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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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and my normal bane stats are 234000 / 234000 Hull Attack 85.000 Defense 76.495 Cloak 600 vs 234000 / 234000 Hull Attack 153.040 Defense 161.545 Cloak 2000 for the upgraded version, so looks like attack, defence and cloak gets a nice boost, but hull stays the same
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Thu Oct 15, 2015 6:11 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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DarkMar wrote: Interesting info on the hull removed I had added these the other day. MrSpock wrote: ScanningPsyshade Inducer [ Limited Item - Halloween ] Transforms an undamaged, standard Bane enemy into a Bane Psyshade. Costs to us: 100 energy Scrap: 4500- 18000 credits MrSpock wrote: NPC Post 3You have successfully used the effect on: Bane Dread Bane Psyshade ( The Hallows Bane ) Rank %matched Pirate Special 258000 / 258000 Hull Bane ships sometimes transform into a volatile overcharged form known as a Psyshade. Enemy Type Matched Abilities None Attack 183190 Defense - Cloak 2000 Reward: 20 exp + Bane Emission Corruptor [ Limited Item - Halloween ] Upgrades 1 Bane Emitter on your ship (at random) to a more powerful version of its next type. Each emitter can only be upgraded once in this way. Scrap: 6000 - 24000 credits
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Thu Oct 15, 2015 6:25 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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MrSpock wrote: I had added these the other day. ok must have missed that.. saw that NPC as a Bane Dread, from You have successfully used the effect on: Bane Dread when I scroled down the one I transformed was only a phantom vs
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Thu Oct 15, 2015 7:27 pm |
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Velociraptor
Joined: Tue Oct 22, 2013 11:50 am Posts: 132
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Has anyone noticed the Psycubes working? I've got 2 of them and been invading daily as normal and I've yet to see a colonisation event occur. I've had bane coercion, enslaved prisoners, etc but no colonisation events.
Are the psycubes working?
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Thu Oct 22, 2015 7:39 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Velociraptor wrote: Has anyone noticed the Psycubes working? I've got 2 of them and been invading daily as normal and I've yet to see a colonisation event occur. I've had bane coercion, enslaved prisoners, etc but no colonisation events.
Are the psycubes working? yup
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Thu Oct 22, 2015 12:52 pm |
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Torres9
Joined: Wed Aug 15, 2012 4:05 pm Posts: 95
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elerian wrote: Velociraptor wrote: Has anyone noticed the Psycubes working? I've got 2 of them and been invading daily as normal and I've yet to see a colonisation event occur. I've had bane coercion, enslaved prisoners, etc but no colonisation events.
Are the psycubes working? yup permanent event or temporary event ? i will guess temporary event
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Fri Oct 23, 2015 3:56 pm |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 846
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Torres9 wrote: elerian wrote: Velociraptor wrote: Has anyone noticed the Psycubes working? I've got 2 of them and been invading daily as normal and I've yet to see a colonisation event occur. I've had bane coercion, enslaved prisoners, etc but no colonisation events.
Are the psycubes working? yup permanent event or temporary event ? i will guess temporary event I think it can be any event that would happen on a colonization can now happen on invasion too. Permanent or temporary. More likely temporary because there are more of them, but, still any of the events.
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Fri Oct 23, 2015 4:00 pm |
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Velociraptor
Joined: Tue Oct 22, 2013 11:50 am Posts: 132
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Not to be rude Elerian, but what type of colonisation events have you seen? I'm not yet convinced, because I've done 15+ or so invades and seen 0.
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Fri Oct 23, 2015 4:53 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Velociraptor wrote: Not to be rude Elerian, but what type of colonisation events have you seen? I'm not yet convinced, because I've done 15+ or so invades and seen 0. Got caverns on a barren
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Fri Oct 23, 2015 10:14 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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elerian wrote: Velociraptor wrote: Not to be rude Elerian, but what type of colonisation events have you seen? I'm not yet convinced, because I've done 15+ or so invades and seen 0. Got caverns on a barren I am thinking that it includes the temporary events and also the permanent non-analyze ones that happen during collection time SS, caverns, and RB in the case of Sentients and Ecumenpoli and LB for Terras and Gaias. I couldn't see this giving rings, moons, or ruins as it'd be too exploitable to invade back and forth with someone and eventually get a planet that has rings, ruins, AND large moons or a small moon.
