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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Don't know for sure where this would go, but a legionmate went Sillixx Biologist (ew and ew), which allowed her to unlock the mission at 3636 "real" decks, while placing Stryll thingies. No idea if it stays unlocked after the first task or mission is done, but given the way other missions gray and ungray depending on your current state (cloak, scan, disabled, etc.), I would imagine not.
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Mon Jul 04, 2016 6:53 pm |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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Medal Awarded Fateful Games > Tell Your Friends
final market item not released which is typical
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Wed Jul 06, 2016 9:44 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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pokerman123 wrote: Medal Awarded Fateful Games > Tell Your Friends
final market item not released which is typical Bah, guess Dan's gonna need some support tickets. Guess now's as good a time as any to get him with him fixing stuff for Elios. Grats on medal.
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Wed Jul 06, 2016 11:18 pm |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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it is there now but i am not sharing the information in my eyes it a useless market item others will find it very useful though
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Thu Jul 07, 2016 4:30 am |
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Ding1
Joined: Mon Dec 19, 2011 2:30 am Posts: 60
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pokerman123 wrote: it is there now but i am not sharing the information in my eyes it a useless market item others will find it very useful though Agree... geez what a disappointmant the final item is. Complete waste of corruption. On a related matter, other than the small chance of extra corruption from one of the visions, i dont see how this market makes sense. The average player wont set an alarm to activate the timer reset for each corruption, so it effectively means 2 days per corruption. We have 10 Lutuma modules that run for 50 days each. Each refill costs 4 corruption. So it will take a total (for most players) of 8 days to get enough corruption just to refill each Lutuma module (Can they even be refilled after the first upgrade?) thats 80 days for the complete cycle, but they run out after 50 days. There must be a way to get corruption faster than we have already seen. Unless ofc you can only refill the Lutuma command modules once, which makes the item much less exciting. I feeling slighly underwhelmed atm, after my initial excitement. Other than that, the drops from this chain are brilliant IMO.
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Thu Jul 07, 2016 5:14 am |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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The final reward for a mission chain like this should be a masterpiece of engineering! How much bloody tech did this chain cost all up? lol....
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Thu Jul 07, 2016 5:50 am |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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the cloakers is nice and i get duty often my ship mod already done twice on 3rd round
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Thu Jul 07, 2016 10:00 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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then what is the point of posting hey I got it if your not going to release the information so the wiki can be updated and people know what the reward is -_-
_________________Meow chika meow meow!!Stark Tech Inside
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Thu Jul 07, 2016 12:45 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Peticks wrote: then what is the point of posting hey I got it if your not going to release the information so the wiki can be updated and people know what the reward is -_- ^ This
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Thu Jul 07, 2016 12:55 pm |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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for the fact of all the ssb's in the game i believe they should not know the information unless they do the mission and i am not the only person who believes the same thing
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Thu Jul 07, 2016 6:43 pm |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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only if i could get all the others who doing the mission to back up the same idea and not just some of us that would fix all this ssb issue as they have a choice add some decks to do the mission or not know what the heck is hidden that they are to scared to add decks to do
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Thu Jul 07, 2016 6:44 pm |
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SafferImpi
Joined: Tue Jan 06, 2015 6:30 pm Posts: 79
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Why are certain high ranks so obsessed with SSB's? SSB's have their advantages and disadvantages, just like MSB's have their advantages and disadvantages. It is a game, so enjoy and build your ship like you want. Don't stress about others. Your own goals and happiness id what is important.
