet structures?
Yeah, but I thought (?) only 20 of them (10 bunkers and 10 depots) support transformation...


Mon May 19, 2014 3:55 am
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