TheBandit's new ship log...Useful for comparisons; Rank 684
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Spock for Captain
Joined: Fri May 31, 2013 2:54 pm Posts: 176
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as a target, 20k aph by rank 500
_________________CaptainSpock: Rank ~1000 Taltherian Excavator Ex Leader of The TechnoMages, Leader at Blues Brothers
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Sun Mar 01, 2015 12:17 am |
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TrinityThree
Joined: Thu Mar 27, 2014 1:31 am Posts: 453
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Get your other 2 velox thrusters, 2x aegis capacitors Get your 3 protean arsenals upgrades Get anubix, should stop you from adding decks for a while You have a really large ship at this point. You should consider just doing mod swapping and only using efficienct modules. More than enough decks to play with with a large damage cap, and fix your AP/h like Spock said. By 500, your more realistic goal would be push hard for 15k AP/h. But you definitely want to pass 20k AP/h and hopefully reach 25k AP/h by rank 600.
Id say your main goal right now since our far enough in the game to have done most research and accomplished a fair bit of everything, is to maximize your productions so you benefit the most in the long run at high ranks. You want to hit the 50x AP/rank ratio as soon as possible.
As you asked, your current measurables are: Power = 19.52 -> Nearly just acceptable. Want to push towards 40 over time. 30 should be first goal and not too hard Toughness = 12.02 -> Want to get to 30, this one is hard to improve quickly. 15, then 20. Baby steps. Stop adding decks. SS/R = 29.08 -> Below average, I expect 30-35 for your rank range. Not too hard to fix. STARR = 81.44 -> Quite a bit below average. Really shows you fast ranked. Aim for 100, then 120, then 150.
Power is atk/rank Toughness is (def+hull+shield)/(rank+dmg cap) SS/R is (atk+def)/rank STARR is (atk+def+energy+hull+shields)/rank
There are other equations, but they arent really relevant unless your super inclined to PvP statistics.
Ship build analysis: *Consider picking up LM mods, some are very good multipurpose and have a high efficiency for deck size
Worth uninstalling (at least temporarily) Supernova Generator - Mark IV x3 - Only install when you need them Continuum Analyzer - Mark III x5 - Massive waste of deckspace at your rank. Not necessary. Just stay above a few hundred scan and your golden for NPCs. Phase Interceptor Drive x4, Zolazin Jammer x2 - These both suck Octafari Deflector x4 - These also suck Stryll Transponder x2 - Suck Mylarai Plasma Lance x4 - Suck T.O. Phase Barrier x2 - why? Gravidynamic Isolator x4 - Do not EVER equip these unless scan run, one of the worst mods T.O. Harmonic GigaPulser - Typically never necessary until the really really high ranks. When is your small shield with its low recharge ever going to help you?
Thats nearly a full 900 decks saved. You could probably tweak a few more things. But thats enough space to slap on 4x exergonics III and 4x Transentropy III, which will add a full 6000 extra defence to your ship with very little loss of benefit. You should be able to handle the upkeep at your rank or it shouldnt be too hahrd to get toxics needed. Purely just adding those mods will raise your Toughness above 15, SS/R to above 40, and STARR nearly to 100.
_________________Slow Ranking Noob, following the footsteps of TheBlackPearl Leader of The Fallen Unbuffed Rank 781 | Attack: 192437 T.O.s: 146116 | Defense: 114171 | Click below to join us and we will rise together!
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Sun Mar 01, 2015 12:37 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Semi-retired as work has caught up to me, but, well...here we go...
