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Attack, defence and population percent structures http://galaxylegion.com/forum/viewtopic.php?f=3&t=41361 |
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Author: | Peticks [ Wed Jul 16, 2014 11:45 pm ] |
Post subject: | Attack, defence and population percent structures |
Hello all, im trying to get down all the defence and attack percentage providing planet structures so far I have Attack: Lazuli dark mines/mine cluster Sarkonis omnipod War foundry plant Darmos Nerve turret Scruuge hovertank Heist dispatch station Toxic processing plant Luring Cryosone Allari compound turret Rikthars war forge Hall of torment Defence Barrier nexis/hypernexus Litheor transmutive locker Temple of reflection Lepus hatchery Scruuge hovertank (again) Upgraded dark null beacon Galaxis entry port T.O. omnispanner Anti Grav repulsor Cerulean flow converter Galactic concord station Sarknois headquaters Population Astrobiology ward Cerulean hyperstation Lepus gate Argent consulate Symbiont test lab Vorean biostasis lab If anyone can add anything it'd be very helpfull, thanks! |
Author: | ODragon [ Wed Jul 16, 2014 11:57 pm ] |
Post subject: | Re: Attack, defence and population percent structures |
10% Defense: Sarkonis Headquarters 15% Defense: Anti-Grav Repulsor 25% Attack: Hall of Torment 30% Attack: Hall of Extreme Torment |
Author: | Peticks [ Wed Jul 16, 2014 11:59 pm ] |
Post subject: | Re: Attack, defence and population percent structures |
ODragon wrote: 10% Defense: Sarkonis Headquarters 15% Defense: Anti-Grav Repulsor 25% Attack: Hall of Torment 30% Attack: Hall of Extreme Torment Thanks, adding to the list |
Author: | Pitch Ninja [ Thu Nov 13, 2014 7:12 pm ] |
Post subject: | Re: Attack, defence and population percent structures |
New harvest structure: Archotage transmitter |
Author: | Tree7304 [ Thu Nov 13, 2014 11:54 pm ] |
Post subject: | Re: Attack, defence and population percent structures |
Technically not a structure but it can be added to a planet and kinda counts. Sorta. Crimson intelligence adds passive 25% attack |
Author: | senatorhung [ Fri Nov 14, 2014 12:02 am ] |
Post subject: | Re: Attack, defence and population percent structures |
Tree7304 wrote: Technically not a structure but it can be added to a planet and kinda counts. Sorta. Crimson intelligence adds passive 25% attack if you're going to include non-structure additions that are not planetary effects, you will have to include: Trade Outpost Intelligence - ALL production +4% Diversionary Tactics - defense +33% |
Author: | Shadeslayer [ Fri Nov 14, 2014 5:36 am ] |
Post subject: | Re: Attack, defence and population percent structures |
[quote="senatorhung"] Trade Outpost Intelligence - ALL production +4%/quote] Not a defense, attack, or population structure, but certainly a great effect. |
Author: | Ranqul [ Wed Nov 19, 2014 11:24 am ] |
Post subject: | Re: Attack, defence and population percent structures |
Lepus Bio-mech gateway - +40% population |
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