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 TheBandit's new ship log...Useful for comparisons; Rank 684 
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TheBandit wrote:
My artifact prod is asking me 'What are Ship Bots?'

You will regret that choice when you have 2500+ ship bots in cargo that you sacrificed 10k tacs for those decks

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Fri Oct 17, 2014 12:37 am
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Peticks wrote:
TheBandit wrote:
My artifact prod is asking me 'What are Ship Bots?'

You will regret that choice when you have 2500+ ship bots in cargo that you sacrificed 10k tacs for those decks


I will do, but I don't plan on using Rank Points and RP all the time. And let's face it, everyone will end up with Ship Bots in their cargo. It may take me longer than most, but I will make up those Tacs...

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Fri Oct 17, 2014 12:47 am
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Don't worry, though, my English comrade. I do pay attention and heed all advice :)

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Fri Oct 17, 2014 12:48 am
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Have you been increasing decks to put in more scan modules?

Have you been increasing energy for longer scan runs?

The idea is that I want you to be able to scan more planets efficiently with lots of scans and not have to refill too often with energy cubes and tri max embelms or using galaxy points.


Fri Oct 17, 2014 6:46 am
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Ludis wrote:
Have you been increasing decks to put in more scan modules?

Have you been increasing energy for longer scan runs?

The idea is that I want you to be able to scan more planets efficiently with lots of scans and not have to refill too often with energy cubes and tri max embelms or using galaxy points.


That is one of the reasons I'm increasing my decks, as I am trying for more scan. About 4k or more on my next run, which is coming up with my XManifolds, once I research them. I also have over 500 scan from smaller modules

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Fri Oct 17, 2014 8:40 am
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Konqul Fixer
Rank: 186
Space: 836
Atk: 2956 (Can buff to 5174)
Def: 1038 (Can buff to 1246)
Shield: 821 (Can buff to 1642)
Hull: 8393 (Can buff to 12590)
Energy: 1612 (1892 No Relays)
Cloak/Scan: 5/6 Respectively (Can buff to 55/289)

Weapons
8x Heavy Null Rays (4x Offline) 47D/300A
1x Dom Cannon Mk3 17D/150A
3x Lazuli Mind Controller (Offline) 8D/35A/70IA
3x Ion Pulse Ballistae (Offline) 10D/80A/-40E
2x Vortul Blast Phaser (Offline) 12D/75A
1x Prototype Mech 0D/15IA
2x Crimson AutoPhaser (Offline) 8D/40A
1x Atmospheric Decimator (Offline) 10D/100IA/7%B
Energy
3x Intra-D Colliders 38D/258E
3x Surge Plexus 20D/50E/5%NPC
4x Drannik Power Core 10D/50E
1x Elios Collector 10D/75E/5C
4x Isomorphic Repeaters 5D/-70E/21C
Hull
5x Perfect Fermionic Armour 39D/885H
3x Protean Armoury 8D/200H/7%R
1x Vortul Plating 10D/150H
Defenses/Shields
4x Dark Complex Thruster 15D/100De
3x BM50 Convoy Shuttle 20D/100De
1x Auto-Evasion Node (Offline) 10D/25De/3%WA
1x Force Barrier (Offline) 20D/150S
1x Harmonic Resonator 0D/10C
1x Thrust Stabiliser 0D/10De/30H
1x Q-Phase Battery Array 0D/15S/15E
Cloak/Scan
1x CipherBot (Offline) 10D/45Cl/7%Ha
4x Continuum Parser (Offline) 30D/80A/80Sc/80Cl/
4x Shad'in AI Core (Offline) 12D/35Cl/35Sc
1x Stryll Prey Tracker (Offline) 14D/75Sc
1x Stryll Hunt Sensor (Offline) 10D/50Sc
2x Zolazin Jammer (Offline) 10D/40Cl
1x Gamma Channeler 0D/15C/10A

Resources:
Mining 1126 p/h Artifact 2293 p/h Research 4214 p/h

Upkeep is 740.3M

Power to Rank: 15.9 (UB) 27.7 (B)
Strength to Rank: 21.5 (UB) 34.5 (B)
Toughness: 17 (UB) 25.6 (B)

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Last edited by TheBandit on Sat Oct 18, 2014 8:47 am, edited 1 time in total.



