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2014 Halloween Event: The Hallows Bane http://galaxylegion.com/forum/viewtopic.php?f=3&t=41960 |
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Author: | MrSpock [ Fri Oct 10, 2014 1:09 am ] |
Post subject: | 2014 Halloween Event: The Hallows Bane |
General Information ![]() Members of the notorious Hallows Bane have come out of hiding, terrorizing unsuspecting victims. Ships that are lucky enough to find them are asked to put an end to their activities. During the Hallows Bane intrusion, the following temporary effects apply to the entire Galaxy: Invasions and colonizations cost 20% less in credits. Successful invasions will sometimes trigger the 'Bane Coercion' event on the planet. Some invasion-boosting and enemy planet artifacts cost additional energy to use. -------------------------------------------------- Medals ![]() Fire and Brimstone While under the effects of both 'Bane Nightmare' and a 'Hallows Bane', invade the following types of planets. Medal Points: 15 ----------- ![]() Upgrade 5 or more 'Bane Psybeacons' to Mark II Medal Points: 10 |
Author: | MrSpock [ Fri Oct 10, 2014 1:09 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Mission ![]() The Hallows Bane A group of %Race extremists have defected and joined forces with the Hallows Bane. We believe the Bane may be using some kind of device to influence various factions within the government. Cost: 90 energy, 1 Spy Uplink Chassis Rewards: 120 experience, 1 Bane Psybeacon Risks: Chance of a Psybeacon controlling your ship for 30 minutes (lowering attack against non-player enemies by 40%) ![]() Bane Psybeacon [ Limited Item - Halloween ] [ Planet Structure - Size:1, Mining:1, Artifact:1, Research:2 ] Can only be built on planets attacked in the last 48 hours. Can be upgraded. Limit 1. Mark II: Size:1, Mining:1, Artifact:2, Research:2, +1000 invasion defense Cost to Mark II: Planet must be calm for 1 week + 4 Green Badges Mark III: Size:1, Mining:3, Artifact:2, Research:3, +1000 invasion defense Cost to Mark III: Planet must be calm for 2 week + 4 Green Badges Mark IV: Size:1, Mining:3, Artifact:3, Research:3, +3000 invasion defense Cost to Mark IV: Planet must be calm for 1 month + 10 Green Badges Scrap Value: 1-2 CTP -------------------------------------------------- UST ![]() Bane Horror Releases extreme terror against the planets that your ship invades. Increases your attack during invasions by 8% for 4 hours. Cost: 60 CTP -------------------------------------------------- Planet Effect Bane Coercion %Planet_Name reports that the captured populace is under the terrifying fear of the Bane threat. Productivity has increased, and the planet will produce 10% more resources for 1 week. ![]() |
Author: | MrSpock [ Fri Oct 10, 2014 1:09 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Artifact Market ![]() Dark Arbalest [ Limited Item - Halloween ] [ Weapon - Size:15, Attack:90, Cloak:80 ] Ability (with cooldown): -8% defense to a targeted enemy planet for 1 hour. Limit 2. Requires Rank 50+ Usage cost: 50 energy to use, 40 hour cool-down. Cost: 58 GP ----------- ![]() Hallows Bane Turret III Upgrade [ Limited Item - Halloween ] Upgrades a Hallows Bane Turret II on your base to a Hallows Bane Turret III, increasing its attack bonus to 14%. Cost: 52 GP ----------- ![]() Bane Generator IV [ Limited Item - Halloween ] [ Planet Structure - Size:2, Mining:5, Artifact:3, Attack:1600 ] Installs a Bane Generator IV on your planet. Limit 1 per planet. Cost: 30 GP |
Author: | MrSpock [ Fri Oct 10, 2014 1:09 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
