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 Structures for invincible MC22? 
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Hi all,
I would like to ask you for advice/suggestions what non-GP planet structures to use to have best production from invincible MC 22MR Oceanic w LM (size 97)?
Pure production is my focus (22MR Arti, 17MR Res)

I am around r500 nowadays, prepared so far:
T.O. TerraFounder
Cognizant Omniforge
Intraphasic Hoveroid
Adaptive Spire x2
Hypergate
Dormant Tenebris Relic
Captured Crimson Base
Omnibase Chassis
Zolazin Analyzer x2
Darmos Nerve Turret
Elios Powervault
Galactic Concord Station II
Isolation Bureau
T.O. Manufacturing Core
Perimeter Station x2
Antimatter Drill
Bane Psybeacon
Uldri Spacial Marker x2
Orbital Stabilizer
Adumbrate Station x2
Barrier Nexus x2
Rikthar's War Forge
Chuhn Trading Post (?)
Uldri Crystal Field
Litheor Transmutative Locator
Hyperforge Fabricator (100% up)

now this will not fill up the space and I think I might missed several pretty good artis available @ r500.

Thanks!

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Thu Dec 04, 2014 12:38 pm
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this is what i have on one of my planets and it works well, bear in mind its not invincible so i do still have to allocate some stuff towads defense :
very massive, space 69
20x arti mega rich output : 1398.485088 units/hr

T.O. TerraFounder - Upgraded
Archotage Transmitter - Upgraded
Astrobiology Ward
Chuhn Trading Post
Captured T.O. Harvester V - Upgraded
Lepus Chromatic Gateway
Sarkonis Headquarters - Upgraded
Vorean Habitat
Perimeter Station - Upgraded x2
Symbiont Test Lab
Auric Lepus Drone 3.0 x2 >> GP mod
Galactic Concord Station II
Scruuge Hovertank
Temple of Reflection
Argent Consulate
Barrier HyperNexus
Darmos Nerve Turret
Luring Cynosure
Cognizant Omniforge
Intraphasic Hoveroid
T.O. Manufacturing Core
Crimson Rift Aperture
Active Tenebris Relic
Adumbrate Station x2
Hypergate
Ergosphere Filter
Isolation Bureau
Lazuli Darkmines x2
Hyperforge Fabricator
Obviation Barrier x4
Relay Tower
HyperSensor Satellite
Lepus Growth Hatchery
Resonance Inhibitor x2
Bainar Access A-Node - Advanced (artifact: 2)

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Thu Dec 04, 2014 12:48 pm
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Might have skimmed over them, but quantum accelerators are great. Upgraded you get 4 arti for 2 space for each of them.

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Thu Dec 04, 2014 3:01 pm
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depends a bit on what you have access to, but basickly any size 1, artifact 2 structures are what you want
some of the structures I would use are

Vaash Holomatrix (size 1, Research: 2, Cloak: 100, Bonus Research: 7%)
Litheor Deep-Phase Probe (size 1, Mining: 2, Research: 2, Artifact: 2, Population: 900, Cloak: 150) - Litheor ability

battle marked
Argent Consulate (size 2, Research: 2, Artifact: 2, B Population: 40%)
Luring Cynosure (size 1, Artifact: 1, Attack: 20%)
Quantum Accelerator (100% Upgrade) (size 2, Artifact: 4, Cloak: 300)

NPC's
Silthion T-Plasma Vesicle II (size 1, Research: 6, Artifact: 2, Cloak: 600) - but need rank 900+ and upgrade from LM
Shrine of B'elna (size 1, Artifact: 1, Cloak: 300, Bonus Artifact: 2%) - from the NPC's you summon with a rank 100 Vortov
Crimson Rift Aperture (size 1, Artifact: 1, Attack: 400, Cloak: 200)
Gauss Chain II (size 2, Mining: 2, Research: 4, Artifact: 2, Defense: 600)


season drops
Triangulum Sparkmatter (size 1, Research: 1, Artifact: 2) - Chuhn season event
A.I. Emotion Core (size 1, Research: 2, Artifact: 1, Attack: 500) - Qpeed season
Chuhn Trading Post (size 1, Mining: 2, Research: 2, Artifact: 2, Population: 4000) - Chuhn season event (need random planet event to get this version)
Bane Psybeacon (size 1, all production 3(once you get it fully upgraded - but require the planet to have been resently attacked))
Elios Solar Drill (size 1, Mining: 3, Artifact: 1)
Elios Powervault (size 1, Mining: 1, Artifact: 1, Mining Storage: 1000)
Scruuge Hovertank (size 1, Artifact: 1, Attack: 15%, Defense: 15%)

raix structures - need raix for the upgraded versions
Tejiar Ally HQ (size 1, Mining: 2, Artifact: 2, Cloak: 5%)
Raix Bunker II (size 1, Research: 2, Artifact: 2, Defense: xxxx)
Raix Refinery II (size 1, Mining: 3, Artifact: 3, Cloak: 400)
Tej-Brask Refueling Depot II (size 1, Mining: 6, Artifact: 1, Defense: 1000)

