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 ALERT: TLC05: Sphere of Influence 
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Scanners eventually discover the potential location of the Oruas Eye: an impenetrable sphere of considerable size and mass. Engineers are gathering data to determine any weaknesses to the structure, in an effort to gain access to the interior.

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Chapter 5: Sphere of Influence

In one of the systems we routinely survey, we picked up a tiny sub-tachyonic 'echo' amongst the surrounding quantum noise. After heavy sensor sweeps of the area, we located a heavily cloaked moon-sized spherical structure of unknown composition.

Cost Per Round: 400 Energy + 1 Hull Test Data
20 Rounds, daily mission, can be completed 11 times.
Reward: 400 experience + 1 Hull Adaptive Ray
You must use your new 'Hull Test Sample' ability on enemy players.


Thu Jun 25, 2015 2:53 am
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Abilities Tab:

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Sub-Tachyonic Detector
Hull Test Sample
Performs a Hull Test on an enemy ship. Can only use if you have disabled this target in the last 5 minutes, but no more than 4 times in the last 24 hours.
Cool down: 2 minutes
Cost to use: 50 energy

Effect on enemy ship:
Hull Tested : Tested +1 (4 mins left)

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Hull Test Data
Data gathered after performing test on an enemy hull.
Scrap Value: 5000 - 20000 credits


Thu Jun 25, 2015 2:53 am
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Hull Adaptive Ray

Hull Adaptive Ray
[Weapon - Size:22, Attack:70, Hull:50 ]
If this ray is already installed, this will instead upgrade its stats by 30% up to 300%. When fully upgraded, it provides a 2% attack bonus against enemy players.

Scrap Value: 7-13 CTP


Thu Jun 25, 2015 2:54 am
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Went through the briefing and checked that I have the Hull Test Sample ability active on my ship. But don't see any Use Ability button under Actions tab of a player I disabled. How can I run the hull test on the disabled ship?

I still have the Sub-Tachyonic Detector ability active. Not sure if it's causing any conflict.


Thu Jun 25, 2015 7:55 am
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Final Stats will be Size:22, Attack:280, Hull:200 I think


Thu Jun 25, 2015 8:03 am
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miffedn00b wrote:
Went through the briefing and checked that I have the Hull Test Sample ability active on my ship. But don't see any Use Ability button under Actions tab of a player I disabled. How can I run the hull test on the disabled ship?

Am having the same problem. It might be similar to the issue on the last daily, in which acquiring the ability doesn't trigger a tab to appear for those who haven't already unlocked a pre-existing ability related to that 'section' of the game (ie planets, or in this case the BT). In any event, have sent a help ticket off to Dan.

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Thu Jun 25, 2015 8:10 am
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miffedn00b wrote:
Went through the briefing and checked that I have the Hull Test Sample ability active on my ship. But don't see any Use Ability button under Actions tab of a player I disabled. How can I run the hull test on the disabled ship?

I still have the Sub-Tachyonic Detector ability active. Not sure if it's causing any conflict.


you should see it under the player abilityes

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but it proberly have the same problems as the other abilityes in the chain
= only tempeary for x hours after you read the mission briefing and sometimes disapear when you need it

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Thu Jun 25, 2015 8:10 am
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DarkMar wrote:

you should see it under the player abilityes

but it proberly have the same problems as the other abilityes in the chain
= only tempeary for x hours after you read the mission briefing and sometimes disapear when you need it

He doesn't see the ability tab at all on an enemy ship. I don't think there is one on the BT unless you have Tactical Remodulation, Mind Influence, and/or NFX-2 already available (maybe others I'm forgetting).
Ships look like this, even when the ability is visible from your ship tab:

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Last edited by comaface on Thu Jun 25, 2015 8:35 am, edited 1 time in total.



Thu Jun 25, 2015 8:26 am
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Ability button doesn't activate for me either so far.


Thu Jun 25, 2015 8:30 am
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killershrew wrote:
Ability button doesn't activate for me either so far.


Same here.

Sent ticket.

Sucks I have energy all built up.

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Thu Jun 25, 2015 8:35 am
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err...
- Dan

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Thu Jun 25, 2015 8:51 am
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comaface wrote:
He doesn't see the ability tab at all on an enemy ship. I don't think there is one on the BT unless you have Tactical Remodulation, Mind Influence, and/or NFX-2 already available (maybe others I'm forgetting).


I know, same problem as all the other abilityes in the chain...
one of the planet abilityes had the same problems where players that hadnt unlocked abilityes for planets couldnt use it, as I remember it

(combined with that they are tempoary, so sometimes disapear and you cant get them back until the mission timer resets)

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Last edited by DarkMar on Thu Jun 25, 2015 9:05 am, edited 1 time in total.



Thu Jun 25, 2015 8:53 am
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Thu Jun 25, 2015 9:03 am
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Yep, you're going to trip a lot of halcs.
Since everyone not setting the trap will be disabled very fast, you're gonna be left with a BT full of people online or halced.

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Thu Jun 25, 2015 9:42 am
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abb.tighe wrote:
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So.... No point in getting a mod that boosts attack vs enemy players then, eh?

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Thu Jun 25, 2015 10:31 am
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Darth Flagitious wrote:
So.... No point in getting a mod that boosts attack vs enemy players then, eh?


:D was only making comment about the BT tab most people have at the moment.

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Thu Jun 25, 2015 10:55 am
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abb.tighe wrote:
Darth Flagitious wrote:
So.... No point in getting a mod that boosts attack vs enemy players then, eh?


:D was only making comment about the BT tab most people have at the moment.


Was only making comment about the BT tab most people have all the time. ;)

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Thu Jun 25, 2015 10:58 am
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Appears to be working at this point, and so are a ton of people Amp's and Halc's lol

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Thu Jun 25, 2015 11:05 am
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im currently up to 30 hull test myself, its not too bad out there, looks to be slightly morelively but it could just be my luck

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Thu Jun 25, 2015 12:08 pm
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The mission has a requirement of 50 PvP kills before you can start it.

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