Taltherian Builder Rank: 526 Space: 4178/4178 Atk: 10500 Def: 17904 Shield: 8184 Hull: 22535 Energy: 4544 (5020 No Relays) Cloak/Scan: 1814/2671
2550 Engineers 2000 Tac Officers 1593 Helmsman
Sehrin, Bioship Ally, Cuniculus, Lepus Adjutant, Thraccti, Scruuge Defector
Heavy Quasi-Chaotic Blaster, Heavy Thetacron Cannon x7, Radiant Surge Cannon - Mark VI x2, Chronostatic Pulser, Dominion Auto-Blaster x3, Dominion Cannon - Mark III, Taltherian Sentry x4, Chromatic Cannon 3.0 x2, Cerulean Fighter, Korteth Twin-Blaster x4, Hypercharged Bane Emitter x2, Leviathan Rift-Emitter x4, Composite Ray - Type D, Charged Bane Emitter x2, Atmospheric Decimator x2, Ion Pulse Ballistae x4, Psionic Amplifier, Lazuli Mind Controller x3, Prototype Mech XV, Combat Analyzer, Drone Cluster
Supernova Generator - Mark IV x3, Surge Plexus x3, Lazuli Tevrazon Core x4, XRP Warp-Charge Pack x4, Q-Pedd Ansible x2, Encephalon Core x4, Elios Collector, HyperChannel Relay x4, Silthion T-Plasma Hub x3, F.A.T.H.E.R. x2, Omicron Injector, Exotic Dynamo, Dark Mutagen Battery, Chron-Transistor
Tachyon Sensor - Mark III, Continuum Parser x4, Merged DataNode, Tetra-Seek Targeter x3, Zortah's Interface Jack x2, Zortah's Interface Jack v.2, Q-Pedd Emotion Simulator 2.0 x2, Sha'din Hypergrid Core x4, Stryll Prey Tracker x2, Voliir Modulator - Mark II x3, Stryll Transponder x2, Tachyon Router, AI Supercomputer, Flux Ringdisc
Perfect Syncopated Plating x5, Chuhn Salvage Arm x2, Kalvium Fortified Plating x2, Scythe Plating x3, Scruuge Overcharged Hypernode x2, BioMimetic Sealer II x4, Mylarai Plasma Lance x4, Korteth Plating x2, Silthion Exo-Plating x4, Protean Armory x2, Protean Arsenal, Impact Absorber, Tractor Beam
T.O. Phase Barrier x2, T.O. Heliofield, Mega-Coil Repulsor x3, Aegis Capacitor x3, Harvest Shield III, Gravidynamic Isolator x4, T.O. Harmonic TeraPulser x3, T.O. Harmonic GigaPulser, Q-Phase Battery Array, Field Balancer, Harmonic Resonator
Phase Interceptor Drive x4, Triaxial Array - Mark II x3, CipherBot x3, Zolazin Jammer x2, Gamma Channeler
Trans-Entropy Drive - Mark III x4, Exergonic Inverter - Mark III x4, Velox Thruster x3, Sha'din Forcevoider x4, Silthion T-Phase Utricle x4, Dark Phase Engine x4, BM50 Convoy Shuttle x3, Octafari Deflector x4, Auto-Evasion Node, Prejor V2 Grav-Hutch, Trinity-Core Drive x2, Thrust Stabilizer, Subspace Compressor
Resources: Mining 8530 p/h Artifact 10333 p/h Research 15868 p/h
Upkeep is 4.3B
So numbers explained: Atk & Def are currently buffed but only by 15-20%, I gave away 2 almost maxed Artifact planets and one good one when i thought i would retire. So, GOALS are currently: 5k Tac officers, 5k Helmsman, 3k Engineers as i'm semi retired (just dont have the time to play seriously), mining to 10k, artifact to 20k via uplifts, last auto blaster and move onto tri's, get gemini cannons and just get the better mods by ranking up and taking out NPCs. Also, all Allies to 100 and Anubix (almost complete, just need 20 shippy bots). Any suggestions on the ship/goals? Thanks...
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Sat Sep 12, 2015 10:13 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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general goal suggestion get 10:1 on both Engeneers and TO's. Also I am guessing your ship is very big, stop adding decks, also APH APH APH is your friend,
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Thu Sep 17, 2015 3:10 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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To stem away from the cliche above, look for project planets, look at your unoccupied toxics and plan ahead, your returns will be slow but worth it when your ready to make your 15 irradiated planets, don't bother defending anything below massive or 5x mega rich, temp flux as needed and go pure production.
And just in case it's not already set like this for you, all rp/mp worlds need to be pure production
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Thu Sep 17, 2015 8:11 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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New update: Rank 595 Xecti Fixer
4,348 Decks, 43830 Cargo, 3,500 Engineers, 2,183 Tactical Officers, 1,833 Helmsmen, 3,792 Scientists.
