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 2014 Halloween Event: The Hallows Bane 
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Joined: Mon May 27, 2013 3:49 pm
Posts: 556
General Information

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Members of the notorious Hallows Bane have come out of hiding, terrorizing unsuspecting victims. Ships that are lucky enough to find them are asked to put an end to their activities.

During the Hallows Bane intrusion, the following temporary effects apply to the entire Galaxy:
Invasions and colonizations cost 20% less in credits.
Successful invasions will sometimes trigger the 'Bane Coercion' event on the planet.
Some invasion-boosting and enemy planet artifacts cost additional energy to use.

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Medals

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Fire and Brimstone
While under the effects of both 'Bane Nightmare' and a 'Hallows Bane', invade the following types of planets.
Medal Points: 15

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Upgrade 5 or more 'Bane Psybeacons' to Mark II
Medal Points: 10


Fri Oct 10, 2014 1:09 am
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Joined: Mon May 27, 2013 3:49 pm
Posts: 556
Mission

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The Hallows Bane
A group of %Race extremists have defected and joined forces with the Hallows Bane. We believe the Bane may be using some kind of device to influence various factions within the government.

Cost: 90 energy, 1 Spy Uplink Chassis

Rewards: 120 experience, 1 Bane Psybeacon
Risks: Chance of a Psybeacon controlling your ship for 30 minutes (lowering attack against non-player enemies by 40%)

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Bane Psybeacon
[ Limited Item - Halloween ]
[ Planet Structure - Size:1, Mining:1, Artifact:1, Research:2 ]
Can only be built on planets attacked in the last 48 hours. Can be upgraded. Limit 1.

Mark II: Size:1, Mining:1, Artifact:2, Research:2, +1000 invasion defense
Cost to Mark II: Planet must be calm for 1 week + 4 Green Badges

Mark III: Size:1, Mining:3, Artifact:2, Research:3, +1000 invasion defense
Cost to Mark III: Planet must be calm for 2 week + 4 Green Badges

Mark IV: Size:1, Mining:3, Artifact:3, Research:3, +3000 invasion defense
Cost to Mark IV: Planet must be calm for 1 month + 10 Green Badges

Scrap Value: 1-2 CTP

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UST

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Bane Horror
Releases extreme terror against the planets that your ship invades.
Increases your attack during invasions by 8% for 4 hours.
Cost: 60 CTP

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Planet Effect

Bane Coercion

%Planet_Name reports that the captured populace is under the terrifying fear of the Bane threat. Productivity has increased, and the planet will produce 10% more resources for 1 week.

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Fri Oct 10, 2014 1:09 am
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Joined: Mon May 27, 2013 3:49 pm
Posts: 556
Artifact Market

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Dark Arbalest
[ Limited Item - Halloween ]
[ Weapon - Size:15, Attack:90, Cloak:80 ]
Ability (with cooldown): -8% defense to a targeted enemy planet for 1 hour.
Limit 2. Requires Rank 50+
Usage cost: 50 energy to use, 40 hour cool-down.
Cost: 58 GP

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Hallows Bane Turret III Upgrade
[ Limited Item - Halloween ]
Upgrades a Hallows Bane Turret II on your base to a Hallows Bane Turret III, increasing its attack bonus to 14%.
Cost: 52 GP

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Bane Generator IV
[ Limited Item - Halloween ]
[ Planet Structure - Size:2, Mining:5, Artifact:3, Attack:1600 ]
Installs a Bane Generator IV on your planet. Limit 1 per planet.
Cost: 30 GP


Fri Oct 10, 2014 1:09 am
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Posts: 556
NPC Post 1

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Illuciar, Bane Phantasm
( The Hallows Bane )
Rank 1500 Pirate
Extremely Rare

600000 / 600000 Hull
50000 / 50000 Frightcore
200000 / 200000 Distraction Node
Members of The Hallows Bane come out of hiding only at certain times in the Galactic cycle, looking to harvest unsuspecting ships for their supplies.
Enemy Type Elite 4
Rewards Up to 4
Abilities
-Fear of Mind: Immune to Improved Mind Influence
-Frightcore Boost: Will sometimes use its Frightcore, boosting its defense output by 60%. This effect stacks.
-Distraction Node: Will sometimes purge itself of all negative effects while being attacked.
-Bane Regeneration: Chance that the Illuciar's hull will repair to full unless it has 3 negative effects currently active on it.

Attack 105000
Defense 69000
Cloak 7000

Visible to Rank 1400 - 7000

Rewards: 20 exp

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Hall of Unrelenting Torment
[ Limited Item - Halloween ]
[ Planet Structure - Size:1, Attack:40%, Invasion Defense:4000, Population -1000 ]
Installs a Hall of Unrelenting Torment on your planet.
Limit 1.
Scrap Value: 2-4 CTP

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Skin of Bane
[ Limited Item - Halloween ]
[ Device - Size:24, Cloak:230, Hull:600 ]
Installs a Skin of Bane on your ship.
Limit 2 per ship.
Scrap Value: 5-9 CTP


Fri Oct 10, 2014 1:09 am
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Posts: 556
NPC Post 2

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Bane Dread XXV
( The Hallows Bane )
Rank %Matched Pirate
Uncommon

410000 / 410000 Hull

Members of The Hallows Bane come out of hiding only at certain times in the Galactic cycle, looking to harvest unsuspecting ships for their supplies.