Uldrinan structures
Uldri Anomaly Crystal (size 1, Research: 1, Artifact: 1, Cloak: 200, Bonus Research: 5%)
+
Uldri Power Node (size 1, Research: 1, Bonus Artifact: 5%)
Uldri Spacial Folder (size 1, Mining: 1, Research: 2, Artifact: 1, Cloak: 300)
Uldri Crystal Field (size 1, Defense: 1000, Bonus Production: 5%)

from legion missions
Genome Modifier Tubes (size 1, Mining: 2, Artifact: 2, Invasion Defense: 2000)
Roathir Listening Post (size 1, Research: 4, Artifact: 1, Cloak: 5%)
Cerulean Hyperstation (size 1, Mining: 2, Research: 2, Artifact: 2, B Population: 60%)
Darmos Nerve Turret (size 1, Mining: 2, Research: 2, Artifact: 1, Attack: 30%)
Anti-Grav Repulsor (size 1, Mining: 1, Artifact: 1, Cloak: 15%, Defense: 15%)
Ryelis Analyzer (size 1, Research: 2, Artifact: 2, Cloak: 5%)

Vorean Habitat (size 1, Mining: 2, Artifact: 2, Population: 2000) - but need to go bio to get this version when you install it
Vorean Biostasis Lab (size 1, Research: 2, Artifact: 2, B Population: 50%) - and same with this one


I wouldnt use the Captured Crimson Base, that one have a bad size to output ratio
other then that, it just starting from size 1, artifact 2 and working your way down to size 1, artifact 1 with the structures you have acces to until you have filled all space

and using Mylarai Build Extractor to lift and replace size 1 artifact 1 structures with something better when you pick it up, from NPC drops, missions and legion missions

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Thu Dec 04, 2014 3:46 pm
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It wont be perfect, since this was meant for a Rift with Rings instead of moons and 38x AP instead of 22x AP, but mix and match from here as well. It has a couple GP mods in there, and I cant really be bothered to make a non GP build atm. But with the other posts and this listing, you should be able to draft something up. It's a near perfect rift build, barring 2-3 LM artis and the Throne of the Revered. In the end I say dont try to balance the RP out. Your scientists will catch up eventually. The RP should just be a bonus side production on the invincible. You dont want a single mod on that doesnt produce at least +1 artifact or some kind of +% production bonus. By the time you build these kinds of planets, you should have most of your essential research done anyways.

Planetary Effects:
Trade Outpost Intelligence (+4% Prod)
Excavator (+10% AP)
Planetary Rings (+20% Prod)
Aerlen Patronage (+6% Prod)
Gateway Nexus Link (+6% Prod)
T5 Analysis (+1% Prod)
Chuhn (+5% Prod)
Solynia (+2% AP)

Planet Module Effects:
Uldri Crystal Field (+5% Prod)
Uldri Power Node (+5% AP)
Cognizant Omniforge (+5% Prod)
Litheor Transmutative Locator (+6% AP)
Intraphasic Hoveroid (+5% Prod)
Shrine of B'elna (+2% AP)
Belnas Altar (+3% AP)


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Thu Dec 04, 2014 4:07 pm
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he did say no GP structures,

and it will be hard to get full bonus from all artis, as some require the planet to be scaned by x players, to have been resently attacked, etc etc etc

but if you replace the GP artis with some of the structures I listed, you are proberly looking at 3K to 4K AP's pr hour without boosts for a MC x22 invinsible Oceanic Planet vs your rift that will make 7500 AP's pr hour

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Thu Dec 04, 2014 4:22 pm
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Thats why I acknowledged it does have GP structures in there. It still is 95% non-GP though, and well, he asked for options, so I simply provided the remaining unlisted non-GP items. Some of the structure bonuses are definitely hard to get, but only he knows exactly which ones are feasible or not. Might as well just lay everything else out that hasnt been covered yet :P

Edit: The following assumes you are excavator.