Sat Oct 18, 2014 8:25 am
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Rank 203 NPC KILLING New ship log

Konqul Fixer
Rank: 203
Space: 970
Atk: 4318 (Can buff to 6169) (NPCs at 7094 WITHOUT ShoPlsChg)
Def: 1048 (Can buff to 1296)
Shield: 891 (Can buff to 1782)
Hull: 5305 (Can buff to 7958)
Energy: 1665 (1945 No Relays) (2065 Max Energy)
Cloak/Scan: 5/6 Respectively (Can buff to 55/289)

Weapons
8x Heavy Null Rays 47D/300A
1x Dom Cannon Mk3 17D/150A
3x Lazuli Mind Controller (2x Offline) 8D/35A/70IA
3x Ion Pulse Ballistae 10D/80A/-40E
3x Vortul Blast Phaser 12D/75A
1x Prototype Mech 0D/15IA
1x Crimson AutoPhaser 8D/40A
1x Atmospheric Decimator (Offline) 10D/100IA/7%B
Energy
3x Intra-D Colliders Mk4 41D/315E
3x Surge Plexus 20D/50E/5%NPC
4x Drannik Power Core 10D/50E
1x Elios Collector 10D/75E/5C
4x Isomorphic Repeaters 5D/-70E/21C
Hull
5x Perfect Fermionic Armour (3x Offline) 39D/885H
3x Protean Armoury 8D/200H/7%R
2x Vortul Plating 10D/150H
Defenses/Shields
4x Dark Complex Thruster 15D/100De
3x BM50 Convoy Shuttle 20D/100De
1x Auto-Evasion Node (Offline) 10D/25De/3%WA
1x Force Barrier (Offline) 20D/150S
1x Harmonic Resonator 0D/10C
1x Thrust Stabiliser 0D/10De/30H
1x Q-Phase Battery Array 0D/15S/15E
Cloak/Scan
1x CipherBot (Offline) 10D/45Cl/7%Ha
4x Continuum Parser (Offline) 30D/80A/80Sc/80Cl/
4x Shad'in AI Core (Offline) 12D/35Cl/35Sc
2x Stryll Prey Tracker (Offline) 14D/75Sc
2x Zolazin Jammer (Offline) 10D/40Cl
1x Gamma Channeler 0D/15C/10A

Resources:
Mining 1220 p/h Artifact 2194 p/h Research 4776 p/h

Upkeep is 931M

Power to Rank: 21.2 (UB) 30.4 (B) 34.9 (NPC)
Strength to Rank: 26.4 (UB) 36.8 (B) 41.3 (NPC)
Toughness: 14.9 (UB) 22.8 (B)

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Sat Oct 18, 2014 8:42 am
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I pray your NPCing with 50+ scan...

Also please get your other 3x DomIII cannons, theyre useful and its an eyesore just seeing 1 lol

Your PQI is 160.6 if I assume your at capped planets (51). Please improve that or if your not at cap, take more planets. Im sure your legion can supply you with decent stuff.

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Sat Oct 18, 2014 9:19 am
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TrinityThree wrote:
I pray your NPCing with 50+ scan...

Also please get your other 3x DomIII cannons, theyre useful and its an eyesore just seeing 1 lol

Your PQI is 160.6 if I assume your at capped planets (51). Please improve that or if your not at cap, take more planets. Im sure your legion can supply you with decent stuff.


I'm currently not capped, as I have been speed ranking a little (maybe a lot actually), and I have a few slots left :P I could have had at least 2 other Mk3s, but I just seem to keep scanning bases. I'm slowly building them back up though. Not scanning for bases anymore. And yes, I NPC with a Tachyon.