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Thu Jul 07, 2016 6:55 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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SafferImpi wrote: Why are certain high ranks so obsessed with SSB's? SSB's have their advantages and disadvantages, just like MSB's have their advantages and disadvantages. It is a game, so enjoy and build your ship like you want. Don't stress about others. Your own goals and happiness id what is important. Agreed. Before Dan added the Deck-minimum goodies, there was a general consensus among smart ship-builders that the shuffling nuisance (especially for scan runs) and threat of crit hacks faced by SSBs was far outweighed by their PVP advantage, especially with high artifact production; in that sense, the system was broken, because the path to building a great PVP ship was so obviously and singular. Now, with the extra abilities, AP opportunities, planetary protection, and (most importantly) ease of cloaking planets that is available only to "larger" ships (lol 4k ain't that big), there are at least clear tradeoffs for each style of build. Now, the main issue for PVP is more about: 1) click reduction vs. massive hull; and/or 2) making PVP rewards that are worth fighting for and always available (e.g. how Accelerators and Chargers keep Dark Badges relevant and worthwhile for basically... ever). As far as I'm concerned, with the new tradeoffs, SSBs are more of a "nuisance" rather than an unbalanced playstyle option. Leave 'em be with their lower scan, fewer visions, and uncloaked planets btw, Peticks stayed online for like 6-8 hours straight yesterday, holding off several ships hitting him at cap. If he had 7500 decks, would he have been able to do that? I'm not sure, but we were able to kill his larger-bottomed legionmates fairly quickly, and "kill the pesky SSB" (which became "wait for the pesky SSB to go to sleep, 'cause we can't kill it!") was a lot of fun. Variety in ship builds is a good thing.
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Thu Jul 07, 2016 7:38 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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never fear peeps, im at 15/20 on final run, could be 17 but i choose to double down on elios...ill post the final item here soon if the other finsishers wont
_________________Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Fri Jul 08, 2016 12:23 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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pokerman123 wrote: it is there now but i am not sharing the information in my eyes it a useless market item others will find it very useful though That is the perfect way to write it. I might do it once for fun. Ding1 wrote: On a related matter, other than the small chance of extra corruption from one of the visions, i dont see how this market makes sense. The average player wont set an alarm to activate the timer reset for each corruption, so it effectively means 2 days per corruption.
I feeling slighly underwhelmed atm, after my initial excitement.
Other than that, the drops from this chain are brilliant IMO. I agree, the market doesn't make sense based on the cost and the ability to get corruption. Sure, you can get a couple extra from Duty but you have to spend at least 30 to get the Duty Vision and the 1/8 chance means it will take a long time to pay for itself unless you get really lucky.
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Fri Jul 08, 2016 11:57 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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pokerman123 wrote: only if i could get all the others who doing the mission to back up the same idea and not just some of us that would fix all this ssb issue as they have a choice add some decks to do the mission or not know what the heck is hidden that they are to scared to add decks to do that literaly makes zero sense if you actualy look at it from being a ssb. No one spends 3-5 years restricting their deck count to permanently scrap that style in the hopes that 3 months down the line the reward they get is decent. No ssb is going to change their style till the weight of the rewards they can count on getting, not hope on getting something decent, outweighs the pvp advantage they get.
_________________Meow chika meow meow!!Stark Tech Inside
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Fri Jul 08, 2016 1:52 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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but its all they have. Let them enjoy the mystery of having a cool toy. SSB= best ship build in the game. for a HUGE hunk of the game (say before rank 1200) we have overwhelming advantage already who cares.
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Fri Jul 08, 2016 3:10 pm |
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the ancient
Joined: Thu Jun 04, 2015 9:21 am Posts: 218
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_________________
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Sat Jul 09, 2016 12:56 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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draxsiss wrote: but its all they have. Let them enjoy the mystery of having a cool toy. SSB= best ship build in the game. for a HUGE hunk of the game (say before rank 1200) we have overwhelming advantage already who cares. lol the only advantage a SSB has, ever, is that it takes people longer to kill them comparative to the majority of the playerbase & that advantage like any other is meaningless if you're offline and the person killing you doesn't care about the energy cost, just like my hull advantage goes away if i'm offline So other than that minor advantage, what else is there that makes a SSB the best build in the game?
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Sat Jul 09, 2016 1:26 pm |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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That final reward is pretty awesome =) I mean once I've put Corrupted Edifice's on all my planets I can help my legion base
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Sat Jul 09, 2016 1:40 pm |
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