Realistically, from experience, the 4.5k AP is the upper barrier for a MC 22x MC, being nigh impossible to get past without sacrificing cloak/defense or whatever to completely max out the AP. Passing the 4k AP barrier is doable but very difficult while maintaining proper cloak and production. 3.5k is usually a non-infinitely repeatable build. 3k should always be doable, and just requires some time and patience. If you are using +24s, it should be relatively easy to pass 3.5k if you plan it out (but once again, not infinitely repeatable). They basically add a free 500 production if you use 2. Anything less than 3k is sub par if your specifically looking to max out a particular planet.

If you have enough 22x MCs that they grow on trees, I wish I could be like you, but those should be able to pass 2k AP with even the most basic builds (ie, using artis available at any given possible time frame, assuming you're high rank enough to have access to general content).

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Fri Dec 05, 2014 1:20 am
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it the Galactic Concord Station II + T.O. TerraFounder + Uldri Recovery Capsule/Bane Psybeacon - Mark II
is not an easy combo to get on planet, but yes with a little planing (or patience) it can be done

and without paying for a Chuhn Trading Forum you need to be lucky to get the Chuhn Trading Post in max version on planet

and theire are a few artifacts like, A.I. Emotion Core, Gauss Chain II, Bralkir Altar, Lepus Bio-Mech Gateway (size 1, Mining: 2, Research: 2, Artifact: 1, B Population: 40%), Polaron Emitter (size 1, Mining: 1, Research: 1, Artifact: 1, Cloak: 100, Cloak: 15%) etc, you could replace the 2 * Zolazin Analyzer, Bioship Gene Lab and Alarri Signaling Drone in your build with, that would give you the same AP's pr hour but increase your mining/recearch output
but not a big deal as the only production that realy matters is AP's, and it tweaks you can always do on the planet later



personaly what I do with the 3 Mega Colossal Oceanic Planet I own, is try to squeeze as mutch total production out of them, and then slowly tweak the artifact production on them with the LM / season artifacts I pick up

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Fri Dec 05, 2014 3:53 pm
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Here's my structure list for my rift, which is also MC. Keep in mind the ArcRift tower won't be available for an oceanic.

Trellith Comm Relay
Hypergate
T.O. Manufacturing Core
Hyperforge Fabricator
(100% Upgrade)
Hyperforge Fabricator
(100% Upgrade)
Litheor Transmutative Locator
Cognizant Omniforge
Galactic Concord Station II
Hyperforge Fabricator
(100% Upgrade)
Auric Lepus Drone 3.0
Auric Lepus Drone 3.0
Intraphasic Hoveroid
Quantum Accelerator
(100% Upgrade)
Quantum Accelerator
(100% Upgrade)
ArcRift Tower
Raix Refinery
Rikthar's War Forge
Perimeter Station
Perimeter Station
Litheor Deep-Phase Probe
Litheor Deep-Phase Probe
Galakis Entry Port
Elios Heliacal Plant
Elios Solar Drill
Active Tenebris Relic
Omnistream Gateway

As far as I can tell everything else should be viable to put on MC Oceanics. I'm going to be replacing the Omnistream Gateway soon enough; if you've got your mission exotic then you should have one of these I think. I'm not sure if you can obtain Auric Lepus drones without GP; I think they pop up as standard NPCs during the Easter event, albeit incredibly rarely? This gets me 118 from structures by the way.

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Sun Dec 07, 2014 12:26 pm
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Lepus drones are GP's only (as far as I know) - you buy an egg and use it to get one on scanner

Elios Heliacal Plant is also a GP structure

and Omnistream Gateway's are the special reward you get for making a RIFT, Dysson and exotic planet and can only be placed on invinsible planets - but a MC x22 oceanic is proberly a better place for it then the mission exotic

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Sun Dec 07, 2014 1:00 pm
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thanks for all suggestions, a lot to read thru and plan.
could you please let me know, which artis require planet attacked in last 48 hours or more scans of the planet? thanks again.
I placed so far :
T.O. TerraFounder
8x Inverse-Flux Satellites ((planet not ye invincible)
Ergosphere Filter
Meta-Tuned Jammer
Cognizant Omniforge
Triangulum Sparkmatter
Uldri Spacial Marker
Bane Psybeacon
Permafrost Sub-Network
Adumbrate Station
Adumbrate Station
Adaptive Spire
Adaptive Spire
Antimatter Drill
Bioship Gene Lab
Chuhn Trading Post
Darmos Nerve Turret
DM79 Datacenter
Dormant Tenebris Relic
Elios Powervault
Elios Solar Drill
Galactic Concord Station
Scruuge Lab
Perimeter Station
Perimeter Station
Hypergate
HyperSensor Satellite
Intraphasic Hoveroid
Isolation Bureau
Zolazin Analyzer
Zolazin Analyzer
T.O. Manufacturing Core
Scruuge Calibration Chamber
Barrier Nexus
Barrier Nexus
A.I. Emotion Core
Polaron Emitter
Scruuge Cargo Pad
Toxic Processing Plant

