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 2014 Summer Seasonal Event 1: The Elios 
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Joined: Tue Nov 27, 2012 12:22 pm
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Seems the drops from the elite are weighted 60/40 in favour of the vault well that how it goes on all the ones i have been on.


Fri Jul 11, 2014 4:02 pm
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Joined: Tue Jan 14, 2014 9:01 pm
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The 'massive damage' from Cosmiren's Primary Emitter appears to be 60% of max hull+shield.


Sat Jul 12, 2014 3:08 pm
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Joined: Sat Jul 14, 2012 8:35 am
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AdrienNathaniel wrote:
rank 300-5000 :( I feel like i scored a time out and have to stand in the corner while every one else plays.


or Dan made a extra special one just for me


huuh :x who needs the Cosmiren im going to go kill flamehawks


Did Dan accommodate you eventually or are you still missing out?


Sat Jul 12, 2014 11:55 pm
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Joined: Mon Aug 09, 2010 2:43 pm
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Location: Pirate Space
Elios Solar Drill
[ Limited Artifact - Summer ]
[ Planet Structure - Size:1, Mining:3, Artifact:1 ]
If an Elios Heliacal Plant is already built on the planet,
this gains +1 artifact. Limit 1.


That statement makes it sound stack-able, which it is not.
It gets the +1 Art when built.

Planet already has maximum number of 'Elios Solar Drill' structures.

Why would it say " if already built" ?

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Sun Jul 13, 2014 3:10 am
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DariousTheDark wrote:
If an Elios Heliacal Plant is already built on the planet,
this gains +1 artifact. Limit 1.


That statement makes it sound stack-able, which it is not.
It gets the +1 Art when built.

Planet already has maximum number of 'Elios Solar Drill' structures.

Why would it say " if already built" ?

It is talking about an entirely different structure, the Helical Plant, rather than the Solar Drill


Sun Jul 13, 2014 3:17 am
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Joined: Mon Aug 09, 2010 2:43 pm
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Location: Pirate Space
My bad, I thought it was the same art, not one you have to purchase ...
must be the space ale.

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Sun Jul 13, 2014 6:56 am
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Pretty sure that the Radiant Attractor drop doesn't work. The effect shows up on the planet, but my actual production is unchanged.


Fri Jul 18, 2014 3:05 am
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Hatfi wrote:
Pretty sure that the Radiant Attractor drop doesn't work. The effect shows up on the planet, but my actual production is unchanged.

Did you exit the planet window by clicking the (x) in the top right corner?

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Fri Jul 18, 2014 3:06 am
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ICBLF wrote:
Hatfi wrote:
Pretty sure that the Radiant Attractor drop doesn't work. The effect shows up on the planet, but my actual production is unchanged.

Did you exit the planet window by clicking the (x) in the top right corner?


I wouldn't swear to that, but like I said, the effect shows on the planet and the production increases on the planet...but my production stats didn't change on the "Trade" and "Research" tabs. I used the thing on a 36x Dyson, so the 25% buff would have been difficult to miss.


Fri Jul 18, 2014 12:11 pm
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Hatfi wrote:
ICBLF wrote:
Hatfi wrote:
Pretty sure that the Radiant Attractor drop doesn't work. The effect shows up on the planet, but my actual production is unchanged.

Did you exit the planet window by clicking the (x) in the top right corner?


I wouldn't swear to that, but like I said, the effect shows on the planet and the production increases on the planet...but my production stats didn't change on the "Trade" and "Research" tabs. I used the thing on a 36x Dyson, so the 25% buff would have been difficult to miss.
Reopen the planet and be sure to close it with the (x)? Should fix it if it hasn't updated already.

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Fri Jul 18, 2014 2:32 pm
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[/quote] Reopen the planet and be sure to close it with the (x)? Should fix it if it hasn't updated already.[/quote]

I just tried that, and nothing changed. I still have about 33 hours before this one falls off, so I will wait until I can pop another one and confirm before I send in a game ticket. Thank you very much for the suggestion...


Fri Jul 18, 2014 2:51 pm
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Yup, just popped another one and confirmed that it actually does not boost actual production, although the effect does show up on the planet. Under the "Trade" tab, my production is unchanged after the effect took place. I "x"ed out of the planet window and reloaded the page, neither of which worked.


Sun Jul 20, 2014 2:30 pm
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just used one on my mission exotic, got the 25% 1 day one (damn) but it did boost production both under the planets tab and the trade tab. Maybe there is a problem only with a specsific setup(s) or dan doesn't like you? :P

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Sun Jul 20, 2014 6:29 pm
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Hatfi wrote:
Yup, just popped another one and confirmed that it actually does not boost actual production, although the effect does show up on the planet. Under the "Trade" tab, my production is unchanged after the effect took place. I "x"ed out of the planet window and reloaded the page, neither of which worked.


Perhaps you didn't notice that your Trellith or Klorvis wore off on the same/another planet.


Sun Jul 20, 2014 6:31 pm
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Peticks wrote:
just used one on my mission exotic, got the 25% 1 day one (damn) but it did boost production both under the planets tab and the trade tab. Maybe there is a problem only with a specsific setup(s) or dan doesn't like you? :P

Just checked today, confirmed it's working fine for me as well.

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Mon Jul 21, 2014 1:07 am
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Used it all the times during the season, and it worked fine for me (though I'm yet to see 30% in 2 days, mostly it gives 25% in 2 days)


Mon Jul 21, 2014 1:28 am
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Hmmm. I was saving them for the Dyson because it's my best production planet. However, they definitely don't boost the production on that planet. I just popped one on a VM 20x arti and my mission exotic and it worked on both of those. That's a real head-scratcher.


Mon Jul 21, 2014 2:14 pm
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just used one on a dyson of my own and nope, nothing wrong with it here

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Mon Jul 21, 2014 5:06 pm
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last day for the elios ... hope we hunt down every last one of 'em today !

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Sun Jul 27, 2014 10:35 pm
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Thanks DAN for the great event! Keep up the good work!
is the other event beginning right away or later in the summer?

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Mon Jul 28, 2014 7:50 am
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