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TheBandit's new ship log...Useful for comparisons; Rank 684
http://galaxylegion.com/forum/viewtopic.php?f=3&t=41172
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Author:  Spock for Captain [ Sun Mar 01, 2015 12:17 am ]
Post subject:  Re: TheBandit's new ship log...

as a target, 20k aph by rank 500

Author:  TrinityThree [ Sun Mar 01, 2015 12:37 am ]
Post subject:  Re: TheBandit's new ship log...

Get your other 2 velox thrusters, 2x aegis capacitors
Get your 3 protean arsenals upgrades
Get anubix, should stop you from adding decks for a while
You have a really large ship at this point. You should consider just doing mod swapping and only using efficienct modules.
More than enough decks to play with with a large damage cap, and fix your AP/h like Spock said. By 500, your more realistic goal would be push hard for 15k AP/h. But you definitely want to pass 20k AP/h and hopefully reach 25k AP/h by rank 600.

Id say your main goal right now since our far enough in the game to have done most research and accomplished a fair bit of everything, is to maximize your productions so you benefit the most in the long run at high ranks. You want to hit the 50x AP/rank ratio as soon as possible.

As you asked, your current measurables are:
Power = 19.52 -> Nearly just acceptable. Want to push towards 40 over time. 30 should be first goal and not too hard
Toughness = 12.02 -> Want to get to 30, this one is hard to improve quickly. 15, then 20. Baby steps. Stop adding decks.
SS/R = 29.08 -> Below average, I expect 30-35 for your rank range. Not too hard to fix.
STARR = 81.44 -> Quite a bit below average. Really shows you fast ranked. Aim for 100, then 120, then 150.

Power is atk/rank
Toughness is (def+hull+shield)/(rank+dmg cap)
SS/R is (atk+def)/rank
STARR is (atk+def+energy+hull+shields)/rank

There are other equations, but they arent really relevant unless your super inclined to PvP statistics.





Ship build analysis:
*Consider picking up LM mods, some are very good multipurpose and have a high efficiency for deck size

Worth uninstalling (at least temporarily)
Supernova Generator - Mark IV x3 - Only install when you need them
Continuum Analyzer - Mark III x5 - Massive waste of deckspace at your rank. Not necessary. Just stay above a few hundred scan and your golden for NPCs.
Phase Interceptor Drive x4, Zolazin Jammer x2 - These both suck
Octafari Deflector x4 - These also suck
Stryll Transponder x2 - Suck
Mylarai Plasma Lance x4 - Suck
T.O. Phase Barrier x2 - why?
Gravidynamic Isolator x4 - Do not EVER equip these unless scan run, one of the worst mods
T.O. Harmonic GigaPulser - Typically never necessary until the really really high ranks. When is your small shield with its low recharge ever going to help you?


Thats nearly a full 900 decks saved. You could probably tweak a few more things.
But thats enough space to slap on 4x exergonics III and 4x Transentropy III, which will add a full 6000 extra defence to your ship with very little loss of benefit. You should be able to handle the upkeep at your rank or it shouldnt be too hahrd to get toxics needed. Purely just adding those mods will raise your Toughness above 15, SS/R to above 40, and STARR nearly to 100.

Author:  TheBandit [ Sat Sep 12, 2015 10:13 pm ]
Post subject:  Re: TheBandit's new ship log...

Semi-retired as work has caught up to me, but, well...here we go...

Taltherian Builder
Rank: 526
Space: 4178/4178
Atk: 10500
Def: 17904
Shield: 8184
Hull: 22535
Energy: 4544 (5020 No Relays)
Cloak/Scan: 1814/2671

2550 Engineers
2000 Tac Officers
1593 Helmsman

Sehrin, Bioship Ally, Cuniculus, Lepus Adjutant, Thraccti, Scruuge Defector

Heavy Quasi-Chaotic Blaster, Heavy Thetacron Cannon x7, Radiant Surge Cannon - Mark VI x2, Chronostatic Pulser, Dominion Auto-Blaster x3, Dominion Cannon - Mark III, Taltherian Sentry x4, Chromatic Cannon 3.0 x2, Cerulean Fighter, Korteth Twin-Blaster x4, Hypercharged Bane Emitter x2, Leviathan Rift-Emitter x4, Composite Ray - Type D, Charged Bane Emitter x2, Atmospheric Decimator x2, Ion Pulse Ballistae x4, Psionic Amplifier, Lazuli Mind Controller x3, Prototype Mech XV, Combat Analyzer, Drone Cluster