Minerals: 10237 units / hour, Artifacts: 14281 points / hour, Research: 19866 points / hour
Ships/Allies: Thraccti Scruuge Defector, Sehrin Bioship Ally, Cuniculus Lepus Adjutant
Attack: 10,- (1 buff) Weapons: Heavy Thetacron Cannon x8, Radiant Surge Cannon - Mark VI x2, CK69 Assault Sentry, Chronostatic Pulser, Dominion Auto-Blaster x4, Taltherian Sentry x4, Chromatic Cannon 3.0 x2, Modulated Xecti Disruptor x4, Cerulean Fighter, Korteth Twin-Blaster x4, Hypercharged Bane Emitter x2, Leviathan Rift-Emitter x4, Composite Ray - Type D, Charged Bane Emitter x2, Ion Pulse Ballistae x4, Atmospheric Decimator x2, Psionic Amplifier, Lazuli Mind Controller x3, Prototype Mech XV, Combat Analyzer, Drone Cluster
Energy: 6,705 Proxy-Universe Reactor - Mark IV x3, T-Plasma Dynamo x4, Surge Plexus x3, Lazuli Tevrazon Core x4, XRP Warp-Charge Pack x4, Q-Pedd Ansible x2, Encephalon Core x4, Elios Collector, HyperChannel Relay x4, Silthion T-Plasma Hub x3, F.A.T.H.E.R. x2, Omicron Injector, Krionite Transducer, Exotic Dynamo, Chron-Transistor, Dark Mutagen Battery
Scan: 2,481 Sensors: Continuum Parser x4, Merged DataNode, Tetra-Seek Targeter x3, Zortah's Interface Jack x2, Zortah's Interface Jack v.2, Q-Pedd Emotion Simulator 2.0 x2, Sha'din Hypergrid Core x4, Stryll Prey Tracker x2, Voliir Modulator - Mark II x3, Stryll Transponder x2, Tachyon Router, AI Supercomputer, Flux Ringdisc
Hull: 32,290 Perfect Syncopated Plating x5, Chuhn Salvage Arm x2, Kalvium Fortified Plating x2, Scythe Plating x4, Scruuge Overcharged Hypernode x2, Dark AssemblyBot x3, BioMimetic Sealer II x4, Korteth Plating x2, Mylarai Plasma Lance x4, Silthion Exo-Plating x4, Protean Arsenal, Protean Armory x2, Tractor Beam, Impact Absorber
Shields: 8,802 T.O. Heliofield, T.O. Phase Barrier x2, Mega-Coil Repulsor x3, Aegis Capacitor x3, Gravidynamic Isolator x4, Harvest Shield III, T.O. Harmonic TeraPulser x4, Q-Phase Battery Array, Harmonic Resonator, Field Balancer
Cloaking: 2,735 Inverse Flux Jammer - Mark III, Phase Interceptor Drive x4, Triaxial Array - Mark II x3, CipherBot x3, Zolazin Jammer x2, Gamma Channeler
Defence: 19,459 (1 buff) Defenses: Trans-Entropy Drive - Mark III x4, Exergonic Inverter - Mark III x4, Velox Thruster x3, Prejor V2 Grav-Hutch, Sha'din Forcevoider x4, Dark Phase Engine x4, BM50 Convoy Shuttle x3, Silthion T-Phase Utricle x4, Auto-Evasion Node, Trinity-Core Drive x2, Subspace Compressor, Thrust Stabilizer, Chron-Pulse Drive
A slow but sure build up, doing Daily Missions to up my production temporarily, increase Sehrin and aim for Raix Platings, recently got a nice planet so that helps...Currently putting all rank points into TOs and aiming for Gemini Cannons...my main RP/MP planets are pure production and im aiming for 10:1 in TOs and engineers, removed some minor modules and replacing with better ones to keep my ship at a good size...Any more help? I dont really have many goals...probably 10:1 on crew, 20k Arti p/h in the long run and hopefully 30x Atk/15x Nrg to Rank
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Thu Oct 08, 2015 12:33 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Bump for update
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Sat Nov 28, 2015 4:22 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Update and Rank 1065! I am now too big for really any caring of defence and dying, and sadly my ship is quite bad fir its rank, but its due an update so here goes: Size Class: Colossal Galaxy Destroyer Space: 7377 / 7378 Attack: 37487 Defense: 37493 Scan: 12461 Cloak: 7297 Cargo: 147776.8 / 175045 Upkeep: 23.1B Konqul: Attack +20% Fixer: Hull +30% 13004 Engineers 16685 Tactical Officers 12773 Helmsmen 18354 Scientists 15658 / 18301 Energy 0 / 106193 Hull 0 / 41920 Shield Battles 502165 (Epic Legend) Player Kills 2590 Deaths from Players 717 Non-Player Kills 42418 Planets Found 1067 Planets Occupied 196 Planets Captured 89 Missions Completed 2663 Scans Performed 10660 Successful Hacks 981 Successful Raids 2124 Production: 39930 research / hour Minerals 21716 units / hour Artifacts 41292 points / hour As always, feedback is always welcome
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Tue Dec 27, 2016 7:57 pm |
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