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SuperStar
Joined: Fri Nov 18, 2011 5:46 am Posts: 285 Location: NOT on Spotify
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FYI: the Triangulum Sparkmatter is NOT extractable.
_________________#1 in GL... and in your heartTop 50 in BattlesTop 10 in Kills, Raids, Hacks and Medal PointsOfficer in Empire of the Sun
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Thu Sep 04, 2014 4:40 am |
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bawck
Joined: Mon Feb 11, 2013 4:48 pm Posts: 6
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What is meant by 'trading hub' - is it the temporary effect?
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Thu Sep 04, 2014 4:55 am |
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Raigonne
Joined: Fri Oct 26, 2012 1:02 pm Posts: 123
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MrSpock wrote: Chuhn Stem Bolts Artifact - Stabilizes the hull of your ship with a collection of Stem Bolts. Increasing your hull integrity by 10% for 24 hours. Scrap Value: Credits Scrap Value: 6000 - 24000 CR
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Thu Sep 04, 2014 4:59 am |
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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Furlinium-D Spanner [ Weapon - Size:20, Attack:70, Cloak:80 ] A weapon with an extragalactic power source. While Installed, Zolazin, Vygoid, and Litheor receive double the cloak bonus. Limit 2 per ship. Scrap Value (ea): 4 - 9 Complex Tech Parts
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Thu Sep 04, 2014 5:31 am |
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kjenn1978
Joined: Wed Nov 27, 2013 1:16 am Posts: 8
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SuperStar wrote: FYI: the Triangulum Sparkmatter is NOT extractable. The Fornax Jewel is also not extractable
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Thu Sep 04, 2014 6:04 am |
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swirlydoctor
Joined: Fri Oct 12, 2012 2:59 pm Posts: 45
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This looks great Well done Dan looking forward to hunting all the parts.
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Thu Sep 04, 2014 6:17 am |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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Triangulum Sparkmatter [ Limited Artifact - Late Summer ] [ Planet Structure - Size:1, Artifact/Research: ? ? ] Sparkmatter objects are mysterious and unpredictable. Limit 1 per planet.
Costs: 100 Energy
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum
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Thu Sep 04, 2014 6:20 am |
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Bloopbloop
Joined: Sat Jun 15, 2013 3:15 am Posts: 49
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Just got 1 Artifact from a Triangulum Sparkmatter, so it is possible to get none of a possible resource as I didn't get any Research.
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Thu Sep 04, 2014 6:36 am |
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imaoize
Joined: Sun Mar 31, 2013 6:45 pm Posts: 129
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MrSpock wrote: NPC Post 2
NPC 2 why this i don't seen 2 type of npc in my battle tabs anyone had
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Thu Sep 04, 2014 8:48 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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imaoize wrote: MrSpock wrote: NPC Post 2
NPC 2 why this i don't seen 2 type of npc in my battle tabs anyone had because it was a placeholder
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Thu Sep 04, 2014 9:13 am |
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imaoize
Joined: Sun Mar 31, 2013 6:45 pm Posts: 129
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is it me or the drop are always the one you need.i had evry artie except one.and the one i used the hull bonus on,i had it back after i used the arti.
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Thu Sep 04, 2014 9:20 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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imaoize wrote: is it me or the drop are always the one you need.i had evry artie except one.and the one i used the hull bonus on,i had it back after i used the arti. lol it's just you... i've had 4 Fornax Jewel thus far out of 8 drops.
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Thu Sep 04, 2014 9:25 am |
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imaoize
Joined: Sun Mar 31, 2013 6:45 pm Posts: 129
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lol it still did it for all arti except hulll bonus and why there is this but nothing MrSpock wrote: NPC Post 2
NPC 2
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Thu Sep 04, 2014 10:10 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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imaoize wrote: lol it still did it for all arti except hulll bonus and why there is this but nothing MrSpock wrote: NPC Post 2
NPC 2 because it was a placeholder... i told you earlier what it was there for. this thread was created like 24 hours before the event went live, so those first 6 posts in this thread were all empty placeholders at one stage since there is no 2nd NPC then there is nothing to go in that post. MrSpock wasn't to know there would be no Elite shareable NPC, but he put it there just in case there was.
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Thu Sep 04, 2014 10:19 am |
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imaoize
Joined: Sun Mar 31, 2013 6:45 pm Posts: 129
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kk im sorry
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Thu Sep 04, 2014 10:49 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Can someone please explain, in Lehmans terms, what the Base Module does? Thank you
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Thu Sep 04, 2014 12:32 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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TheBandit wrote: Can someone please explain, in Lehmans terms, what the Base Module does? Thank you lets you have 22 pacts instead of 20 if you have both.
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Thu Sep 04, 2014 12:59 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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kirkeastment wrote: TheBandit wrote: Can someone please explain, in Lehmans terms, what the Base Module does? Thank you lets you have 22 pacts instead of 20 if you have both. And does it in any way increase production? If so, how?
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Thu Sep 04, 2014 1:06 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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kirkeastment wrote: TheBandit wrote: Can someone please explain, in Lehmans terms, what the Base Module does? Thank you lets you have 22 pacts instead of 20 if you have both. Long term, it possibly gives you 4% more AP from your base's trade and 2% more from your base's Allied Aegis.
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Thu Sep 04, 2014 1:08 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Boosts base artifact output by 1%, plus an additional 1% for each continuously active trade pact (1 month or greater) you have with other legions - The way that I read this is as such: You have 20 trade pacts, therefore you get 40% plus 20% extra if all are active.
Is this wrong?
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Thu Sep 04, 2014 1:12 pm |
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