NPC Post 1 ![]() Illuciar, Bane Phantasm ( The Hallows Bane ) Rank 1500 Pirate Extremely Rare 600000 / 600000 Hull 50000 / 50000 Frightcore 200000 / 200000 Distraction Node Members of The Hallows Bane come out of hiding only at certain times in the Galactic cycle, looking to harvest unsuspecting ships for their supplies. Enemy Type Elite 4 Rewards Up to 4 Abilities -Fear of Mind: Immune to Improved Mind Influence -Frightcore Boost: Will sometimes use its Frightcore, boosting its defense output by 60%. This effect stacks. -Distraction Node: Will sometimes purge itself of all negative effects while being attacked. -Bane Regeneration: Chance that the Illuciar's hull will repair to full unless it has 3 negative effects currently active on it. Attack 105000 Defense 69000 Cloak 7000 Visible to Rank 1400 - 7000 Rewards: 20 exp ![]() Hall of Unrelenting Torment [ Limited Item - Halloween ] [ Planet Structure - Size:1, Attack:40%, Invasion Defense:4000, Population -1000 ] Installs a Hall of Unrelenting Torment on your planet. Limit 1. Scrap Value: 2-4 CTP ----------- ![]() Skin of Bane [ Limited Item - Halloween ] [ Device - Size:24, Cloak:230, Hull:600 ] Installs a Skin of Bane on your ship. Limit 2 per ship. Scrap Value: 5-9 CTP |
Author: | MrSpock [ Fri Oct 10, 2014 1:09 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
NPC Post 2 ![]() Bane Dread XXV ( The Hallows Bane ) Rank %Matched Pirate Uncommon 410000 / 410000 Hull Members of The Hallows Bane come out of hiding only at certain times in the Galactic cycle, looking to harvest unsuspecting ships for their supplies. Enemy Type Matched Abilities None Attack 164650 Defense 173800 Cloak 2000 Rewards: 10 EXP + Rewards: 10 experience ![]() Hallows Bane Trap [Limited Item - Halloween] [Trap - 1 Week] When applied, an attacking ship has a chance to lose 50% defense for 1 hour Scrap Value (ea): 32500 - 130000 credits ----------- ![]() Horrorcharged Bane Emitter [Limited Item - Halloween] [Special Weapon - Size:17, Attack:120, Invasion:120] Installs a Horrorcharged Bane Emitter on your ship. (limit 4 per ship) Scrap Value (ea): 8-15 CTP |
Author: | MrSpock [ Fri Oct 10, 2014 1:09 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Progression ![]() ![]() ![]() ----------- ![]() ![]() ![]() ----------- ![]() ![]() ![]() ![]() ![]() ----------- ![]() ![]() ![]() |
Author: | eZ_SWAG [ Fri Oct 10, 2014 1:09 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Whoops. Mind deleting mine? You can copy the stuff if you want. Mission ![]() Grey Requirement: 15 invasions 90 energy - 1 Spy Uplink Chassis 120 Experience - Bane Psybeacon 15 rounds for completion Their tactics are evolving. What makes you think the Hallows Bane are using a device? Most of the ships that were affected reported approaching and engaging an oddly shaped sphere of Bane origin. We're sure that they are the culprit. What do we know about them so far? Not much. Its broadcasting signal is very complex. Try to find and capture as many as you can - we need to develop a countermeasure. Can the signals be detected and tracked? Only at close range. The Hallows Bane appear to be careful when placing them. I imagine that our ship will also be susceptible to their influence? That is a risk, yes... but we cannot wait... and I don't see any other alternative. Psybeacon Control : Npcattack -40% (29 mins left) "A nearby Psybeacon targets your ship...You fall under its control..." - when you get tagged by the psybeacon Cannot be containment caged. ![]() Bane Psybeacon Size 1 Mining 1 Artifact 1 Research 2 Can only be built on planets attacked in last 48 hours Can be upgraded. Limit 1. Upgraded by planet being calm for 1 week. +1 artifact and +1000 invasion defense ![]() Dark Arbalest [ Limited Item - Halloween ] [ Weapon - Size:15, Attack:90, Cloak:80 ] Ability (with cooldown): -8% defense to a targeted enemy planet for 1 hour. Limit 2. Requires Rank 50+ Cost: 58GP ![]() Hallows Bane Turret III Upgrade [ Limited Item - Halloween ] Upgrades a Hallows Bane Turret II on your base to a Hallows Bane Turret III, increasing its attack bonus to 14%. Cost: 52GP ![]() Bane Generator IV [ Limited Item - Halloween ] [ Planet Structure - Size:2, Mining:5, Artifact:3, Attack:1600 ] Installs a Bane Generator IV on your planet. Limit 1 per planet. Cost: 30 GP ![]() Fire and Brimstone While under the effects of both 'Bane Nightmare' and a 'Hallows Bane', invade the following types of planets. Terra, Toxic, Plasma, Demon ![]() Dark Whispers Upgrade 5 or more 'Bane Psybeacons' to Mark II |
Author: | Kevin9809 [ Fri Oct 10, 2014 1:26 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Ephemerar, Bane Stalker npc still exists. Drops: Hall of Torment Shell of Bane |
Author: | eZ_SWAG [ Fri Oct 10, 2014 1:37 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Text from shooting the ability An eerie veil of darkness has fallen over <planet name> - reducing the planet's defenses by 8% for an hour |
