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 2015 Halloween Event: The Hallows Bane 
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Joined: Sun Feb 12, 2012 2:27 pm
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and

Image

my normal bane stats are

234000 / 234000 Hull
Attack 85.000
Defense 76.495
Cloak 600

vs

234000 / 234000 Hull
Attack 153.040
Defense 161.545
Cloak 2000

for the upgraded version, so looks like attack, defence and cloak gets a nice boost, but hull stays the same

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Thu Oct 15, 2015 6:11 pm
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DarkMar wrote:
Interesting info on the hull removed


I had added these the other day.

MrSpock wrote:
Scanning

Image

Image
Psyshade Inducer
[ Limited Item - Halloween ]
Transforms an undamaged, standard Bane enemy into a Bane Psyshade.
Costs to us: 100 energy
Scrap: 4500- 18000 credits


MrSpock wrote:
NPC Post 3

You have successfully used the effect on: Bane Dread

Image

Bane Psyshade
( The Hallows Bane )
Rank %matched Pirate
Special
258000 / 258000 Hull
Bane ships sometimes transform into a volatile overcharged form known as a Psyshade.
Enemy Type Matched
Abilities None
Attack 183190
Defense -
Cloak 2000

Reward: 20 exp +
Image
Bane Emission Corruptor
[ Limited Item - Halloween ]
Upgrades 1 Bane Emitter on your ship (at random) to a more powerful version of its next type. Each emitter can only be upgraded once in this way.

Scrap: 6000 - 24000 credits


Thu Oct 15, 2015 6:25 pm
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MrSpock wrote:
I had added these the other day.


ok must have missed that..
saw that NPC as a Bane Dread, from You have successfully used the effect on: Bane Dread when I scroled down

the one I transformed was only a phantom


Image vs Image

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Thu Oct 15, 2015 7:27 pm
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Has anyone noticed the Psycubes working? I've got 2 of them and been invading daily as normal and I've yet to see a colonisation event occur. I've had bane coercion, enslaved prisoners, etc but no colonisation events.

Are the psycubes working?

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Thu Oct 22, 2015 7:39 am
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Velociraptor wrote:
Has anyone noticed the Psycubes working? I've got 2 of them and been invading daily as normal and I've yet to see a colonisation event occur. I've had bane coercion, enslaved prisoners, etc but no colonisation events.

Are the psycubes working?

yup

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Thu Oct 22, 2015 12:52 pm
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elerian wrote:
Velociraptor wrote:
Has anyone noticed the Psycubes working? I've got 2 of them and been invading daily as normal and I've yet to see a colonisation event occur. I've had bane coercion, enslaved prisoners, etc but no colonisation events.

Are the psycubes working?

yup


permanent event or temporary event ? i will guess temporary event


Fri Oct 23, 2015 3:56 pm
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Torres9 wrote:
elerian wrote:
Velociraptor wrote:
Has anyone noticed the Psycubes working? I've got 2 of them and been invading daily as normal and I've yet to see a colonisation event occur. I've had bane coercion, enslaved prisoners, etc but no colonisation events.

Are the psycubes working?

yup


permanent event or temporary event ? i will guess temporary event


I think it can be any event that would happen on a colonization can now happen on invasion too. Permanent or temporary. More likely temporary because there are more of them, but, still any of the events.

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Fri Oct 23, 2015 4:00 pm
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Not to be rude Elerian, but what type of colonisation events have you seen? I'm not yet convinced, because I've done 15+ or so invades and seen 0.

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Fri Oct 23, 2015 4:53 pm
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Velociraptor wrote:
Not to be rude Elerian, but what type of colonisation events have you seen? I'm not yet convinced, because I've done 15+ or so invades and seen 0.


Got caverns on a barren

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Fri Oct 23, 2015 10:14 pm
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elerian wrote:
Velociraptor wrote:
Not to be rude Elerian, but what type of colonisation events have you seen? I'm not yet convinced, because I've done 15+ or so invades and seen 0.


Got caverns on a barren

I am thinking that it includes the temporary events and also the permanent non-analyze ones that happen during collection time SS, caverns, and RB in the case of Sentients and Ecumenpoli and LB for Terras and Gaias. I couldn't see this giving rings, moons, or ruins as it'd be too exploitable to invade back and forth with someone and eventually get a planet that has rings, ruins, AND large moons or a small moon.


Sat Oct 24, 2015 12:15 am
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:ugeek:
Pitch Ninja wrote:
elerian wrote:
Velociraptor wrote:
Not to be rude Elerian, but what type of colonisation events have you seen? I'm not yet convinced, because I've done 15+ or so invades and seen 0.


Got caverns on a barren

I am thinking that it includes the temporary events and also the permanent non-analyze ones that happen during collection time SS, caverns, and RB in the case of Sentients and Ecumenpoli and LB for Terras and Gaias. I couldn't see this giving rings, moons, or ruins as it'd be too exploitable to invade back and forth with someone and eventually get a planet that has rings, ruins, AND large moons or a small moon.


It says it offers a colonization event. So anything that could come up with a colonization...