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Sat Oct 18, 2014 9:31 am
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Rank 252 NPC/PvP KILLING New ship log BUFFED (as I cant be bothered to wait for the buffs to wear off and I always attack/NPC with full buffs anyway)

Konqul Fixer
Rank: 252
Space: 1281
Atk: 3914
Def: 3336
Shield: 2462
Hull: 15905
Energy: 2325 No Relays
Cloak/Scan: 565/666
Weapons
8x Heavy Null Rays 47D/300A (5x Offline)
2x Dom Cannon Mk3 17D/150A
3x Lazuli Mind Controller (Offline) 8D/35A/70IA
4x Ion Pulse Ballistae 10D/80A/-40E (Offline)
4x Korteth Twin Blasters 14D/100A
2x Hypercharged Bane Emitters 14D/60A/120IA (Offline)
2x Charged Bane Emitters 12D/30A/60IA
1x Prototype Mech 0D/15IA
1x Atmospheric Decimator (Offline) 10D/100IA/7%B
Energy
3x Intra-D Colliders Mk4 41D/315E
3x Surge Plexus 20D/50E/5%NPC
4x Drannik Power Core 10D/50E
1x Elios Collector 10D/75E/5C
4x XRP Battery Packs 15D/40E/40S
4x Isomorphic Repeaters 5D/-70E/21C
3x Silthion Plasma Hubs 5D/3C
Hull
5x Stabilised Syncopated Armour 42D/1045H
3x Protean Armoury 8D/200H/7%R
2x Korteth Plating 10D/210H
1x BioMimetic Sealer II 10D/30Def/110H
Defenses/Shields
3x Energy Nullifier Mk1 74D/374Def
3x Silthion T-Phase Utricle 20D/125Def
4x Dark Complex Thruster 15D/100Def
3x BM50 Convoy Shuttle 20D/100Def
1x Auto-Evasion Node (Offline) 10D/25Def/3%WA
1x Light Obviator Shield 50D/450S (Offline)
2x Force Barrier (Offline) 20D/150S
1x Harmonic Resonator 0D/10C
1x Thrust Stabiliser 0D/10De/30H
1x Q-Phase Battery Array 0D/15S/15E
Cloak/Scan
1x Merged DataNode (500%) 21D/360Cl/240Sc/4%DefBoost
1x CipherBot (Offline) 10D/45Cl/7%Ha
4x Continuum Parser (Offline) 30D/80A/80Sc/80Cl/
4x Shad'in AI Core (Offline) 12D/35Cl/35Sc
2x Stryll Prey Tracker (Offline) 14D/75Sc
1x Shad'n Hypergrid Core 14D/55Cl/55Sc
2x Zolazin Jammer 10D/40Cl
1x Gamma Channeler 0D/15C/10A

Resources:
Mining 1848 p/h Artifact 2751 p/h Research 6715 p/h

Upkeep is 1.3B

Total Strength: 8754 (B)
Power to Rank: 21.73 (B)
Strength to Rank: 34.87 (B)
Toughness: 24.13 (B)

So, module changes? I still have about 9 planet slots free to. What do y'all think?

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Wed Nov 05, 2014 6:29 pm
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Rank 268 NPC/PvP KILLING New ship log BUFFED (as I cant be bothered to wait for the buffs to wear off and I always attack/NPC with full buffs anyway)

Konqul Fixer
Rank: 268
Space: 1414
Atk: 6853
Def: 2891
Shield: 4312
Hull: 13019
Energy: 2345 No Relays
Cloak/Scan: 246/380
Weapons
8x Heavy Null Rays 47D/300A
3x Dom Cannon Mk3 17D/150A
3x Lazuli Mind Controller (Offline) 8D/35A/70IA
4x Ion Pulse Ballistae 10D/80A/-40E (1x Offline)
4x Korteth Twin Blasters 14D/100A
2x Hypercharged Bane Emitters 14D/60A/120IA (Offline)
2x Charged Bane Emitters 12D/30A/60IA (Offline)
1x Prototype Mech 0D/15IA
1x Atmospheric Decimator (Offline) 10D/100IA/7%B
Energy
3x Intra-D Colliders Mk4 41D/315E
3x Surge Plexus 20D/50E/5%NPC
4x Drannik Power Core 10D/50E
1x Elios Collector 10D/75E/5C
4x XRP Battery Packs 15D/40E/40S
4x Isomorphic Repeaters 5D/-70E/21C
3x Silthion Plasma Hubs 5D/3C
Hull
3x Stabilised Syncopated Armour 42D/1045H
3x Protean Armoury 8D/200H/7%R
2x Korteth Plating 10D/210H
4x BioMimetic Sealer II 10D/30Def/110H
Defenses/Shields
1x Energy Nullifier Mk3 78D/414Def (Offline)
4x Silthion T-Phase Utricle 20D/125Def
4x Dark Phase Engine 20D/150Def
3x BM50 Convoy Shuttle 20D/100Def
2x Sha'din Forcevoiders 22D/140Def
1x Auto-Evasion Node (Offline) 10D/25Def/3%WA
2x Force Barrier 20D/150S
1x Harvest Shield Mk3 15D/230S
1x Harmonic Resonator 0D/10C
1x Thrust Stabiliser 0D/10De/30H
1x Q-Phase Battery Array 0D/15S/15E
Cloak/Scan
1x Merged DataNode (500%) 21D/360Cl/240Sc/4%DefBoost
1x CipherBot (Offline) 10D/45Cl/7%Ha
4x Continuum Parser (Offline) 30D/80A/80Sc/80Cl/
4x Shad'in AI Core (Offline) 12D/35Cl/35Sc
2x Stryll Prey Tracker (Offline) 14D/75Sc
4x Shad'n Hypergrid Core (Offline) 14D/55Cl/55Sc
2x Zolazin Jammer (Offline) 10D/40Cl
1x Gamma Channeler 0D/15C/10A

