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ALERT: TLC06: Opening the Kassivar http://galaxylegion.com/forum/viewtopic.php?f=3&t=43245 |
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Author: | MrSpock [ Thu Jul 09, 2015 2:59 am ] |
Post subject: | ALERT: TLC06: Opening the Kassivar |
![]() After failing to find a structural weakness in the sphere, the Lutuma contacts discover archival information about a key that may open it... ![]() Chapter 6: Opening the Kassivar Word has spread quickly about your discovery. The rest of the Lutuma are not far behind. We've come to provide some new insight after pouring over our ancient texts. We know what this phenomenon is... The Oruas Kassivar. Cost Per Round: 400 Energy + 1 Key Segment A + Key Segment B 20 Rounds, daily mission, can be completed 11 times. Reward: 400 experience + 1 The Key of Kassivar You must use your new 'Build Segment' abilities to create Key Segments. |
Author: | MrSpock [ Thu Jul 09, 2015 2:59 am ] |
Post subject: | Re: ALERT: TLC06: Place Holder |
Abilities Tab: ![]() Build Segment A Builds Segment A of the Kassivar Key. Can only use if your available energy is 250 or lower. Cool down: 30 Seconds Cost to use: 10 energy + 400 Exotic Matter ![]() Build Segment B Builds Segment B of the Kassivar Key. Can only use if your remaining shields are depleted. Cool down: 1 minute Cost to use: 0 energy + 40 Complex Tech Parts |
Author: | MrSpock [ Thu Jul 09, 2015 2:59 am ] |
Post subject: | Re: ALERT: TLC06: Place Holder |
![]() The Key of Kassivar [Device - Size:25, Cloak:60, Shields:100] If this device is already installed on your ship, this will instead upgrade its stats by 30%, up to 300% max. When fully upgraded it will unlock an ability. Scrap Value: 7-15 CTP Final Stats: Size:25, Cloak:360, Shields:600 Ability: The Key emits mysterious energies. Activating it produces a random ship boost for 8 hours. Costs: 250 Energy Cooldown: 40 hours Random Boost:
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Author: | Kikhan [ Thu Jul 09, 2015 7:13 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
haha this double mission requirement amuses me for some reason |
Author: | Texas Toast [ Thu Jul 09, 2015 7:18 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
This will give higher ranked players a reason to use their silthion energy sac supply, at least. |
Author: | senatorhung [ Thu Jul 09, 2015 7:32 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
hah. now this i am willing to trade for. someone target me on the kills leaderboard and we can arrange to swap chaostatic inhibitors. but now i have to figure out how to get rid of 28k energy without ranking up lol. purgers maybe ?? |
Author: | Pongoloid [ Thu Jul 09, 2015 7:33 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
It's getting more ridiculous with each chapter. I love/hate it. TLC07: "Ability can only be performed while balancing a banana on your head and clucking like a chicken" |
Author: | Texas Toast [ Thu Jul 09, 2015 7:35 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
senatorhung wrote: but now i have to figure out how to get rid of 28k energy without ranking up lol. purgers maybe ?? Lots of governance probes with a side of carpal tunnel? A stack of permanent anubixes stuck in your cargo? Took another look - recondites are another option, and flux tracers use more energy, looks like there's an unsendable in every other recipe so once you run low on permanent supplies would have to stick to the above. |
Author: | comaface [ Thu Jul 09, 2015 7:35 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
I have never hated my shield recharge so much |
Author: | Pongoloid [ Thu Jul 09, 2015 7:39 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
senatorhung wrote: but now i have to figure out how to get rid of 28k energy without ranking up lol. purgers maybe ?? Tedious, but if you really don't wanna rank, it's pretty effective. |
Author: | XavZepherio [ Thu Jul 09, 2015 7:43 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
you can just get disabled and do part B then you have no shield recharge |
Author: | comaface [ Thu Jul 09, 2015 7:50 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
XavZepherio wrote: you can just get disabled and do part B then you have no shield recharge Yeah, this works quite well |
Author: | senatorhung [ Thu Jul 09, 2015 8:14 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
Pongoloid wrote: senatorhung wrote: but now i have to figure out how to get rid of 28k energy without ranking up lol. purgers maybe ?? Tedious, but if you really don't wanna rank, it's pretty effective. lol, yeah at 50 energy a pop .. it will take awhile. down to 22.5k energy .. so more purgers ! |
Author: | Pongoloid [ Thu Jul 09, 2015 8:21 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
Change legion info is 50 energy... go to "Change Base Details" from the "Actions" tab, then "Change Base Design." You don't actually have to change the design, of course, just click the button. It's 100 energy per pop -- still incredibly tedious, of course ![]() |
Author: | abb.tighe [ Thu Jul 09, 2015 8:36 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
Odd Mission. Seeing as this will actively make ppl stay disabled to complete? |
Author: | kirkeastment [ Thu Jul 09, 2015 8:47 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
abb.tighe wrote: Odd Mission. Seeing as this will actively make ppl stay disabled to complete? disabled or choose not to do anything for a few hours today and then plain sailing for the rest of the mission |
Author: | Toph [ Thu Jul 09, 2015 8:56 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
Easy and fast way to get rid of your energy : clonin pods. |
Author: | senatorhung [ Thu Jul 09, 2015 9:18 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
kirkeastment wrote: abb.tighe wrote: Odd Mission. Seeing as this will actively make ppl stay disabled to complete? disabled or choose not to do anything BUT CLICK THE BUILD SEGMENT ABILITIES for a few hours today and then plain sailing for the rest of the mission Key Segment A (Uses Left: 42) Key Segment B (Uses Left: 53) |
Author: | kirkeastment [ Thu Jul 09, 2015 9:20 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
senatorhung wrote: kirkeastment wrote: abb.tighe wrote: Odd Mission. Seeing as this will actively make ppl stay disabled to complete? disabled or choose not to do anything BUT CLICK THE BUILD KEY ABILITIES for a few hours today and then plain sailing for the rest of the mission Key Segment A (Uses Left: 42) Key Segment B (Uses Left: 53) Key Segment A (Uses Left: 82) Key Segment B (Uses Left: 53) This energy ~250 was utter bs though.... dya know how long it takes to deplete 136k energy.... do you Dan!!!!!!! ![]() |
Author: | trypto.phonix [ Thu Jul 09, 2015 9:23 am ] |
Post subject: | Re: ALERT: TLC06: Opening the Kassivar |
Cloning pods should resolve the energy depletion requirement. Just tried it and it works |
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