Per the wiki, that presumably includes:
http://galaxylegion.com/wiki/index.php/Planetary_Events

Code:
Permanent Random Events
These events have a chance to happen randomly each day when your upkeep is due or when you colonize a planet.
Name   Effect   Image
Lush Biosphere   +200% population   Lush Biosphere
Reactive Barrier   Enemy Artifact/Ability Immunity   Reactive Barrier
Stealth Screen   +30% cloak   Stealth Screen
Subterranean Caverns   +30% defense   Subterranean Caverns
Archotage Power Grid   +1% to all production   Archotage Power Grid
Note: Archotage Power Grid only available during Harvest seasonal event each November



Code:
Temporary Production Events
These events have a chance to happen randomly each day when your upkeep is due or when you first colonize a planet. They last for a week.
Name   Effect   Image
Ancient Relics   +10% artifact production   Ancient Relics
Galactic Trade Hub   +10% to all production   Galactic Trade Hub
Lost Undersea Archive   +30% research production   Lost Undersea Archive
Pure Deposits   +10% mining production   Pure Deposits
Ultra-Pure Deposits   +20% mining production   Ultra-Pure Deposits
Unique Lifeforms   +10% research production   Unique Lifeforms

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Sat Oct 24, 2015 12:34 am
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Got caverns on a barren[/quote]
I am thinking that it includes the temporary events and also the permanent non-analyze ones that happen during collection time SS, caverns, and RB in the case of Sentients and Ecumenpoli and LB for Terras and Gaias. I couldn't see this giving rings, moons, or ruins as it'd be too exploitable to invade back and forth with someone and eventually get a planet that has rings, ruins, AND large moons or a small moon.[/quote]

It says it offers a colonization event. So anything that could come up with a colonization...

Per the wiki, that presumably includes:
http://galaxylegion.com/wiki/index.php/Planetary_Events

Code:
Permanent Random Events
These events have a chance to happen randomly each day when your upkeep is due or when you colonize a planet.
Name   Effect   Image
Lush Biosphere   +200% population   Lush Biosphere
Reactive Barrier   Enemy Artifact/Ability Immunity   Reactive Barrier
Stealth Screen   +30% cloak   Stealth Screen
Subterranean Caverns   +30% defense   Subterranean Caverns
Archotage Power Grid   +1% to all production   Archotage Power Grid
Note: Archotage Power Grid only available during Harvest seasonal event each November



Code:
Temporary Production Events
These events have a chance to happen randomly each day when your upkeep is due or when you first colonize a planet. They last for a week.
Name   Effect   Image
Ancient Relics   +10% artifact production   Ancient Relics
Galactic Trade Hub   +10% to all production   Galactic Trade Hub
Lost Undersea Archive   +30% research production   Lost Undersea Archive
Pure Deposits   +10% mining production   Pure Deposits
Ultra-Pure Deposits   +20% mining production   Ultra-Pure Deposits
Unique Lifeforms   +10% research production   Unique Lifeforms

Yeah but the wiki is also user-edited. We try our best to make it accurate but even we aren't always right.


Sat Oct 24, 2015 1:32 am
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elerian wrote:
Velociraptor wrote:
Not to be rude Elerian, but what type of colonisation events have you seen? I'm not yet convinced, because I've done 15+ or so invades and seen 0.


Got caverns on a barren


Well time to keep invade my fellow galaxy mate :mrgreen: :mrgreen:


Sat Oct 24, 2015 11:38 am
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0702 wrote:
Pitch Ninja wrote:
and 0702, would you mind dragging the image enclosed in the Img brackets here so I can add to wiki please?


Pm sent.

senatorhung wrote:
if the horrocharged bane emitter is already 1 billion upkeep per day, the upkeep cost of that puppy might be DREADful ;)


2.8b per day.


i'm assuming that includes assemblybots x3.

so assuming the dreadcharged is only available via upgrade, i dummied in a wiki page.

70 billion credits to repair !!! that's a module that you will not want to shuffle in and out.

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Tue Oct 27, 2015 11:09 pm
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senatorhung wrote:
0702 wrote:
Pitch Ninja wrote:
and 0702, would you mind dragging the image enclosed in the Img brackets here so I can add to wiki please?


Pm sent.

senatorhung wrote:
if the horrocharged bane emitter is already 1 billion upkeep per day, the upkeep cost of that puppy might be DREADful ;)


2.8b per day.


i'm assuming that includes assemblybots x3.

so assuming the dreadcharged is only available via upgrade, i dummied in a wiki page.

70 billion credits to repair !!! that's a module that you will not want to shuffle in and out.

Added its image. Doesn't follow pattern with bane gun naming. Dan trying to throw us off :P


Tue Oct 27, 2015 11:45 pm
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just sped.rank thru 5 ranks to wrap up ravyn's revenge .. bring on the ARCHOTAGE !

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Sat Nov 07, 2015 4:05 pm
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senatorhung wrote:
just sped.rank thru 5 ranks to wrap up ravyn's revenge .. bring on the ARCHOTAGE !


I did that 5 days ago :p


Sun Nov 08, 2015 6:06 am
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I finished it up a month or so ago for that very reason. :)

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Tue Nov 10, 2015 4:36 pm
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