Resources:
Mining 2727 p/h Artifact 3457 p/h Research 7997 p/h

Upkeep is 1.1B


Total Strength: 9744 (B)
Power to Rank: 25.57 (B)
Strength to Rank: 36.35 (B)
Toughness: 20.74 (B)
Health to Rank: 64.67 (B)

(Separate note, finally hit 10k Atk losing a little cloak and scan in the process)

So, module changes? I still have about 6-7 planet slots free too. What do y'all think?

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Fri Nov 14, 2014 9:34 pm
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TheBandit wrote:
Rank 268 NPC/PvP KILLING New ship log BUFFED (as I cant be bothered to wait for the buffs to wear off and I always attack/NPC with full buffs anyway)

What do y'all think?


I think giving buffed figures is not all that helpful for you, because you have no accurate measure of your progress as you go.
Konqul fully buffed attack is a big difference from your raw stats.

As always, the same advice to everyone and from everyone: increase your AP.

Scan as often as you can and as much as you can.
It is not an accident that the people with the best ships and highest AP also have consistently higher scans performed than others.

Increase your energy so you can partake in Legion Missions without killing yourself.

Most of all, have fun!


Sat Nov 15, 2014 12:32 am
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Things that aren't efficient in the long run:

3x Intra-D Colliders Mk4 41D/315E
4x Drannik Power Core 10D/50E
4x XRP Battery Packs 15D/40E/40S

[You can keep these training wheels until you get more engineers and overshadow them later and save space.]

2x Force Barrier 20D/150S
1x Harvest Shield Mk3 15D/230S

[You can keep these if you want, but eventually, you'll have more x charge cells in your pocket to overshadow them.]

For your ship, I would not recommend getting too much decks if you do not have the scanning mods to fill up all those decks for a scan run because those extra decks without scanning mods ready to use is just taking a toll on the amount of hits your ships can take.

Energy is important, but the energy you gain from energy mods in the long run lose their value overtime as you gain more engineers. At some point, you'll have more energy from engineers than all your energy mods combined.

The mods listed above can easily free up space for you to put more efficient modules on as a bigger ship and be swapped for the weapon modules you have offline. Just seeing those weapon modules offline, irritates me and makes you spend upkeep on something that is uninstalled like spending money for air.


Sat Nov 15, 2014 3:31 am
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Rank 334 Npc/PvP Stats. IGN AltLink

