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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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With the data gathered from the Shadow-barb links, it is revealed that Lutuma ships are responsible for the drilling activity in the surrounding sectors. With no answers to hails, leaders prepare to engage with the Lutuma ships directly for answers. Chapter 3: The Lutuma ReportThe Shadow-barb Links have been relaying data on several tagged ships. While we know the general location of their ships and have been monitoring their activities, there is still much to discern. We need to consider plans for engagement. Cost Per Round: 400 Energy + 1 Lutuma Memory Cell 20 Rounds, daily mission, can be completed 11 times. Reward: 400 experience + 1 Lutuma Memory Core Lutuma Memory Cell
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Thu May 28, 2015 7:00 am |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Lutuma Extractor ( The Lutuma ) Rank 100 Drillship Special 1000 / 1000 Shields 9000 / 9000 Hull 3000 / 3000 Extractor Drill Although its drill was clearly not designed as a weapon, the ship is able to redirect a lower-powered version of the beam to cause considerable damage to attacking ships. Enemy Type Standard Abilities Extractor Drill (Will sometimes fire its Extractor Drill dealing massive damage to your ship.) Attack 500 Defense 800 Cloak 100 Timer: 1 Hour On Actions tab: Inverse Core Pulse: Fires an Inverse core pulse at the ship - overloading their core memory and forcing them to eject it. The enemy shields must be down to use. Requires 500 Exotic Matter. Upon use: You see the Extractor eject their Lutuma Memory Cell (artifact) into space, and quickly retrieve it. Reward: 23 Experience
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Thu May 28, 2015 7:01 am |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Lutuma Memory Core [Devices - Size:20, Energy:60, Defense:60] If this device is already installed n your ship, this will instead upgrade its stats by 30%, up to 300% max. When full upgraded, it will unlock an ability Scrap Value: 7-15 CTP Max Stats: [Devices - Size:20, Energy:240, Defense:240] Ability: Improved your ship - adding +1 Defense and + 1 Max Energy. Cool down: 20 hours Cost: None
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Thu May 28, 2015 7:08 am |
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brandnew99
Joined: Fri Nov 30, 2012 7:23 am Posts: 104
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the reward is a ship mod. size 20, def 60 energy 60. upgradeable up to 300%. Unlocks an ability when full upgraded
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Thu May 28, 2015 7:26 am |
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ImLegend
Joined: Sat Jun 09, 2012 3:21 pm Posts: 527
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Thu May 28, 2015 7:47 am |
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Jawwa
Joined: Thu Oct 13, 2011 10:12 am Posts: 497
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In my experience, the lutuma extractor npc's take their time coming. During the first 5-10 minutes you'll get maybe 1. After that first 10 minutes they start coming a lot faster.
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Thu May 28, 2015 8:29 am |
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swinephil
Joined: Sun Aug 26, 2012 7:06 am Posts: 510 Location: New Zealand
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Do you kill them?
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Thu May 28, 2015 8:37 am |
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Jawwa
Joined: Thu Oct 13, 2011 10:12 am Posts: 497
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swinephil wrote: Do you kill them? You obviously don't have to if you don't want to. I tend to only kill if my BT is full up. And even then just the most recently arrived ones, while allowing the older ones to time out. They've only got an hour timer.
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Thu May 28, 2015 8:41 am |
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swinephil
Joined: Sun Aug 26, 2012 7:06 am Posts: 510 Location: New Zealand
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OK, sounds good, just found my first one
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Thu May 28, 2015 8:43 am |
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swinephil
Joined: Sun Aug 26, 2012 7:06 am Posts: 510 Location: New Zealand
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Jawwa wrote: In my experience, the lutuma extractor npc's take their time coming. During the first 5-10 minutes you'll get maybe 1. After that first 10 minutes they start coming a lot faster. I filled an 8 slot BT in less than 15 minutes, so I'd say, as usual, it depends on your luck
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Thu May 28, 2015 8:56 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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i want the ship design as a skin
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Thu May 28, 2015 9:13 am |
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Jawwa
Joined: Thu Oct 13, 2011 10:12 am Posts: 497
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Here's a question for you all... have you been having any trouble getting any extra cells?