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Tue Dec 09, 2014 12:58 am
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Uldri Spacial Marker/Recovery Capsule/Anomaly Crystal I believe
Bane Psybeacons...and I think that's it. It's better to get the ones that require calm first, since 3 months (argent consulate) or 9 months (Concord) calm is a lot of time saved if done before the 48 hour attacked artis, unless the planet has already been attacked.

Your top list has Uldri Crystal Field, the bottom list here has Spacial Marker?
Needs Recovery Capsule and Power Node. You should have access to both if you already have Crystal Fields.

As I saw your DB count in the ship log post, its worth upgrading Quantum Accelerators on invincible planets. Just ~300 more Dark Badges and youd be able to upgrade both. If possible, save DB by extracting enemy accelerators when you can instead of buying your own. Unfortunately, the Accelerator upgrades have to be done manually since they revert to un-upgraded if you extract an enemy Upgraded Accelerator.

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Tue Dec 09, 2014 1:14 am
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Thanks for all suggestions, went thru and did what I could so far.

Planet is already invincible, current production is not so high:
Mining 2x Mega Rich 246.8 units/hr
Artifact 22x Mega Rich 1674.3 units/hr
Research 17x Mega Rich 546.5 units/hr

with extra effects:
T5 Field Analysis : Production +1%
Trade Outpost Intelligence : Production +4%

As I did not get 2nd scan on planet yet, below is the build I did to fill up 97 space.
Will work on it further, still no GP items, in plan to get:
1) Trellith Influence
2) VARA Interface bonus
3) how to get "Solar Radiance"?
4) Litheor Transmutative Locator
5) upgrade both Quantum Accelerators to 100% and one/two Hyperforge Fabricator to 100%
6) upgrade Uldri Spacial Marker, Bane Psybeacon, Tenebris Relic
7) open for suggestions

list of structures:
T.O. TerraFounder
Cognizant Omniforge
Triangulum Sparkmatter
Uldri Spacial Marker II
Bane Psybeacon - Mark II
Permafrost Sub-Network
Adumbrate Station
Adumbrate Station
Adaptive Spire
Adaptive Spire
Antimatter Drill
Bioship Gene Lab
Chuhn Trading Post
Darmos Nerve Turret
DM79 Datacenter
Dormant Tenebris Relic
Elios Powervault
Elios Solar Drill
Galactic Concord Station
Scruuge Lab
Perimeter Station
Perimeter Station
Hypergate
HyperSensor Satellite
Intraphasic Hoveroid
Isolation Bureau
Zolazin Analyzer
Zolazin Analyzer
T.O. Manufacturing Core
Scruuge Calibration Chamber
Barrier Nexus
Barrier Nexus
A.I. Emotion Core
Polaron Emitter
Scruuge Cargo Pad
Toxic Processing Plant
Hyperforge Fabricator
Hyperforge Fabricator
Hyperforge Fabricator
Quantum Accelerator
Quantum Accelerator

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Mon Dec 15, 2014 9:17 pm
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Flux wrote:
5) upgrade both Quantum Accelerators to 100% and one/two Hyperforge Fabricator to 100%


stick with 1 Hyperforge Fabricator at 100%
if/when we get new missions, LM's or NPC we usealy also get some new structures and some of those have a size 1 : artifact 2 output, and will be a lot better then a upgraded Hyperforge Fabricator


this is what I'm getting from one of my Mega Colossal Oceanic Planet with Large Moons : Space +20% = 97 / 97 Space Used

Mining 17x Mega Rich 1105.0775071875 units/hr
Artifact 22x Mega Rich 2144.4669902644 units/hr
Research 17x Mega Rich 703.2311409375 units/hr