PvP Kills 936
Deaths 300
NPC Kills 8964
Hacks 217
Raids 679
Days played 245

Lazuli Fixer
Rank: 334
Space: 1955
Atk 3900
Def 5000
Hull 22901
Shield 2596
Scan 446
Cloak 500
Weapons
4x Heavy Thetacrons 51D/358A
4x Dom Cannon Mk3 17D/150A
3x Lazuli Mind Controller (Offline) 8D/35A/70IA
4x Ion Pulse Ballistae 10D/80A/-40E (1x Offline)
4x Korteth Twin Blasters 14D/100A
2x Hypercharged Bane Emitters 14D/60A/120IA (Offline)
2x Charged Bane Emitters 12D/30A/60IA (Offline)
1x Chronostatic Pulse 19D/80A/25E
1x Combat Analyzer 0D/15A/5Def
1x Prototype Mech 0D/15IA
1x Atmospheric Decimator (Offline) 10D/100IA/7%B
Energy
3x Supernova Generator Mk1 42D/337E
3x Surge Plexus 20D/50E/5%NPC
2x Encephalon Core 12D/70E
2x Drannik Power Core 10D/50E
1x Elios Collector 10D/75E/5C
4x Lazuli Tevrazon Core 18D/35E/40A
4x XRP Battery Packs 15D/40E/40S (Offline)
4x Wormhole Relay 5D/-90E/24C
3x Silthion Plasma Hubs 5D/3C
2x F.A.T.H.E.R 5D/5C
Hull
5x Perfect Syncopated Armour 43D/1105H
3x Protean Armoury 8D/200H/7%R
2x Korteth Plating 10D/210H
4x BioMimetic Sealer II 10D/30Def/110H
4x Silthion Exo-Plating 9D/140H
Defenses/Shields
4x Trans-Temporal Nacelle Mk3 86D/500Def
4x Silthion T-Phase Utricle 20D/125Def
4x Dark Phase Engine 20D/150Def
3x BM50 Convoy Shuttle 20D/100Def
4x Sha'din Forcevoiders 22D/140Def
2x Trinity Core 9D/50Def/8%WA
1x Auto-Evasion Node 10D/25Def/3%WA
1x TO Heliofield 25D/300S
1x TO Phase Barrier 25D/250S
1x TO Force Barrier 20D/150S
1x Harvest Shield Mk3 15D/230S
1x Harmonic Resonator 0D/10C
1x Thrust Stabiliser 0D/10De/30H
1x Q-Phase Battery Array 0D/15S/15E
Cloak/Scan
4x Phase Interceptor Drive 15D/30C/30D
1x Merged DataNode (500%)
21D/360Cl/240Sc/4%DefBoost
1x CipherBot (Offline) 10D/45Cl/7%Ha
4x Continuum Parser (Offline) 30D/80A/80Sc/80Cl/
4x Shad'in AI Core (Offline) 12D/35Cl/35Sc
2x Stryll Prey Tracker (Offline) 14D/75Sc
4x Shad'n Hypergrid Core (Offline) 14D/55Cl/55Sc
2x Zolazin Jammer (Offline) 10D/40Cl
1x Gamma Channeler 0D/15C/10A

Resources:
Mining 3828 p/h Artifact 5936 p/h Research 9590 p/h

Upkeep is 2.5B

What would be realistic goals I could set myself? I'm not too good at aiming for a point...

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Last edited by TheBandit on Thu Jan 01, 2015 6:03 pm, edited 1 time in total.



Wed Dec 31, 2014 3:56 pm
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Goals I recommend:
Get 10 or more energy times rank without modules. (Nothing installed)
Get 3 times or more attack and defense times decks without modules. (Nothing installed)

You can set this as a long term goal, since I know it will be a while before you achieve it.

I calculated your unbuffed stats, and they came out to be 3.9k attack and around 5k defence, since that is what I care about most and dislike buffed stats. It is getting to the point where you are too dependent on modules to survive. Despite defence increases and attack improvements on your weapons and defences, you are becoming squishier and squishier by the day.

There was a thread that told everyone the maximum attack was very close to 20k for all modules with attack combined, and that makes those modules useful for the short term. You can keep those on as training wheels for now and maybe forever, until you continuously reach the goal I suggested.


Thu Jan 01, 2015 3:28 pm
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Ludis wrote:
It is getting to the point where you are too dependent on modules to survive.

researched mods are all scrap metal eventually anyway, only researchable things on my ship outside of energy mods, are cloaks, scanners, and 2 defense modules - as they are upgraded their 'worth whileness' has persisted. everything else of my 5k decks is slammed full of NPC / PvP / mission gear. and it is getting to the point now where i am scrapping that as well, no real need anymore, and the only thing you cant passivly build on your ship is scan and cloak, as such with a good enough APH those are th only mods worth keeping around.

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Thu Jan 01, 2015 9:07 pm
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Thank you :) I like practical advice, and the goal setting is a good one. And I agree, Elerian. Sadly, as.I'm still building my Arti per hour, I kind of need the mods.