I had every intention of powering through this mission using Kriell to get it done in 6 days instead of 11. That said, I was getting plenty of Extractors until, unbeknownst to me, I hit the 20 mark. I spent another 15 minutes npc'ing without getting a single one of them... Now I know this could just be my bad luck... But I'm wondering if anyone has been able to get more than 20 of the lutuma cells.
Edited because another 5 minutes of npc'ing netted me one more of the Extractors. I'm not sure why there was such a long dry spell, but at the very least you can start stocking up on the cells.
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Thu May 28, 2015 9:49 am |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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Issue has been fixed. Not a bad mod Eh?
Last edited by Hallucinations on Thu May 28, 2015 10:02 pm, edited 1 time in total.
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Thu May 28, 2015 10:19 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Jawwa wrote: Here's a question for you all... have you been having any trouble getting any extra cells?
I had every intention of powering through this mission using Kriell to get it done in 6 days instead of 11. That said, I was getting plenty of Extractors until, unbeknownst to me, I hit the 20 mark. I spent another 15 minutes npc'ing without getting a single one of them... Now I know this could just be my bad luck... But I'm wondering if anyone has been able to get more than 20 of the lutuma cells.
Edited because another 5 minutes of npc'ing netted me one more of the Extractors. I'm not sure why there was such a long dry spell, but at the very least you can start stocking up on the cells. not had any issue, finished the initial module, have Lutuma Memory Cell (Uses Left: 35). Hallucinations wrote: I wouldn't go about attempting to upgrade the mod right now, it makes the game 100% unplayable. viewtopic.php?f=5&t=43109thanks for the updated have notifed members at my legion.
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Thu May 28, 2015 11:43 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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weapon deals 60% max hull and sheild when triggered xp drop is 23 (I checked, im not under a xp buff) for some reason lol spawn rate seems high, glad theres a npcing mission its nice to have variety which is something this chain has not been disapointing on. wonder wtf they were drilling for
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Thu May 28, 2015 11:53 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Peticks wrote: weapon deals 60% max hull and sheild when triggered xp drop is 23 (I checked, im not under a xp buff) for some reason lol spawn rate seems high, glad theres a npcing mission its nice to have variety which is something this chain has not been disapointing on. wonder wtf they were drilling for path to china
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Thu May 28, 2015 11:56 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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elerian wrote: Peticks wrote: weapon deals 60% max hull and sheild when triggered xp drop is 23 (I checked, im not under a xp buff) for some reason lol spawn rate seems high, glad theres a npcing mission its nice to have variety which is something this chain has not been disapointing on. wonder wtf they were drilling for path to china hahaha
_________________Meow chika meow meow!!Stark Tech Inside
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Thu May 28, 2015 12:03 pm |
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XavZepherio
Joined: Fri Aug 02, 2013 1:10 pm Posts: 132
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Spawns the NPC's when you are not doing the mission be a good idea to refrain from reading mission or clicking on the biweekly to see what's it about if you don't plan on doing it clogs up BT
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Thu May 28, 2015 4:16 pm |
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Kevin9809
Joined: Wed May 25, 2011 5:09 pm Posts: 389 Location: Florida, USA
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Nice new ship mod. Deletes you from the game if you upgrade lol.
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Thu May 28, 2015 4:20 pm |
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stevo2012
Joined: Thu Jul 28, 2011 10:33 am Posts: 813 Location: Begging for cheese in Dalston....
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Peticks wrote: weapon deals 60% max hull and sheild when triggered xp drop is 23 (I checked, im not under a xp buff) for some reason lol spawn rate seems high, glad theres a npcing mission its nice to have variety which is something this chain has not been disapointing on. wonder wtf they were drilling for crack
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Thu May 28, 2015 6:48 pm |
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