Supernova Generator - Mark IV x3, Surge Plexus x3, Lazuli Tevrazon Core x4, XRP Warp-Charge Pack x4, Q-Pedd Ansible x2, Encephalon Core x4, Elios Collector, HyperChannel Relay x4, Silthion T-Plasma Hub x3, F.A.T.H.E.R. x2, Omicron Injector, Exotic Dynamo, Dark Mutagen Battery, Chron-Transistor

Tachyon Sensor - Mark III, Continuum Parser x4, Merged DataNode, Tetra-Seek Targeter x3, Zortah's Interface Jack x2, Zortah's Interface Jack v.2, Q-Pedd Emotion Simulator 2.0 x2, Sha'din Hypergrid Core x4, Stryll Prey Tracker x2, Voliir Modulator - Mark II x3, Stryll Transponder x2, Tachyon Router, AI Supercomputer, Flux Ringdisc

Perfect Syncopated Plating x5, Chuhn Salvage Arm x2, Kalvium Fortified Plating x2, Scythe Plating x3, Scruuge Overcharged Hypernode x2, BioMimetic Sealer II x4, Mylarai Plasma Lance x4, Korteth Plating x2, Silthion Exo-Plating x4, Protean Armory x2, Protean Arsenal, Impact Absorber, Tractor Beam

T.O. Phase Barrier x2, T.O. Heliofield, Mega-Coil Repulsor x3, Aegis Capacitor x3, Harvest Shield III, Gravidynamic Isolator x4, T.O. Harmonic TeraPulser x3, T.O. Harmonic GigaPulser, Q-Phase Battery Array, Field Balancer, Harmonic Resonator

Phase Interceptor Drive x4, Triaxial Array - Mark II x3, CipherBot x3, Zolazin Jammer x2, Gamma Channeler

Trans-Entropy Drive - Mark III x4, Exergonic Inverter - Mark III x4, Velox Thruster x3, Sha'din Forcevoider x4, Silthion T-Phase Utricle x4, Dark Phase Engine x4, BM50 Convoy Shuttle x3, Octafari Deflector x4, Auto-Evasion Node, Prejor V2 Grav-Hutch, Trinity-Core Drive x2, Thrust Stabilizer, Subspace Compressor

Resources:
Mining 8530 p/h Artifact 10333 p/h Research 15868 p/h

Upkeep is 4.3B

So numbers explained: Atk & Def are currently buffed but only by 15-20%, I gave away 2 almost maxed Artifact planets and one good one when i thought i would retire. So, GOALS are currently: 5k Tac officers, 5k Helmsman, 3k Engineers as i'm semi retired (just dont have the time to play seriously), mining to 10k, artifact to 20k via uplifts, last auto blaster and move onto tri's, get gemini cannons and just get the better mods by ranking up and taking out NPCs. Also, all Allies to 100 and Anubix (almost complete, just need 20 shippy bots). Any suggestions on the ship/goals? Thanks...

Author:  draxsiss [ Thu Sep 17, 2015 3:10 am ]
Post subject:  Re: TheBandit's new ship log...

general goal suggestion get 10:1 on both Engeneers and TO's. Also I am guessing your ship is very big, stop adding decks, also APH APH APH is your friend,

Author:  elerian [ Thu Sep 17, 2015 8:11 pm ]
Post subject:  Re: TheBandit's new ship log...

To stem away from the cliche above, look for project planets, look at your unoccupied toxics and plan ahead, your returns will be slow but worth it when your ready to make your 15 irradiated planets, don't bother defending anything below massive or 5x mega rich, temp flux as needed and go pure production.

And just in case it's not already set like this for you, all rp/mp worlds need to be pure production

Author:  TheBandit [ Thu Oct 08, 2015 12:33 pm ]
Post subject:  Re: TheBandit's new ship log...

New update: Rank 595 Xecti Fixer

4,348 Decks, 43830 Cargo, 3,500 Engineers, 2,183 Tactical Officers, 1,833 Helmsmen, 3,792 Scientists.

Minerals: 10237 units / hour, Artifacts: 14281 points / hour, Research: 19866 points / hour

Ships/Allies: Thraccti Scruuge Defector, Sehrin Bioship Ally, Cuniculus Lepus Adjutant

Attack: 10,- (1 buff) Weapons: Heavy Thetacron Cannon x8, Radiant Surge Cannon - Mark VI x2, CK69 Assault Sentry, Chronostatic Pulser, Dominion Auto-Blaster x4, Taltherian Sentry x4, Chromatic Cannon 3.0 x2, Modulated Xecti Disruptor x4, Cerulean Fighter, Korteth Twin-Blaster x4, Hypercharged Bane Emitter x2, Leviathan Rift-Emitter x4, Composite Ray - Type D, Charged Bane Emitter x2, Ion Pulse Ballistae x4, Atmospheric Decimator x2, Psionic Amplifier, Lazuli Mind Controller x3, Prototype Mech XV, Combat Analyzer, Drone Cluster