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Sat Oct 24, 2015 12:15 am |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 846
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Pitch Ninja wrote: elerian wrote: Velociraptor wrote: Not to be rude Elerian, but what type of colonisation events have you seen? I'm not yet convinced, because I've done 15+ or so invades and seen 0. Got caverns on a barren I am thinking that it includes the temporary events and also the permanent non-analyze ones that happen during collection time SS, caverns, and RB in the case of Sentients and Ecumenpoli and LB for Terras and Gaias. I couldn't see this giving rings, moons, or ruins as it'd be too exploitable to invade back and forth with someone and eventually get a planet that has rings, ruins, AND large moons or a small moon. It says it offers a colonization event. So anything that could come up with a colonization... Per the wiki, that presumably includes: http://galaxylegion.com/wiki/index.php/Planetary_EventsCode: Permanent Random Events These events have a chance to happen randomly each day when your upkeep is due or when you colonize a planet. Name Effect Image Lush Biosphere +200% population Lush Biosphere Reactive Barrier Enemy Artifact/Ability Immunity Reactive Barrier Stealth Screen +30% cloak Stealth Screen Subterranean Caverns +30% defense Subterranean Caverns Archotage Power Grid +1% to all production Archotage Power Grid Note: Archotage Power Grid only available during Harvest seasonal event each November Code: Temporary Production Events These events have a chance to happen randomly each day when your upkeep is due or when you first colonize a planet. They last for a week. Name Effect Image Ancient Relics +10% artifact production Ancient Relics Galactic Trade Hub +10% to all production Galactic Trade Hub Lost Undersea Archive +30% research production Lost Undersea Archive Pure Deposits +10% mining production Pure Deposits Ultra-Pure Deposits +20% mining production Ultra-Pure Deposits Unique Lifeforms +10% research production Unique Lifeforms
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Sat Oct 24, 2015 12:34 am |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Got caverns on a barren[/quote] I am thinking that it includes the temporary events and also the permanent non-analyze ones that happen during collection time SS, caverns, and RB in the case of Sentients and Ecumenpoli and LB for Terras and Gaias. I couldn't see this giving rings, moons, or ruins as it'd be too exploitable to invade back and forth with someone and eventually get a planet that has rings, ruins, AND large moons or a small moon.[/quote] It says it offers a colonization event. So anything that could come up with a colonization... Per the wiki, that presumably includes: http://galaxylegion.com/wiki/index.php/Planetary_EventsCode: Permanent Random Events These events have a chance to happen randomly each day when your upkeep is due or when you colonize a planet. Name Effect Image Lush Biosphere +200% population Lush Biosphere Reactive Barrier Enemy Artifact/Ability Immunity Reactive Barrier Stealth Screen +30% cloak Stealth Screen Subterranean Caverns +30% defense Subterranean Caverns Archotage Power Grid +1% to all production Archotage Power Grid Note: Archotage Power Grid only available during Harvest seasonal event each November Code: Temporary Production Events These events have a chance to happen randomly each day when your upkeep is due or when you first colonize a planet. They last for a week. Name Effect Image Ancient Relics +10% artifact production Ancient Relics Galactic Trade Hub +10% to all production Galactic Trade Hub Lost Undersea Archive +30% research production Lost Undersea Archive Pure Deposits +10% mining production Pure Deposits Ultra-Pure Deposits +20% mining production Ultra-Pure Deposits Unique Lifeforms +10% research production Unique Lifeforms Yeah but the wiki is also user-edited. We try our best to make it accurate but even we aren't always right.
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Sat Oct 24, 2015 1:32 am |
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Torres9
Joined: Wed Aug 15, 2012 4:05 pm Posts: 95
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elerian wrote: Velociraptor wrote: Not to be rude Elerian, but what type of colonisation events have you seen? I'm not yet convinced, because I've done 15+ or so invades and seen 0. Got caverns on a barren Well time to keep invade my fellow galaxy mate
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Sat Oct 24, 2015 11:38 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3472
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0702 wrote: Pitch Ninja wrote: and 0702, would you mind dragging the image enclosed in the Img brackets here so I can add to wiki please? Pm sent. senatorhung wrote: if the horrocharged bane emitter is already 1 billion upkeep per day, the upkeep cost of that puppy might be DREADful 2.8b per day. i'm assuming that includes assemblybots x3. so assuming the dreadcharged is only available via upgrade, i dummied in a wiki page. 70 billion credits to repair !!! that's a module that you will not want to shuffle in and out.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Tue Oct 27, 2015 11:09 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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senatorhung wrote: 0702 wrote: Pitch Ninja wrote: and 0702, would you mind dragging the image enclosed in the Img brackets here so I can add to wiki please? Pm sent. senatorhung wrote: if the horrocharged bane emitter is already 1 billion upkeep per day, the upkeep cost of that puppy might be DREADful 2.8b per day. i'm assuming that includes assemblybots x3. so assuming the dreadcharged is only available via upgrade, i dummied in a wiki page. 70 billion credits to repair !!! that's a module that you will not want to shuffle in and out. Added its image. Doesn't follow pattern with bane gun naming. Dan trying to throw us off
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Tue Oct 27, 2015 11:45 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3472
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just sped.rank thru 5 ranks to wrap up ravyn's revenge .. bring on the ARCHOTAGE !
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Sat Nov 07, 2015 4:05 pm |
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AvatarRoku
Joined: Wed Aug 13, 2014 1:29 pm Posts: 392
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senatorhung wrote: just sped.rank thru 5 ranks to wrap up ravyn's revenge .. bring on the ARCHOTAGE ! I did that 5 days ago :p
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Sun Nov 08, 2015 6:06 am |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 846
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I finished it up a month or so ago for that very reason.
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Tue Nov 10, 2015 4:36 pm |
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