Tejiar Ally HQ Mining: 2, Artifact: 2, Cloak: 5%
Chuhn Trading Post Mining: 2, Research: 2, Artifact: 2, Population: 4000
Uldri Anomaly Crystal Research: 1, Artifact: 1, Cloak: 200, Bonus Research: 5%
Adaptive Spire Artifact: 2
Adaptive Spire Artifact: 2
Crimson Rift Aperture Artifact: 1, Attack: 400, Cloak: 200
Adumbrate Station Research: 1, Artifact: 1, Cloak: 200
Adumbrate Station Research: 1, Artifact: 1, Cloak: 200
Galactic Concord Station II Mining: 2, Artifact: 2, Defense: 20%
Litheor Core-Tunnel Mining: 3, Cloak: 23%
Silthion T-Plasma Vesicle Research: 3, Artifact: 1, Cloak: 300
Polaron Emitter Mining: 1, Research: 1, Artifact: 1, Cloak: 100, Cloak: 15%
Hyperforge Fabricator Artifact: 12
Hyperforge Fabricator Artifact: 12
Raix Bunker II Research: 2, Artifact: 2, Defense: 4486
Raix Refinery II Mining: 3, Artifact: 3, Cloak: 400
Bralkir Altar Mining: 1, Research: 1, Artifact: 1, Invasion Defense: 2500
Hypergate Mining: 2, Research: 2, Artifact: 2
HyperSensor Satellite Research: 2, Artifact: 2
Zolazin Analyzer Research: 1, Artifact: 1
Zolazin Analyzer Research: 1, Artifact: 1
Bioship Gene Lab Research: 1, Artifact: 1, Population: 200
Elios Powervault Mining: 1, Artifact: 1, Mining Storage: 1000
Elios Solar Drill Mining: 3, Artifact: 1
Orbital Stabilizer Artifact: 2, Bonus Mining: 14%
Toxic Processing Plant Mining: 3, Artifact: 2, Attack: 30%
Argent Consulate Research: 2, Artifact: 2, B Population: 40%
Luring Cynosure Artifact: 1, Attack: 20%
Quantum Accelerator (100% Upgrade) Artifact: 4, Cloak: 300
Quantum Accelerator (100% Upgrade) Artifact: 4, Cloak: 300
Vorean Habitat Mining: 1, Artifact: 1, Population: 2000
Vorean Biostasis Lab Research: 1, Artifact: 1, B Population: 50%
Intraphasic Hoveroid Bonus Production: 5%
Cognizant Omniforge Mining: 1, Research: 1, Artifact: 1, Bonus Production: 5%
Barrier Nexus Artifact: 1, Defense: 300, Defense: 20%
Barrier Nexus Artifact: 1, Defense: 300, Defense: 20%
T.O. Manufacturing Core Mining: 2, Artifact: 2
Scruuge Lab Mining: 1, Research: 2, Artifact: 1, Attack: 300
Perimeter Station Artifact: 2, Population: 100, Defense: 200
Perimeter Station Artifact: 2, Population: 100, Defense: 200
Tej-Brask Refueling Depot II Mining: 6, Artifact: 1, Defense: 1000
Voliir Transgenic Lock Mining: 1, Research: 2, Artifact: 1, Invadeprotection: 1
Fornax Jewel Mining: 4, Bonus Mining: 10%
Vaash Holomatrix Research: 2, Cloak: 100
Alarri Compound Turret Mining: 2, Artifact: 1, Attack: 15%
Astrobiology Ward Population: 500, B Population: 50%
Scruuge Calibration Chamber Mining: 1, Artifact: 1, Cloak: 400
Active Tenebris Relic Mining: 1, Research: 2, Artifact: 2, Cloak: 200
Uldri Crystal Field Defense: 1000, Bonus Production: 5%
Uldri Power Node Research: 1, Bonus Artifact: 5%
Shrine of B'elna Artifact: 1, Cloak: 300, Bonus Artifact: 2%
Isolation Bureau Mining: 2, Research: 2, Artifact: 2, Cloak: 400
Anti-Grav Repulsor Mining: 1, Artifact: 1, Cloak: 15%, Defense: 15%
Roathir Listening Post Research: 4, Artifact: 1, Cloak: 5%
Scruuge Cargo Pad Mining: 4, Artifact: 2, Defense: 4000

= mining 50, artifact 95, recearch 38
it's not invinsible,
and theire are still a lot of upgrades I plane to do on it, including replacing one of the Hyperforge Fabricator with artifacts that have a higher artifact output then what I'm getting from that space atm

but 0 GP structures and size 97, so you should be able to get simular numbers for recearch and artifact once you get your planet fully upgraded

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Tue Dec 16, 2014 4:43 pm
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So few months later, I am getting from this planet:

Mining 2x Mega Rich 370.28308013424 units/hr
Artifact 22x Mega Rich 2503.8137671026 units/hr
Research 17x Mega Rich 822.335718204 units/hr

structures (still one free space):
T.O. TerraFounder Population: 3000, Bonus Production: 5%
Cognizant Omniforge Mining: 1, Research: 1, Artifact: 1, Bonus Production: 5%
Triangulum Sparkmatter Artifact: 1
Uldri Spacial Marker III Mining: 2, Artifact: 2, Defense: 1200
Bane Psybeacon - Mark III Mining: 3, Research: 3, Artifact: 2, Invasion Defense: 1000
Permafrost Sub-Network Research: 2, Population: 100, Cloak: 100
Adumbrate Station Research: 1, Artifact: 1, Cloak: 200
Adumbrate Station Research: 1, Artifact: 1, Cloak: 200
Adaptive Spire Artifact: 2
Adaptive Spire Artifact: 2
Antimatter Drill Mining: 1, Artifact: 1, Attack: 400
Bioship Gene Lab Research: 1, Artifact: 1, Population: 200
Chuhn Trading Post Mining: 1, Research: 1, Artifact: 1, Population: 2000
Darmos Nerve Turret Mining: 2, Research: 2, Artifact: 1, Attack: 30%
DM79 Datacenter Research: 6
Active Tenebris Relic Mining: 1, Research: 2, Artifact: 2, Cloak: 200
Elios Powervault Mining: 1, Artifact: 1, Mining Storage: 1000
Elios Solar Drill Mining: 3, Artifact: 1
Galactic Concord Station Mining: 1, Artifact: 1, Defense: 10%
Scruuge Lab Mining: 1, Research: 2, Artifact: 1, Attack: 300
Perimeter Station Artifact: 2, Population: 100, Defense: 200
Perimeter Station Artifact: 2, Population: 100, Defense: 200
Hypergate Mining: 2, Research: 2, Artifact: 2
HyperSensor Satellite Research: 2, Artifact: 2
Intraphasic Hoveroid Bonus Production: 5%
Zolazin Analyzer Research: 1, Artifact: 1
Zolazin Analyzer Research: 1, Artifact: 1
T.O. Manufacturing Core Mining: 2, Artifact: 2
Scruuge Calibration Chamber Mining: 1, Artifact: 1, Cloak: 200
Barrier Nexus Artifact: 1, Defense: 300, Defense: 20%
Barrier Nexus Artifact: 1, Defense: 300, Defense: 20%
A.I. Emotion Core Research: 2, Artifact: 1, Attack: 500
Polaron Emitter Mining: 1, Research: 1, Artifact: 1, Cloak: 100, Cloak: 15%
Scruuge Cargo Pad Mining: 4, Artifact: 2, Defense: 4000
Toxic Processing Plant Mining: 3, Artifact: 2, Attack: 30%
Hyperforge Fabricator Artifact: 12
Hyperforge Fabricator Artifact: 12
Quantum Accelerator
(100% Upgrade) Artifact: 4, Cloak: 300
Quantum Accelerator
(100% Upgrade) Artifact: 4, Cloak: 300
Isolation Bureau Mining: 2, Research: 2, Artifact: 2, Cloak: 400
Heist Dispatch Station Mining: 2, Artifact: 2, Attack: 300, Attack: 10%
Argent Consulate Research: 2, Artifact: 2, B Population: 40%
Luring Cynosure Artifact: 1, Attack: 20%
Orbital Stabilizer Artifact: 2, Bonus Mining: 14%
Litheor Transmutative Locator Bonus Artifact: 6%, Defense: 10%
Scruuge Hovertank Artifact: 1, Attack: 15%, Defense: 15%
Quantum Hydro-Meliorator III Artifact: 1, Population: 300
War Foundry Plant Mining: 1, Research: 1, Artifact: 1, Attack: 500, Attack: 20%
Galakis Entry Port Mining: 1, Artifact: 2, Population: 1000, Defense: 10%
Bainar Access A-Node - Advanced Artifact: 2
Ryelis Analyzer Research: 2, Artifact: 2, Cloak: 5%
Lepus Drone 3.0 Research: 1, Artifact: 2, Attack: 500, Defense: 500
Roathir Listening Post Research: 4, Artifact: 1, Cloak: 5%
Crimson Rift Aperture Artifact: 1, Attack: 400, Cloak: 200
Vorean Biostasis Lab Research: 1, Artifact: 1, B Population: 50%

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