Enemy Type Matched
Abilities None
Attack 164650
Defense 173800
Cloak 2000

Rewards: 10 EXP +

Rewards: 10 experience
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Hallows Bane Trap
[Limited Item - Halloween]
[Trap - 1 Week] When applied, an attacking ship has a chance to lose 50% defense for 1 hour
Scrap Value (ea): 32500 - 130000 credits

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Horrorcharged Bane Emitter
[Limited Item - Halloween]
[Special Weapon - Size:17, Attack:120, Invasion:120]
Installs a Horrorcharged Bane Emitter on your ship. (limit 4 per ship)
Scrap Value (ea): 8-15 CTP


Fri Oct 10, 2014 1:09 am
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Joined: Mon May 27, 2013 3:49 pm
Posts: 556
Progression

Image Hall of Torment
Image Hall of Extreme Torment
Image Hall of Unrelenting Torment

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Image Hallows Bane Turret
Image Hallows Bane Turret II Upgrade
Image Hallows Bane Turret III Upgrade

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Image Bane Emitter / Charged Bane Emitter
Image Overcharged Bane Emitter
Image MegaCharged Bane Emitter / HyperCharged Bane Emitter
Image Terrorcharged Bane Emitter
Image Horrorcharged Bane Emitter

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Image Shell of Bane
Image Frame of Bane
Image Skin of Bane


Fri Oct 10, 2014 1:09 am
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Joined: Sat Jan 14, 2012 1:35 am
Posts: 392
Location: Canada
Whoops. Mind deleting mine? You can copy the stuff if you want.

Mission
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Grey Requirement: 15 invasions
90 energy - 1 Spy Uplink Chassis
120 Experience - Bane Psybeacon
15 rounds for completion
Their tactics are evolving.

What makes you think the Hallows Bane are using a device?
Most of the ships that were affected reported approaching and engaging an oddly shaped sphere of Bane origin. We're sure that they are the culprit.

What do we know about them so far?
Not much. Its broadcasting signal is very complex. Try to find and capture as many as you can - we need to develop a countermeasure.

Can the signals be detected and tracked?
Only at close range. The Hallows Bane appear to be careful when placing them.

I imagine that our ship will also be susceptible to their influence?
That is a risk, yes... but we cannot wait... and I don't see any other alternative.

Psybeacon Control : Npcattack -40%
(29 mins left)
"A nearby Psybeacon targets your ship...You fall under its control..." - when you get tagged by the psybeacon
Cannot be containment caged.

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Bane Psybeacon Size 1 Mining 1 Artifact 1 Research 2
Can only be built on planets attacked in last 48 hours
Can be upgraded. Limit 1.

Upgraded by planet being calm for 1 week. +1 artifact and +1000 invasion defense

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Dark Arbalest
[ Limited Item - Halloween ]
[ Weapon - Size:15, Attack:90, Cloak:80 ]
Ability (with cooldown): -8% defense to a targeted enemy planet for 1 hour. Limit 2.
Requires Rank 50+
Cost: 58GP

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Hallows Bane Turret III Upgrade
[ Limited Item - Halloween ]
Upgrades a Hallows Bane Turret II on your base to a Hallows Bane Turret III, increasing its attack bonus to 14%.
Cost: 52GP

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Bane Generator IV
[ Limited Item - Halloween ]
[ Planet Structure - Size:2, Mining:5, Artifact:3, Attack:1600 ]
Installs a Bane Generator IV on your planet. Limit 1 per planet.
Cost: 30 GP

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Fire and Brimstone
While under the effects of both 'Bane Nightmare' and a 'Hallows Bane', invade the following types of planets.
Terra, Toxic, Plasma, Demon

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Dark Whispers
Upgrade 5 or more 'Bane Psybeacons' to Mark II

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Previous member of Talon Company|Purgatory SA|Cosa Notra
Flying around doing stuff. Crap ship. Rank 4--. Insert some attack/defense. #17 Hacker


Last edited by eZ_SWAG on Fri Oct 10, 2014 1:36 am, edited 1 time in total.



Fri Oct 10, 2014 1:09 am
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Location: Florida, USA
Ephemerar, Bane Stalker npc still exists.

