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 2015 Easter Event - The Lepus Cluster 
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
Martya wrote:
Can we get the Golden Adventure medal if we hunt the NPC vs. buying an egg? Really not up for buying a egg and hoping it gives the NPC i need

Nope, purchase only medal.


Mon Mar 16, 2015 12:16 pm
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Joined: Fri Mar 21, 2014 2:02 pm
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That is dumb then from the NPCs i see here i cannot hunt any of them as im not rank 500+

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Mon Mar 16, 2015 12:18 pm
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MrSpock wrote:
NPC 1

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Bio-Con Prime, Lepus Base
( The Lepus Drones )
Rank 600 Base
Extremely Rare
Attack 5
410000 / 410000 Hull
100000 / 100000 Distortion Grid
The base's hull is composed of strange bio-mechanical nanofibers, which easily replicate themselves to repair damage. Ships will need to create a unified chromatic energy beam to disrupt the effect.
Enemy Type Elite 5
Rewards Up to 5
Abilities:
-Lepus Replication: Will sometimes completely repair itself if there are not at least 5+ Chromatic Disruption effects on it.
-Bio-Mech Shielding: Immune to Improved Mind Influence
-Distortion Grid: ???
Attack 30000
Defense 25000
Cloak 2000

Legion Notify: 500 - 5000
Actions Tab: Chromatic Disruption: 500 Energy
Adds a Chromatic Disruption effect to the base. Limit 1 effect per ship per hour.

Rewards: 50 exp + below:

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Lepus Bio-Mech Gateway
[Limited Item - Easter]
[Planet Structure - Size:1, Mining:2, Artifact:1, Research:2, Population:+40%]
Deploys a Lepus Bio-Mech Gateway on your planet
Limit 1 per planet.

Scrap Value (ea): 2-4 Complex Tech Parts
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Lepus Replication Node: Starts a Lepus Replication event on the planet, boosting all production by 10% for 6 days. If this planet has a Lepus Drone (or Auric 5.0) already built, this bonus doubles.

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Lepus Widecaster: Size 30, Attack 75, Scan 90, Limit 2 (replaces detector/revealer)



HUUUUUUUUGE TYPO THERE

The 5.0 should be OUTSIDE of the brackets, not inside; as-is it currently suggests it would work for all Lepus Drones and only for 5.0 Auric Lepus Drones.

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Mon Mar 16, 2015 1:33 pm
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the new gate is size 1, mining 3, artifact 1, recearch 3, pop +60% bonus

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Mon Mar 16, 2015 1:33 pm
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DarkMar wrote:
the new gate is size 1, mining 3, artifact 1, recearch 3, pop +60% bonus

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Any new mod from the new elite? normaly theres a new lepus sensor

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Mon Mar 16, 2015 1:42 pm
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Peticks wrote:
Any new mod from the new elite? normaly theres a new lepus sensor

There appears to be.


Mon Mar 16, 2015 1:44 pm
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ODragon wrote:
Peticks wrote:
Any new mod from the new elite? normaly theres a new lepus sensor

There appears to be.

nothing on the thread though, you should enlighten us :)

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Mon Mar 16, 2015 1:48 pm
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Peticks wrote:
nothing on the thread though, you should enlighten us :)

Find your own. If I had the info to post I would, like I always to, I don't need your idiotic push to do it.


Mon Mar 16, 2015 1:58 pm
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got it from the new, Bio-Con X32, Lepus Elite

Quote:
Darkmar has disabled Bio-Con X32, Lepus Elite!
Darkmar gained: Lepus Bio-Mech Hypergate (artifact) 50
Jackal28uk gained: Lepus Surveyor (artifact) 50
Leccy gained: Lepus Bio-Mech Hypergate (artifact) 50
Jrd10 gained: Lepus Replication Node (artifact) 50
Greatguts gained: Lepus Replication Node (artifact) 50


but as I remember it from last year, the old Bio-Con Prime, Lepus Base also drops hypergates

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Mon Mar 16, 2015 1:59 pm
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DarkMar wrote:
got it from the new, Bio-Con X32, Lepus Elite

Quote:
Darkmar has disabled Bio-Con X32, Lepus Elite!
Darkmar gained: Lepus Bio-Mech Hypergate (artifact) 50
Jackal28uk gained: Lepus Surveyor (artifact) 50
Leccy gained: Lepus Bio-Mech Hypergate (artifact) 50
Jrd10 gained: Lepus Replication Node (artifact) 50
Greatguts gained: Lepus Replication Node (artifact) 50


but as I remember it from last year, the old Bio-Con Prime, Lepus Base also drops hypergates

no they drop bio mech gateways, not bio-mech hyper gateways. What are the stats on the new mod?