Author: | Kevin9809 [ Fri Oct 10, 2014 1:50 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Bane Phantom VIII - Standard / Uncommon 204k hull Drops appear to be the same so far. Got a Hallows Bane Trick. |
Author: | ICBLF [ Fri Oct 10, 2014 2:23 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Think the relevant info from last year should be accessible around here too, so here's the thread from last year's event. |
Author: | juiceman [ Fri Oct 10, 2014 2:25 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
terror charged emitter same as last year...16 space. 90 attack, doubles for invasion |
Author: | Kevin9809 [ Fri Oct 10, 2014 2:43 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Horrorcharged bane emitter drops possibly from the dread... Legionmate didn't say. Will edit if I can find out more. Horrorcharged Bane Emitter [ Special Weapon - Size:17, Attack:120, Invasion:120 ] Installs a Horrorcharged Bane Emitter on your ship. (limit 4 per ship) Are these ranked based? |
Author: | Serne [ Fri Oct 10, 2014 3:30 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Daily Mission requires 15 planets captured as a pre-requisite otherwise the mission is locked. Thanks to Dasfish of IoT for pointing that out. |
Author: | eZ_SWAG [ Fri Oct 10, 2014 3:37 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Serne wrote: Daily Mission requires 15 planets captured as a pre-requisite otherwise the mission is locked. Thanks to Dasfish of IoT for pointing that out. Was in my post. Even if someone had 0 invades, they can manage to sneak 8 Psybeacons after 15 invades ( granted that don't fail a single day) |
Author: | Serne [ Fri Oct 10, 2014 3:43 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
eZ_SWAG wrote: Serne wrote: Daily Mission requires 15 planets captured as a pre-requisite otherwise the mission is locked. Thanks to Dasfish of IoT for pointing that out. Was in my post. Even if someone had 0 invades, they can manage to sneak 8 Psybeacons after 15 invades ( granted that don't fail a single day) Guess I hopped past that part lol. |
Author: | ImLegend [ Fri Oct 10, 2014 3:57 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
what rank to see Bane Dread? I only get Phantom on my BT. |
Author: | TrinityThree [ Fri Oct 10, 2014 5:04 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
So my Dark Arbalest currently displays as giving 204 attack and actually does give that value,, even though hovering indicates its supposed to give 90 atk and 80 cloak...Im also definitely getting more than 80 cloak when I equip one. Glitch? |
Author: | Shadeslayer [ Fri Oct 10, 2014 10:38 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
Kevin9809 wrote: Horrorcharged bane emitter drops possibly from the dread... Legionmate didn't say. Will edit if I can find out more. Horrorcharged Bane Emitter [ Special Weapon - Size:17, Attack:120, Invasion:120 ] Installs a Horrorcharged Bane Emitter on your ship. (limit 4 per ship) Are these ranked based? Yes, these are rank based. From the wiki...http://galaxylegion.com/wiki/index.php/ ... ed_Weapons If you receive one of the above weapons after you kill a Bane Revenant or Bane Eidolon, the version you receive is based on your rank at the time of receiving it. Ships of Rank 1-49 receive the standard version, ships of Rank 50-149 receive the charged version, and ships of Rank 150 and above randomly receive either the Overcharged or Hypercharged version. The MegaCharged Bane Emitter is only dropped by Bane Reavers (ranks 500+) and the TerrorCharged Bane Emitter is only dropped by Bane Phantoms (ranks 1,000+). Once received, these weapons may be installed/used at any time, but they can only be received during the Hallows Bane events. If you haven't got one, just wait until Halloween this year for another chance! This does not include the 2014 Bane Weapon Drop though. So I'm not sure what rank you have to be to get that. |
Author: | Shadeslayer [ Fri Oct 10, 2014 10:40 am ] |
Post subject: | Re: 2014 Halloween Event: The Hallows Bane |
On a side note, next year he should release a Bane Banshee NPC. ![]() |
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