Drops:
Hall of Torment
Shell of Bane

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Fri Oct 10, 2014 1:26 am
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Location: Canada
Text from shooting the ability
An eerie veil of darkness has fallen over <planet name> - reducing the planet's defenses by 8% for an hour

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Previous member of Talon Company|Purgatory SA|Cosa Notra
Flying around doing stuff. Crap ship. Rank 4--. Insert some attack/defense. #17 Hacker


Fri Oct 10, 2014 1:37 am
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Joined: Wed May 25, 2011 5:09 pm
Posts: 389
Location: Florida, USA
Bane Phantom VIII - Standard / Uncommon
204k hull

Drops appear to be the same so far. Got a Hallows Bane Trick.

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Fri Oct 10, 2014 1:50 am
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Joined: Sat Jul 02, 2011 6:52 pm
Posts: 1663
Location: where the dead ships dwell
Think the relevant info from last year should be accessible around here too, so here's the thread from last year's event.

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Fri Oct 10, 2014 2:23 am
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Joined: Sun Aug 03, 2014 6:17 pm
Posts: 2224
terror charged emitter same as last year...16 space. 90 attack, doubles for invasion

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Spy status_ #1 Cloak master in galaxy
Moooooooooooooooooooo!


Fri Oct 10, 2014 2:25 am
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Joined: Wed May 25, 2011 5:09 pm
Posts: 389
Location: Florida, USA
Horrorcharged bane emitter drops possibly from the dread... Legionmate didn't say. Will edit if I can find out more.

Horrorcharged Bane Emitter
[ Special Weapon - Size:17, Attack:120, Invasion:120 ]
Installs a Horrorcharged Bane Emitter on your ship. (limit 4 per ship)

Are these ranked based?

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Fri Oct 10, 2014 2:43 am
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Daily Mission requires 15 planets captured as a pre-requisite otherwise the mission is locked.

Thanks to Dasfish of IoT for pointing that out.

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Well it was an ill considered idea in the first place.


Fri Oct 10, 2014 3:30 am
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Serne wrote:
Daily Mission requires 15 planets captured as a pre-requisite otherwise the mission is locked.

Thanks to Dasfish of IoT for pointing that out.


Was in my post. Even if someone had 0 invades, they can manage to sneak 8 Psybeacons after 15 invades ( granted that don't fail a single day)

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Previous member of Talon Company|Purgatory SA|Cosa Notra
Flying around doing stuff. Crap ship. Rank 4--. Insert some attack/defense. #17 Hacker


Fri Oct 10, 2014 3:37 am
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Joined: Mon Aug 13, 2012 5:36 am
Posts: 970
eZ_SWAG wrote:
Serne wrote:
Daily Mission requires 15 planets captured as a pre-requisite otherwise the mission is locked.

Thanks to Dasfish of IoT for pointing that out.


Was in my post. Even if someone had 0 invades, they can manage to sneak 8 Psybeacons after 15 invades ( granted that don't fail a single day)


Guess I hopped past that part lol.

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The Prisoner wrote:
You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Fri Oct 10, 2014 3:43 am
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Joined: Sat Jun 09, 2012 3:21 pm
Posts: 527
what rank to see Bane Dread? I only get Phantom on my BT.


Fri Oct 10, 2014 3:57 am
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Joined: Thu Mar 27, 2014 1:31 am
Posts: 453
So my Dark Arbalest currently displays as giving 204 attack and actually does give that value,, even though hovering indicates its supposed to give 90 atk and 80 cloak...Im also definitely getting more than 80 cloak when I equip one. Glitch?

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Fri Oct 10, 2014 5:04 am
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Joined: Tue Oct 23, 2012 1:07 am
Posts: 274
Kevin9809 wrote:
Horrorcharged bane emitter drops possibly from the dread... Legionmate didn't say. Will edit if I can find out more.

Horrorcharged Bane Emitter
[ Special Weapon - Size:17, Attack:120, Invasion:120 ]
Installs a Horrorcharged Bane Emitter on your ship. (limit 4 per ship)

Are these ranked based?



Yes, these are rank based. From the wiki...http://galaxylegion.com/wiki/index.php/ ... ed_Weapons

If you receive one of the above weapons after you kill a Bane Revenant or Bane Eidolon, the version you receive is based on your rank at the time of receiving it. Ships of Rank 1-49 receive the standard version, ships of Rank 50-149 receive the charged version, and ships of Rank 150 and above randomly receive either the Overcharged or Hypercharged version. The MegaCharged Bane Emitter is only dropped by Bane Reavers (ranks 500+) and the TerrorCharged Bane Emitter is only dropped by Bane Phantoms (ranks 1,000+). Once received, these weapons may be installed/used at any time, but they can only be received during the Hallows Bane events. If you haven't got one, just wait until Halloween this year for another chance!

This does not include the 2014 Bane Weapon Drop though. So I'm not sure what rank you have to be to get that.


Fri Oct 10, 2014 10:38 am
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Joined: Tue Oct 23, 2012 1:07 am
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On a side note, next year he should release a Bane Banshee NPC. :)


Fri Oct 10, 2014 10:40 am
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