Mon Mar 16, 2015 2:03 pm
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Pitch Ninja wrote:
no they drop bio mech gateways, not bio-mech hyper gateways. What are the stats on the new mod?



look a few posts up, and you can see the stats....

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Mon Mar 16, 2015 2:23 pm
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DarkMar wrote:
Pitch Ninja wrote:
no they drop bio mech gateways, not bio-mech hyper gateways. What are the stats on the new mod?



look a few posts up, and you can see the stats....

For the lepus surveyor? I'm not seeing it. I see the hypergate, but not that. If it runs in pattern with the increase of previous mods I believe its stats would be +90 attack and +120 scan?


Mon Mar 16, 2015 2:27 pm
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all I can say about the Surveyor atm is that Lepus Surveyor replace the Lepus Widecaster
but the player that got it isnt online right now

Size 35, Attack 100, scan 120, we just got one more

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Last edited by DarkMar on Mon Mar 16, 2015 3:41 pm, edited 1 time in total.



Mon Mar 16, 2015 2:49 pm
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Lepus Surveyor, size 35 attack 100 scan 120


Mon Mar 16, 2015 3:32 pm
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buying an egg doesn't even garentee it I have bought 5 thus far and 0 golden's :(


Mon Mar 16, 2015 4:24 pm
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RigorMortis wrote:
Dullgun wrote:
Image Link

shareable to ranks 800-7000.
Sorry i wasn't able to write down the abilities before it was killed :(

We had one of these.

Bio-Mech Shielding is an immunity to Improved Mind Influence.

The Synergy Barriers have a chance to heal each wing if they aren't at near the same amount of damage to each other (so if you focus one wing, they will both repair; they need to be taken down simultaneously at a roughly similar damage output).*

Wing Synergy has a chance to repair the hull (and maybe both wings; I don't recall entirely) if you hit the hull before the wings are disabled.

*It appears to be within somewhere around 5-10k damage of each other; when we were taking it down, one reached about 15k more damage than the other and it healed. Since it's RNG, it was probably a bit less than 15k and we just had a few lucky hits over the cap.


No more disruptions I'm assuming? So in theory the person who finds it could take down the wings themselves before alerting?

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Mon Mar 16, 2015 5:04 pm
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Kevin9809 wrote:
RigorMortis wrote:
Dullgun wrote:
Image Link

shareable to ranks 800-7000.
Sorry i wasn't able to write down the abilities before it was killed :(

We had one of these.

Bio-Mech Shielding is an immunity to Improved Mind Influence.

The Synergy Barriers have a chance to heal each wing if they aren't at near the same amount of damage to each other (so if you focus one wing, they will both repair; they need to be taken down simultaneously at a roughly similar damage output).*

Wing Synergy has a chance to repair the hull (and maybe both wings; I don't recall entirely) if you hit the hull before the wings are disabled.

*It appears to be within somewhere around 5-10k damage of each other; when we were taking it down, one reached about 15k more damage than the other and it healed. Since it's RNG, it was probably a bit less than 15k and we just had a few lucky hits over the cap.


No more disruptions I'm assuming? So in theory the person who finds it could take down the wings themselves before alerting?

Good thinking. Gonna keep in mind


Mon Mar 16, 2015 6:03 pm
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Kevin9809 wrote:
No more disruptions I'm assuming? So in theory the person who finds it could take down the wings themselves before alerting?

It sounds plausible. It has no effects that have to be dispersed or that it uses on players' ships, so the person who finds it should be able to take down the shields and then kill the wings by themselves if they wanted.

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Mon Mar 16, 2015 6:04 pm
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draxsiss wrote:
buying an egg doesn't even garentee it I have bought 5 thus far and 0 golden's :(


Also bought 5 with no luck not going to just keep giving money away for it lol seems like a solid way to deepen ur pockets though Dan!

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Tue Mar 17, 2015 2:29 pm
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Kevin9809 wrote:
No more disruptions I'm assuming? So in theory the person who finds it could take down the wings themselves before alerting?

[/quote]

Confirmed. One of our members took out everything but the hull by himself. Hit one wing 3 times, switch to the other wing for 3x, rinse and repeat. Then alerted the weakened npc for the rest of us.


Wed Mar 18, 2015 2:21 am
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