Energy: 6,705 Proxy-Universe Reactor - Mark IV x3, T-Plasma Dynamo x4, Surge Plexus x3, Lazuli Tevrazon Core x4, XRP Warp-Charge Pack x4, Q-Pedd Ansible x2, Encephalon Core x4, Elios Collector, HyperChannel Relay x4, Silthion T-Plasma Hub x3, F.A.T.H.E.R. x2, Omicron Injector, Krionite Transducer, Exotic Dynamo, Chron-Transistor, Dark Mutagen Battery

Scan: 2,481 Sensors: Continuum Parser x4, Merged DataNode, Tetra-Seek Targeter x3, Zortah's Interface Jack x2, Zortah's Interface Jack v.2, Q-Pedd Emotion Simulator 2.0 x2, Sha'din Hypergrid Core x4, Stryll Prey Tracker x2, Voliir Modulator - Mark II x3, Stryll Transponder x2, Tachyon Router, AI Supercomputer, Flux Ringdisc

Hull: 32,290 Perfect Syncopated Plating x5, Chuhn Salvage Arm x2, Kalvium Fortified Plating x2, Scythe Plating x4, Scruuge Overcharged Hypernode x2, Dark AssemblyBot x3, BioMimetic Sealer II x4, Korteth Plating x2, Mylarai Plasma Lance x4, Silthion Exo-Plating x4, Protean Arsenal, Protean Armory x2, Tractor Beam, Impact Absorber

Shields: 8,802 T.O. Heliofield, T.O. Phase Barrier x2, Mega-Coil Repulsor x3, Aegis Capacitor x3, Gravidynamic Isolator x4, Harvest Shield III, T.O. Harmonic TeraPulser x4, Q-Phase Battery Array, Harmonic Resonator, Field Balancer

Cloaking: 2,735 Inverse Flux Jammer - Mark III, Phase Interceptor Drive x4, Triaxial Array - Mark II x3, CipherBot x3, Zolazin Jammer x2, Gamma Channeler

Defence: 19,459 (1 buff) Defenses: Trans-Entropy Drive - Mark III x4, Exergonic Inverter - Mark III x4, Velox Thruster x3, Prejor V2 Grav-Hutch, Sha'din Forcevoider x4, Dark Phase Engine x4, BM50 Convoy Shuttle x3, Silthion T-Phase Utricle x4, Auto-Evasion Node, Trinity-Core Drive x2, Subspace Compressor, Thrust Stabilizer, Chron-Pulse Drive

A slow but sure build up, doing Daily Missions to up my production temporarily, increase Sehrin and aim for Raix Platings, recently got a nice planet so that helps...Currently putting all rank points into TOs and aiming for Gemini Cannons...my main RP/MP planets are pure production and im aiming for 10:1 in TOs and engineers, removed some minor modules and replacing with better ones to keep my ship at a good size...Any more help? I dont really have many goals...probably 10:1 on crew, 20k Arti p/h in the long run and hopefully 30x Atk/15x Nrg to Rank

Author:  TheBandit [ Sat Nov 28, 2015 4:22 pm ]
Post subject:  Re: TheBandit's new ship log...Useful for comparisons; Rank 684

Bump for update

Author:  TheBandit [ Tue Dec 27, 2016 7:57 pm ]
Post subject:  Re: TheBandit's new ship log...Useful for comparisons; Rank 684

Update and Rank 1065! I am now too big for really any caring of defence and dying, and sadly my ship is quite bad fir its rank, but its due an update so here goes:

Size Class: Colossal Galaxy Destroyer
Space: 7377 / 7378
Attack: 37487
Defense: 37493
Scan: 12461
Cloak: 7297
Cargo: 147776.8 / 175045
Upkeep: 23.1B
Konqul: Attack +20%
Fixer: Hull +30%



13004 Engineers
16685 Tactical Officers
12773 Helmsmen
18354 Scientists

15658 / 18301 Energy
0 / 106193 Hull
0 / 41920 Shield

Battles 502165 (Epic Legend)
Player Kills 2590
Deaths from Players 717
Non-Player Kills 42418
Planets Found 1067
Planets Occupied 196
Planets Captured 89
Missions Completed 2663
Scans Performed 10660
Successful Hacks 981
Successful Raids 2124

Production: 39930 research / hour
Minerals 21716 units / hour
Artifacts 41292 points / hour

As always, feedback is always welcome :)

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