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Fri Jan 02, 2015 12:44 am
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elerian wrote:
Ludis wrote:
It is getting to the point where you are too dependent on modules to survive.

researched mods are all scrap metal eventually anyway, only researchable things on my ship outside of energy mods, are cloaks, scanners, and 2 defense modules - as they are upgraded their 'worth whileness' has persisted. everything else of my 5k decks is slammed full of NPC / PvP / mission gear. and it is getting to the point now where i am scrapping that as well, no real need anymore, and the only thing you cant passivly build on your ship is scan and cloak, as such with a good enough APH those are th only mods worth keeping around.


Gota disagree with you, any mod with a % modifer or ability is also worth keeping in the long term. So anything with scan/cloak/ability/or %. everything else will eventually just be scrap metal.


Thu Feb 19, 2015 5:27 am
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Rank 468 Konqul Builder

Energy = 3549 No relays, 3189 Relays
Hull = 16150
Shield = 4805

Attack = 9140
Defence = 4468
Scan = 6516
Cloak = 1349
Cargo = 19675
Upkeep = 4.7B

3297 Decks (Galaxy Destroyer)
1220 Engineers
1105 Tactical Officers
981 Helmsman
1781 Scientists

Battles 117747 (Grand Legend)
Player Kills 1206
Deaths from Players 362
Non-Player Kills 11957
Planets Found 708
Planets Occupied 105
Planets Captured 35
Missions Completed 544
Scans Performed 2270
Successful Hacks 278
Successful Raids 897

Thraccti, Scruuge Defector

Quasi-Chaotic Blaster x8, Radiant Surge Cannon - Mark V x2, Chronostatic Pulser, Dominion Auto-Blaster x2, Dominion Cannon - Mark III x2, Taltherian Sentry x4, Cerulean Fighter, Korteth Twin-Blaster x4, Hypercharged Bane Emitter x2, Composite Ray - Type D, Ion Pulse Ballistae x4, Psionic Amplifier, Lazuli Mind Controller x3, Prototype Mech XV, Combat Analyzer, Drone Cluster

Supernova Generator - Mark IV x3, Surge Plexus x3, Lazuli Tevrazon Core x4, XRP Warp-Charge Pack x3, Q-Pedd Ansible x2, Encephalon Core x4, Elios Collector, Wormhole Relay x4, Silthion T-Plasma Hub x2, F.A.T.H.E.R. x2, Omicron Injector, Dark Mutagen Battery, Chron-Transistor, Exotic Dynamo

Continuum Analyzer - Mark III x5, Continuum Parser x4, Merged DataNode, Zortah's Interface Jack x3, Q-Pedd Emotion Simulator 2.0 x2, Sha'din Hypergrid Core x4, Stryll Prey Tracker x2, Stryll Transponder x2, Tachyon Router, AI Supercomputer

Perfect Syncopated Plating x5, Kalvium Fortified Plating x2, Scythe Plating, Scruuge Overcharged Hypernode x2, Mylarai Plasma Lance x4, BioMimetic Sealer II x4, Korteth Plating x2, Silthion Exo-Plating x4, Protean Armory x3, Impact Absorber

T.O. Phase Barrier x2, T.O. Heliofield, Mega-Coil Repulsor x3, Aegis Capacitor, Gravidynamic Isolator x4, Harvest Shield III, T.O. Harmonic GigaPulser, Field Balancer, Q-Phase Battery Array, Harmonic Resonator

Phase Interceptor Drive x4, Zolazin Jammer x2, CipherBot x2, Gamma Channeler

Velox Thruster, Sha'din Forcevoider x4, Silthion T-Phase Utricle x4, Dark Phase Engine x4, BM50 Convoy Shuttle x3, Octafari Deflector x4, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer, Subspace Compressor

Offline: 2x Atmospheric Decimator, 2x Charged Bane Emitter, 4x Exergonic Inverter, 3x Tetra Seek Targeter

12742 R p/h 8993 A p/h 7970 M p/h 12 planets slots free...

Goals? More Prod, tacs and engineers...
Also, could someone help me work out my Ship Strength, Power and stats so i can fill it in on the forums please?

Thank you XD

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Sat Feb 28, 2015 10:28 pm
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My advice: stop adding decks


Sat Feb 28, 2015 11:47 pm
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